- Projects can now use either loadresources.xml or
loadresources_debug.xml, or none (as before). This must be selected at
project creation and cannot be changed.
- NPC and Items comparators now include both the source and altered
version of elements present in both.
- Spritesheets view should now be better laid out, as insets were not
taken into account, thus cropping a few pixels right and down.
This commit is contained in:
Zukero
2016-01-05 14:15:23 +01:00
parent f924c481f8
commit 84b1b6a7eb
11 changed files with 337 additions and 20 deletions

View File

@@ -10,11 +10,14 @@ import java.util.List;
import javax.swing.tree.TreeNode;
import com.gpl.rpg.atcontentstudio.Notification;
import com.gpl.rpg.atcontentstudio.model.GameSource;
import com.gpl.rpg.atcontentstudio.model.GameSource.Type;
import com.gpl.rpg.atcontentstudio.model.Project.ResourceSet;
import com.gpl.rpg.atcontentstudio.model.Project;
import com.gpl.rpg.atcontentstudio.model.ProjectTreeNode;
import com.gpl.rpg.atcontentstudio.model.gamedata.GameDataSet;
import com.gpl.rpg.atcontentstudio.model.gamedata.Item;
import com.gpl.rpg.atcontentstudio.ui.DefaultIcons;
public class TMXMapSet implements ProjectTreeNode {
@@ -22,6 +25,11 @@ public class TMXMapSet implements ProjectTreeNode {
public static final String DEFAULT_REL_PATH_IN_SOURCE = "res/xml/";
public static final String DEFAULT_REL_PATH_IN_PROJECT = "maps/";
public static final String GAME_MAPS_ARRAY_NAME = "loadresource_maps";
public static final String DEBUG_SUFFIX = "_debug";
public static final String RESOURCE_PREFIX = "@xml/";
public static final String FILENAME_SUFFIX = ".tmx";
public File mapFolder = null;
public List<TMXMap> tmxMaps;
@@ -29,7 +37,9 @@ public class TMXMapSet implements ProjectTreeNode {
public TMXMapSet(GameSource source) {
this.parent = source;
if (source.type == GameSource.Type.source) this.mapFolder = new File(source.baseFolder, DEFAULT_REL_PATH_IN_SOURCE);
if (source.type == GameSource.Type.source) {
this.mapFolder = new File(source.baseFolder, DEFAULT_REL_PATH_IN_SOURCE);
}
else if (source.type == GameSource.Type.created | source.type == GameSource.Type.altered) {
this.mapFolder = new File(source.baseFolder, DEFAULT_REL_PATH_IN_PROJECT);
if (!this.mapFolder.exists()) {
@@ -38,7 +48,22 @@ public class TMXMapSet implements ProjectTreeNode {
}
this.tmxMaps = new ArrayList<TMXMap>();
if (this.mapFolder != null) {
if (source.type == GameSource.Type.source && (source.parent.sourceSetToUse == ResourceSet.debugData || source.parent.sourceSetToUse == ResourceSet.gameData)) {
String suffix = (source.parent.sourceSetToUse == ResourceSet.debugData) ? DEBUG_SUFFIX : "";
if (source.referencedSourceFiles.get(GAME_MAPS_ARRAY_NAME+suffix) != null) {
for (String resource : source.referencedSourceFiles.get(GAME_MAPS_ARRAY_NAME+suffix)) {
File f = new File(mapFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
if (f.exists()) {
TMXMap map = new TMXMap(this, f);
tmxMaps.add(map);
} else {
Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
}
}
}
} else if (this.mapFolder != null) {
for (File f : this.mapFolder.listFiles()) {
if (f.getName().endsWith(".tmx") || f.getName().endsWith(".TMX")) {
TMXMap map = new TMXMap(this, f);