improve isNull check

This commit is contained in:
OMGeeky
2025-06-24 14:53:59 +02:00
parent 56242e85f2
commit 127ed76006
2 changed files with 29 additions and 35 deletions

View File

@@ -270,21 +270,47 @@ public final class Common {
public Integer hp_boost_max = null;
public Integer ap_boost_min = null;
public Integer ap_boost_max = null;
public boolean isNull() {
if (ap_boost_min != null) return false;
if (ap_boost_max != null) return false;
if (hp_boost_min != null) return false;
if (hp_boost_max != null) return false;
return true;
}
}
public static class DeathEffect extends BasicEffect {
//Available from parsed state
public List<TimedActorConditionEffect> conditions_source = null;
@Override
public boolean isNull(){
if(!super.isNull()) return false;
if (conditions_source != null) return false;
return true;
}
}
public static class HitEffect extends DeathEffect {
//Available from parsed state
public List<TimedActorConditionEffect> conditions_target = null;
@Override
public boolean isNull(){
if(!super.isNull()) return false;
if (conditions_target != null) return false;
return true;
}
}
public static class HitReceivedEffect extends Common.HitEffect {
//Available from parsed state
public BasicEffect target = new BasicEffect();
@Override
public boolean isNull(){
if(!super.isNull()) return false;
if (!target.isNull()) return false;
return true;
}
}