reformat all code

This commit is contained in:
OMGeeky
2025-06-21 18:36:37 +02:00
parent bb187621b7
commit 90359bf285
120 changed files with 31732 additions and 31504 deletions

View File

@@ -1,59 +1,64 @@
package com.gpl.rpg.atcontentstudio.model;
import java.awt.Image;
import java.util.List;
import javax.swing.tree.TreeNode;
import com.gpl.rpg.atcontentstudio.model.gamedata.GameDataSet;
import javax.swing.tree.TreeNode;
import java.awt.*;
import java.util.List;
public interface ProjectTreeNode extends TreeNode {
public void childrenAdded(List<ProjectTreeNode> path);
public void childrenChanged(List<ProjectTreeNode> path);
public void childrenRemoved(List<ProjectTreeNode> path);
public void notifyCreated();
public String getDesc();
/**
* Unnecessary for anything not below a Project. Can return null.
* @return the parent Project or null.
*/
public Project getProject();
public void childrenAdded(List<ProjectTreeNode> path);
/**
* Unnecessary for anything not below a GameDataSet. Can return null.
* @return the parent GameDataSet or null.
*/
public GameDataSet getDataSet();
public Image getIcon();
/**
*
* @return The icon depicting this node when it is an open folder. Can be null for leaves.
*/
public Image getOpenIcon();
/**
*
* @return The icon depicting this node when it is a closed folder. Can be null for leaves.
*/
public Image getClosedIcon();
/**
*
* @return The icon depicting this node when it is a leaf. Should return the closed one for empty folders.
*/
public Image getLeafIcon();
/**
* Unnecessary for anything not below a GameSource. Can return null.
* @return the parent GameSource or null.
*/
public GameSource.Type getDataType();
public boolean isEmpty();
public boolean needsSaving();
public void childrenChanged(List<ProjectTreeNode> path);
public void childrenRemoved(List<ProjectTreeNode> path);
public void notifyCreated();
public String getDesc();
/**
* Unnecessary for anything not below a Project. Can return null.
*
* @return the parent Project or null.
*/
public Project getProject();
/**
* Unnecessary for anything not below a GameDataSet. Can return null.
*
* @return the parent GameDataSet or null.
*/
public GameDataSet getDataSet();
public Image getIcon();
/**
* @return The icon depicting this node when it is an open folder. Can be null for leaves.
*/
public Image getOpenIcon();
/**
* @return The icon depicting this node when it is a closed folder. Can be null for leaves.
*/
public Image getClosedIcon();
/**
* @return The icon depicting this node when it is a leaf. Should return the closed one for empty folders.
*/
public Image getLeafIcon();
/**
* Unnecessary for anything not below a GameSource. Can return null.
*
* @return the parent GameSource or null.
*/
public GameSource.Type getDataType();
public boolean isEmpty();
public boolean needsSaving();
}