Files
archived-ATCS/src/com/gpl/rpg/atcontentstudio/model/gamedata/NPC.java
Zukero 104029124b Added support for the "revenge strike" feature in NPCs and Items.
Untested yet, and error-prone, because it was made with a LOT of
copy-paste-replacing.
2017-10-09 18:36:41 +02:00

788 lines
36 KiB
Java

package com.gpl.rpg.atcontentstudio.model.gamedata;
import java.awt.Image;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import org.json.simple.parser.JSONParser;
import org.json.simple.parser.ParseException;
import com.gpl.rpg.atcontentstudio.Notification;
import com.gpl.rpg.atcontentstudio.model.GameDataElement;
import com.gpl.rpg.atcontentstudio.model.GameSource;
import com.gpl.rpg.atcontentstudio.model.Project;
public class NPC extends JSONElement {
private static final long serialVersionUID = 1093728879485491933L;
//Available from init state
//public String id = null; inherited.
public String name = null;
public String icon_id = null;
//Available from parsed state
public Integer max_hp = null;
public Integer max_ap = null;
public Integer move_cost = null;
public Integer unique = null;
public MonsterClass monster_class = null;
public MovementType movement_type = null;
public Integer attack_damage_max = null;
public Integer attack_damage_min = null;
public String spawngroup_id = null;
public String faction_id = null;
public String dialogue_id = null;
public String droplist_id = null;
public Integer attack_cost = null;
public Integer attack_chance = null;
public Integer critical_skill = null;
public Double critical_multiplier = null;
public Integer block_chance = null;
public Integer damage_resistance = null;
public HitEffect hit_effect = null;
public HitReceivedEffect hit_received_effect = null;
public DeathEffect death_effect = null;
//Available from linked state
public Dialogue dialogue = null;
public Droplist droplist = null;
public enum MonsterClass {
humanoid,
insect,
demon,
construct,
animal,
giant,
undead,
reptile,
ghost
}
public enum MovementType {
none,
helpOthers,
protectSpawn,
wholeMap
}
public static class DeathEffect {
//Available from parsed state
public Integer hp_boost_min = null;
public Integer hp_boost_max = null;
public Integer ap_boost_min = null;
public Integer ap_boost_max = null;
public List<TimedConditionEffect> conditions_source = null;
}
public static class HitEffect extends DeathEffect {
//Available from parsed state
public List<TimedConditionEffect> conditions_target = null;
}
public static class HitReceivedEffect extends HitEffect {
//Available from parsed state
public Integer hp_boost_min_target = null;
public Integer hp_boost_max_target = null;
public Integer ap_boost_min_target = null;
public Integer ap_boost_max_target = null;
}
public static class TimedConditionEffect {
//Available from parsed state
public Integer magnitude = null;
public String condition_id = null;
public Integer duration = null;
public Double chance = null;
//Available from linked state
public ActorCondition condition = null;
}
@Override
public String getDesc() {
return (needsSaving() ? "*" : "")+name+" ("+id+")";
}
public static String getStaticDesc() {
return "NPCs";
}
@SuppressWarnings("rawtypes")
public static void fromJson(File jsonFile, GameDataCategory<NPC> category) {
JSONParser parser = new JSONParser();
FileReader reader = null;
try {
reader = new FileReader(jsonFile);
List npcs = (List) parser.parse(reader);
for (Object obj : npcs) {
Map npcJson = (Map)obj;
NPC npc = fromJson(npcJson);
npc.jsonFile = jsonFile;
npc.parent = category;
if (npc.getDataType() == GameSource.Type.created || npc.getDataType() == GameSource.Type.altered) {
npc.writable = true;
}
category.add(npc);
}
} catch (FileNotFoundException e) {
Notification.addError("Error while parsing JSON file "+jsonFile.getAbsolutePath()+": "+e.getMessage());
e.printStackTrace();
} catch (IOException e) {
Notification.addError("Error while parsing JSON file "+jsonFile.getAbsolutePath()+": "+e.getMessage());
e.printStackTrace();
} catch (ParseException e) {
Notification.addError("Error while parsing JSON file "+jsonFile.getAbsolutePath()+": "+e.getMessage());
e.printStackTrace();
} finally {
if (reader != null)
try {
reader.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
@SuppressWarnings("rawtypes")
public static NPC fromJson(String jsonString) throws ParseException {
Map npcJson = (Map) new JSONParser().parse(jsonString);
NPC npc = fromJson(npcJson);
npc.parse(npcJson);
return npc;
}
@SuppressWarnings("rawtypes")
public static NPC fromJson(Map npcJson) {
NPC npc = new NPC();
npc.icon_id = (String) npcJson.get("iconID");
npc.id = (String) npcJson.get("id");
npc.name = (String) npcJson.get("name");
return npc;
}
@SuppressWarnings("rawtypes")
@Override
public void parse(Map npcJson) {
this.max_hp = JSONElement.getInteger((Number) npcJson.get("maxHP"));
this.max_ap = JSONElement.getInteger((Number) npcJson.get("maxAP"));
this.move_cost = JSONElement.getInteger((Number) npcJson.get("moveCost"));
this.unique = JSONElement.getInteger((Number) npcJson.get("unique"));
if (npcJson.get("monsterClass") != null) this.monster_class = MonsterClass.valueOf((String) npcJson.get("monsterClass"));
if (npcJson.get("movementAggressionType") != null) this.movement_type = MovementType.valueOf((String) npcJson.get("movementAggressionType"));
if (npcJson.get("attackDamage") != null) {
this.attack_damage_min = JSONElement.getInteger((Number) (((Map)npcJson.get("attackDamage")).get("min")));
this.attack_damage_max = JSONElement.getInteger((Number) (((Map)npcJson.get("attackDamage")).get("max")));
}
this.spawngroup_id = (String) npcJson.get("spawnGroup");
this.faction_id = (String) npcJson.get("faction");
this.dialogue_id = (String) npcJson.get("phraseID");
this.droplist_id = (String) npcJson.get("droplistID");
this.attack_cost = JSONElement.getInteger((Number) npcJson.get("attackCost"));
this.attack_chance = JSONElement.getInteger((Number) npcJson.get("attackChance"));
this.critical_skill = JSONElement.getInteger((Number) npcJson.get("criticalSkill"));
//TODO correct game data, to unify format.
// this.critical_multiplier = JSONElement.getDouble((Number) npcJson.get("criticalMultiplier"));
if (npcJson.get("criticalMultiplier") != null) this.critical_multiplier = JSONElement.getDouble(Double.parseDouble(npcJson.get("criticalMultiplier").toString()));
this.block_chance = JSONElement.getInteger((Number) npcJson.get("blockChance"));
this.damage_resistance = JSONElement.getInteger((Number) npcJson.get("damageResistance"));
Map hitEffect = (Map) npcJson.get("hitEffect");
if (hitEffect != null) {
this.hit_effect = new HitEffect();
if (hitEffect.get("increaseCurrentHP") != null) {
this.hit_effect.hp_boost_max = JSONElement.getInteger((Number) (((Map)hitEffect.get("increaseCurrentHP")).get("max")));
this.hit_effect.hp_boost_min = JSONElement.getInteger((Number) (((Map)hitEffect.get("increaseCurrentHP")).get("min")));
}
if (hitEffect.get("increaseCurrentAP") != null) {
this.hit_effect.ap_boost_max = JSONElement.getInteger((Number) (((Map)hitEffect.get("increaseCurrentAP")).get("max")));
this.hit_effect.ap_boost_min = JSONElement.getInteger((Number) (((Map)hitEffect.get("increaseCurrentAP")).get("min")));
}
List conditionsSourceJson = (List) hitEffect.get("conditionsSource");
if (conditionsSourceJson != null && !conditionsSourceJson.isEmpty()) {
this.hit_effect.conditions_source = new ArrayList<NPC.TimedConditionEffect>();
for (Object conditionJsonObj : conditionsSourceJson) {
Map conditionJson = (Map)conditionJsonObj;
TimedConditionEffect condition = new TimedConditionEffect();
condition.condition_id = (String) conditionJson.get("condition");
condition.magnitude = JSONElement.getInteger((Number) conditionJson.get("magnitude"));
condition.duration = JSONElement.getInteger((Number) conditionJson.get("duration"));
if (conditionJson.get("chance") != null) condition.chance = JSONElement.parseChance(conditionJson.get("chance").toString());
this.hit_effect.conditions_source.add(condition);
}
}
List conditionsTargetJson = (List) hitEffect.get("conditionsTarget");
if (conditionsTargetJson != null && !conditionsTargetJson.isEmpty()) {
this.hit_effect.conditions_target = new ArrayList<NPC.TimedConditionEffect>();
for (Object conditionJsonObj : conditionsTargetJson) {
Map conditionJson = (Map)conditionJsonObj;
TimedConditionEffect condition = new TimedConditionEffect();
condition.condition_id = (String) conditionJson.get("condition");
condition.magnitude = JSONElement.getInteger((Number) conditionJson.get("magnitude"));
condition.duration = JSONElement.getInteger((Number) conditionJson.get("duration"));
if (conditionJson.get("chance") != null) condition.chance = JSONElement.parseChance(conditionJson.get("chance").toString());
this.hit_effect.conditions_target.add(condition);
}
}
}
Map hitReceivedEffect = (Map) npcJson.get("hitReceivedEffect");
if (hitReceivedEffect != null) {
this.hit_received_effect = new HitReceivedEffect();
if (hitReceivedEffect.get("increaseCurrentHP") != null) {
this.hit_received_effect.hp_boost_max = JSONElement.getInteger((Number) (((Map)hitReceivedEffect.get("increaseCurrentHP")).get("max")));
this.hit_received_effect.hp_boost_min = JSONElement.getInteger((Number) (((Map)hitReceivedEffect.get("increaseCurrentHP")).get("min")));
}
if (hitReceivedEffect.get("increaseCurrentAP") != null) {
this.hit_received_effect.ap_boost_max = JSONElement.getInteger((Number) (((Map)hitReceivedEffect.get("increaseCurrentAP")).get("max")));
this.hit_received_effect.ap_boost_min = JSONElement.getInteger((Number) (((Map)hitReceivedEffect.get("increaseCurrentAP")).get("min")));
}
if (hitReceivedEffect.get("increaseAttackerCurrentHP") != null) {
this.hit_received_effect.hp_boost_max_target = JSONElement.getInteger((Number) (((Map)hitReceivedEffect.get("increaseAttackerCurrentHP")).get("max")));
this.hit_received_effect.hp_boost_min_target = JSONElement.getInteger((Number) (((Map)hitReceivedEffect.get("increaseAttackerCurrentHP")).get("min")));
}
if (hitReceivedEffect.get("increaseAttackerCurrentAP") != null) {
this.hit_received_effect.ap_boost_max_target = JSONElement.getInteger((Number) (((Map)hitReceivedEffect.get("increaseAttackerCurrentAP")).get("max")));
this.hit_received_effect.ap_boost_min_target = JSONElement.getInteger((Number) (((Map)hitReceivedEffect.get("increaseAttackerCurrentAP")).get("min")));
}
List conditionsSourceJson = (List) hitReceivedEffect.get("conditionsSource");
if (conditionsSourceJson != null && !conditionsSourceJson.isEmpty()) {
this.hit_received_effect.conditions_source = new ArrayList<NPC.TimedConditionEffect>();
for (Object conditionJsonObj : conditionsSourceJson) {
Map conditionJson = (Map)conditionJsonObj;
TimedConditionEffect condition = new TimedConditionEffect();
condition.condition_id = (String) conditionJson.get("condition");
condition.magnitude = JSONElement.getInteger((Number) conditionJson.get("magnitude"));
condition.duration = JSONElement.getInteger((Number) conditionJson.get("duration"));
if (conditionJson.get("chance") != null) condition.chance = JSONElement.parseChance(conditionJson.get("chance").toString());
this.hit_received_effect.conditions_source.add(condition);
}
}
List conditionsTargetJson = (List) hitReceivedEffect.get("conditionsTarget");
if (conditionsTargetJson != null && !conditionsTargetJson.isEmpty()) {
this.hit_received_effect.conditions_target = new ArrayList<NPC.TimedConditionEffect>();
for (Object conditionJsonObj : conditionsTargetJson) {
Map conditionJson = (Map)conditionJsonObj;
TimedConditionEffect condition = new TimedConditionEffect();
condition.condition_id = (String) conditionJson.get("condition");
condition.magnitude = JSONElement.getInteger((Number) conditionJson.get("magnitude"));
condition.duration = JSONElement.getInteger((Number) conditionJson.get("duration"));
if (conditionJson.get("chance") != null) condition.chance = JSONElement.parseChance(conditionJson.get("chance").toString());
this.hit_received_effect.conditions_target.add(condition);
}
}
}
Map deathEffect = (Map) npcJson.get("deathEffect");
if (deathEffect != null) {
this.death_effect = new HitEffect();
if (deathEffect.get("increaseCurrentHP") != null) {
this.death_effect.hp_boost_max = JSONElement.getInteger((Number) (((Map)deathEffect.get("increaseCurrentHP")).get("max")));
this.death_effect.hp_boost_min = JSONElement.getInteger((Number) (((Map)deathEffect.get("increaseCurrentHP")).get("min")));
}
if (deathEffect.get("increaseCurrentAP") != null) {
this.death_effect.ap_boost_max = JSONElement.getInteger((Number) (((Map)deathEffect.get("increaseCurrentAP")).get("max")));
this.death_effect.ap_boost_min = JSONElement.getInteger((Number) (((Map)deathEffect.get("increaseCurrentAP")).get("min")));
}
List conditionsSourceJson = (List) deathEffect.get("conditionsSource");
if (conditionsSourceJson != null && !conditionsSourceJson.isEmpty()) {
this.death_effect.conditions_source = new ArrayList<NPC.TimedConditionEffect>();
for (Object conditionJsonObj : conditionsSourceJson) {
Map conditionJson = (Map)conditionJsonObj;
TimedConditionEffect condition = new TimedConditionEffect();
condition.condition_id = (String) conditionJson.get("condition");
condition.magnitude = JSONElement.getInteger((Number) conditionJson.get("magnitude"));
condition.duration = JSONElement.getInteger((Number) conditionJson.get("duration"));
if (conditionJson.get("chance") != null) condition.chance = JSONElement.parseChance(conditionJson.get("chance").toString());
this.death_effect.conditions_source.add(condition);
}
}
}
}
@Override
public void link() {
if (this.state == State.created || this.state == State.modified || this.state == State.saved) {
//This type of state is unrelated to parsing/linking.
return;
}
if (this.state == State.init) {
//Not parsed yet.
this.parse();
} else if (this.state == State.linked) {
//Already linked.
return;
}
Project proj = getProject();
if (proj == null) {
Notification.addError("Error linking item "+id+". No parent project found.");
return;
}
if (this.icon_id != null) {
String spritesheetId = this.icon_id.split(":")[0];
proj.getSpritesheet(spritesheetId).addBacklink(this);
}
if (this.dialogue_id != null) this.dialogue = proj.getDialogue(this.dialogue_id);
if (this.dialogue != null) this.dialogue.addBacklink(this);
if (this.droplist_id != null) this.droplist = proj.getDroplist(this.droplist_id);
if (this.droplist != null) this.droplist.addBacklink(this);
if (this.hit_effect != null && this.hit_effect.conditions_source != null) {
for (TimedConditionEffect ce : this.hit_effect.conditions_source) {
if (ce.condition_id != null) ce.condition = proj.getActorCondition(ce.condition_id);
if (ce.condition != null) ce.condition.addBacklink(this);
}
}
if (this.hit_effect != null && this.hit_effect.conditions_target != null) {
for (TimedConditionEffect ce : this.hit_effect.conditions_target) {
if (ce.condition_id != null) ce.condition = proj.getActorCondition(ce.condition_id);
if (ce.condition != null) ce.condition.addBacklink(this);
}
}
if (this.hit_received_effect != null && this.hit_received_effect.conditions_source != null) {
for (TimedConditionEffect ce : this.hit_received_effect.conditions_source) {
if (ce.condition_id != null) ce.condition = proj.getActorCondition(ce.condition_id);
if (ce.condition != null) ce.condition.addBacklink(this);
}
}
if (this.hit_received_effect != null && this.hit_received_effect.conditions_target != null) {
for (TimedConditionEffect ce : this.hit_received_effect.conditions_target) {
if (ce.condition_id != null) ce.condition = proj.getActorCondition(ce.condition_id);
if (ce.condition != null) ce.condition.addBacklink(this);
}
}
if (this.death_effect != null && this.death_effect.conditions_source != null) {
for (TimedConditionEffect ce : this.death_effect.conditions_source) {
if (ce.condition_id != null) ce.condition = proj.getActorCondition(ce.condition_id);
if (ce.condition != null) ce.condition.addBacklink(this);
}
}
this.state = State.linked;
}
@Override
public Image getIcon() {
return getProject().getIcon(icon_id);
}
public Image getImage() {
return getProject().getImage(icon_id);
}
@Override
public GameDataElement clone() {
NPC clone = new NPC();
clone.jsonFile = this.jsonFile;
clone.state = this.state;
clone.id = this.id;
clone.name = this.name;
clone.icon_id = this.icon_id;
clone.attack_chance = this.attack_chance;
clone.attack_cost = this.attack_cost;
clone.attack_damage_min = this.attack_damage_min;
clone.attack_damage_max = this.attack_damage_max;
clone.block_chance = this.block_chance;
clone.critical_multiplier = this.critical_multiplier;
clone.critical_skill = this.critical_skill;
clone.damage_resistance = this.damage_resistance;
clone.dialogue = this.dialogue;
if (clone.dialogue != null) {
clone.dialogue.addBacklink(clone);
}
clone.dialogue_id = this.dialogue_id;
clone.droplist = this.droplist;
if (clone.droplist != null) {
clone.droplist.addBacklink(clone);
}
clone.droplist_id = this.droplist_id;
clone.faction_id = this.faction_id;
if (this.hit_effect != null) {
clone.hit_effect = new HitEffect();
clone.hit_effect.ap_boost_max = this.hit_effect.ap_boost_max;
clone.hit_effect.ap_boost_min = this.hit_effect.ap_boost_min;
clone.hit_effect.hp_boost_max = this.hit_effect.hp_boost_max;
clone.hit_effect.hp_boost_min = this.hit_effect.hp_boost_min;
if (this.hit_effect.conditions_source != null) {
clone.hit_effect.conditions_source = new ArrayList<TimedConditionEffect>();
for (TimedConditionEffect c : this.hit_effect.conditions_source) {
TimedConditionEffect cclone = new TimedConditionEffect();
cclone.magnitude = c.magnitude;
cclone.condition_id = c.condition_id;
cclone.condition = c.condition;
cclone.chance = c.chance;
cclone.duration = c.duration;
if (cclone.condition != null) {
cclone.condition.addBacklink(clone);
}
clone.hit_effect.conditions_source.add(cclone);
}
}
if (this.hit_effect.conditions_target != null) {
clone.hit_effect.conditions_target = new ArrayList<TimedConditionEffect>();
for (TimedConditionEffect c : this.hit_effect.conditions_target) {
TimedConditionEffect cclone = new TimedConditionEffect();
cclone.magnitude = c.magnitude;
cclone.condition_id = c.condition_id;
cclone.condition = c.condition;
cclone.chance = c.chance;
cclone.duration = c.duration;
if (cclone.condition != null) {
cclone.condition.addBacklink(clone);
}
clone.hit_effect.conditions_target.add(cclone);
}
}
}
if (this.hit_received_effect != null) {
clone.hit_received_effect = new HitReceivedEffect();
clone.hit_received_effect.ap_boost_max = this.hit_received_effect.ap_boost_max;
clone.hit_received_effect.ap_boost_min = this.hit_received_effect.ap_boost_min;
clone.hit_received_effect.hp_boost_max = this.hit_received_effect.hp_boost_max;
clone.hit_received_effect.hp_boost_min = this.hit_received_effect.hp_boost_min;
clone.hit_received_effect.ap_boost_max_target = this.hit_received_effect.ap_boost_max_target;
clone.hit_received_effect.ap_boost_min_target = this.hit_received_effect.ap_boost_min_target;
clone.hit_received_effect.hp_boost_max_target = this.hit_received_effect.hp_boost_max_target;
clone.hit_received_effect.hp_boost_min_target = this.hit_received_effect.hp_boost_min_target;
if (this.hit_received_effect.conditions_source != null) {
clone.hit_received_effect.conditions_source = new ArrayList<TimedConditionEffect>();
for (TimedConditionEffect c : this.hit_received_effect.conditions_source) {
TimedConditionEffect cclone = new TimedConditionEffect();
cclone.magnitude = c.magnitude;
cclone.condition_id = c.condition_id;
cclone.condition = c.condition;
cclone.chance = c.chance;
cclone.duration = c.duration;
if (cclone.condition != null) {
cclone.condition.addBacklink(clone);
}
clone.hit_received_effect.conditions_source.add(cclone);
}
}
if (this.hit_received_effect.conditions_target != null) {
clone.hit_received_effect.conditions_target = new ArrayList<TimedConditionEffect>();
for (TimedConditionEffect c : this.hit_received_effect.conditions_target) {
TimedConditionEffect cclone = new TimedConditionEffect();
cclone.magnitude = c.magnitude;
cclone.condition_id = c.condition_id;
cclone.condition = c.condition;
cclone.chance = c.chance;
cclone.duration = c.duration;
if (cclone.condition != null) {
cclone.condition.addBacklink(clone);
}
clone.hit_received_effect.conditions_target.add(cclone);
}
}
}
if (this.death_effect != null) {
clone.death_effect = new DeathEffect();
clone.death_effect.ap_boost_max = this.death_effect.ap_boost_max;
clone.death_effect.ap_boost_min = this.death_effect.ap_boost_min;
clone.death_effect.hp_boost_max = this.death_effect.hp_boost_max;
clone.death_effect.hp_boost_min = this.death_effect.hp_boost_min;
if (this.death_effect.conditions_source != null) {
clone.death_effect.conditions_source = new ArrayList<TimedConditionEffect>();
for (TimedConditionEffect c : this.death_effect.conditions_source) {
TimedConditionEffect cclone = new TimedConditionEffect();
cclone.magnitude = c.magnitude;
cclone.condition_id = c.condition_id;
cclone.condition = c.condition;
cclone.chance = c.chance;
cclone.duration = c.duration;
if (cclone.condition != null) {
cclone.condition.addBacklink(clone);
}
clone.death_effect.conditions_source.add(cclone);
}
}
}
clone.max_ap = this.max_ap;
clone.max_hp = this.max_hp;
clone.monster_class = this.monster_class;
clone.move_cost = this.move_cost;
clone.movement_type = this.movement_type;
clone.spawngroup_id = this.spawngroup_id;
clone.unique = this.unique;
return clone;
}
@Override
public void elementChanged(GameDataElement oldOne, GameDataElement newOne) {
if (dialogue == oldOne) {
oldOne.removeBacklink(this);
this.dialogue = (Dialogue) newOne;
if (newOne != null) newOne.addBacklink(this);
} else {
if (this.droplist == oldOne) {
oldOne.removeBacklink(this);
this.droplist = (Droplist) newOne;
if (newOne != null) newOne.addBacklink(this);
} else {
if (this.hit_effect != null && this.hit_effect.conditions_source != null) {
for (TimedConditionEffect tce : this.hit_effect.conditions_source) {
if (tce.condition == oldOne) {
oldOne.removeBacklink(this);
tce.condition = (ActorCondition) newOne;
if (newOne != null) newOne.addBacklink(this);
}
}
}
if (this.hit_effect != null && this.hit_effect.conditions_target != null) {
for (TimedConditionEffect tce : this.hit_effect.conditions_target) {
if (tce.condition == oldOne) {
oldOne.removeBacklink(this);
tce.condition = (ActorCondition) newOne;
if (newOne != null) newOne.addBacklink(this);
}
}
}
}
}
}
@SuppressWarnings({ "rawtypes", "unchecked" })
@Override
public Map toJson() {
Map npcJson = new LinkedHashMap();
npcJson.put("id", this.id);
if (this.name != null) npcJson.put("name", this.name);
if (this.icon_id != null) npcJson.put("iconID", this.icon_id);
if (this.max_hp != null) npcJson.put("maxHP", this.max_hp);
if (this.max_ap != null) npcJson.put("maxAP", this.max_ap);
if (this.move_cost != null) npcJson.put("moveCost", this.move_cost);
if (this.unique != null) npcJson.put("unique", this.unique);
if (this.monster_class != null) npcJson.put("monsterClass", this.monster_class.toString());
if (this.movement_type != null) npcJson.put("movementAggressionType", this.movement_type.toString());
if (this.attack_damage_min != null || this.attack_damage_max != null) {
Map adJson = new LinkedHashMap();
npcJson.put("attackDamage", adJson);
if (this.attack_damage_min != null) adJson.put("min", this.attack_damage_min);
else adJson.put("min", 0);
if (this.attack_damage_max != null) adJson.put("max", this.attack_damage_max);
else adJson.put("max", 0);
}
if (this.spawngroup_id != null) npcJson.put("spawnGroup", this.spawngroup_id);
if (this.faction_id != null) npcJson.put("faction", this.faction_id);
if (this.dialogue != null) {
npcJson.put("phraseID", this.dialogue.id);
} else if (this.dialogue_id != null) {
npcJson.put("phraseID", this.dialogue_id);
}
if (this.droplist != null) {
npcJson.put("droplistID", this.droplist.id);
} else if (this.droplist_id != null) {
npcJson.put("droplistID", this.droplist_id);
}
if (this.attack_cost != null) npcJson.put("attackCost", this.attack_cost);
if (this.attack_chance != null) npcJson.put("attackChance", this.attack_chance);
if (this.critical_skill != null) npcJson.put("criticalSkill", this.critical_skill);
if (this.critical_multiplier != null) npcJson.put("criticalMultiplier", this.critical_multiplier);
if (this.block_chance != null) npcJson.put("blockChance", this.block_chance);
if (this.damage_resistance != null) npcJson.put("damageResistance", this.damage_resistance);
if (this.hit_effect != null) {
Map hitEffectJson = new LinkedHashMap();
npcJson.put("hitEffect", hitEffectJson);
if (this.hit_effect.hp_boost_min != null || this.hit_effect.hp_boost_max != null) {
Map hpJson = new LinkedHashMap();
hitEffectJson.put("increaseCurrentHP", hpJson);
if (this.hit_effect.hp_boost_min != null) hpJson.put("min", this.hit_effect.hp_boost_min);
else hpJson.put("min", 0);
if (this.hit_effect.hp_boost_max != null) hpJson.put("max", this.hit_effect.hp_boost_max);
else hpJson.put("max", 0);
}
if (this.hit_effect.ap_boost_min != null || this.hit_effect.ap_boost_max != null) {
Map apJson = new LinkedHashMap();
hitEffectJson.put("increaseCurrentAP", apJson);
if (this.hit_effect.ap_boost_min != null) apJson.put("min", this.hit_effect.ap_boost_min);
else apJson.put("min", 0);
if (this.hit_effect.ap_boost_max != null) apJson.put("max", this.hit_effect.ap_boost_max);
else apJson.put("max", 0);
}
if (this.hit_effect.conditions_source != null) {
List conditionsSourceJson = new ArrayList();
hitEffectJson.put("conditionsSource", conditionsSourceJson);
for (TimedConditionEffect condition : this.hit_effect.conditions_source) {
Map conditionJson = new LinkedHashMap();
conditionsSourceJson.add(conditionJson);
if (condition.condition != null) {
conditionJson.put("condition", condition.condition.id);
} else if (condition.condition_id != null) {
conditionJson.put("condition", condition.condition_id);
}
if (condition.magnitude != null) conditionJson.put("magnitude", condition.magnitude);
if (condition.duration != null) conditionJson.put("duration", condition.duration);
if (condition.chance != null) conditionJson.put("chance", JSONElement.printJsonChance(condition.chance));
}
}
if (this.hit_effect.conditions_target != null) {
List conditionsTargetJson = new ArrayList();
hitEffectJson.put("conditionsTarget", conditionsTargetJson);
for (TimedConditionEffect condition : this.hit_effect.conditions_target) {
Map conditionJson = new LinkedHashMap();
conditionsTargetJson.add(conditionJson);
if (condition.condition != null) {
conditionJson.put("condition", condition.condition.id);
} else if (condition.condition_id != null) {
conditionJson.put("condition", condition.condition_id);
}
if (condition.magnitude != null) conditionJson.put("magnitude", condition.magnitude);
if (condition.duration != null) conditionJson.put("duration", condition.duration);
if (condition.chance != null) conditionJson.put("chance", JSONElement.printJsonChance(condition.chance));
}
}
}
if (this.hit_received_effect != null) {
Map hitReceivedEffectJson = new LinkedHashMap();
npcJson.put("hitReceivedEffect", hitReceivedEffectJson);
if (this.hit_received_effect.hp_boost_min != null || this.hit_received_effect.hp_boost_max != null) {
Map hpJson = new LinkedHashMap();
hitReceivedEffectJson.put("increaseCurrentHP", hpJson);
if (this.hit_received_effect.hp_boost_min != null) hpJson.put("min", this.hit_received_effect.hp_boost_min);
else hpJson.put("min", 0);
if (this.hit_received_effect.hp_boost_max != null) hpJson.put("max", this.hit_received_effect.hp_boost_max);
else hpJson.put("max", 0);
}
if (this.hit_received_effect.ap_boost_min != null || this.hit_received_effect.ap_boost_max != null) {
Map apJson = new LinkedHashMap();
hitReceivedEffectJson.put("increaseCurrentAP", apJson);
if (this.hit_received_effect.ap_boost_min != null) apJson.put("min", this.hit_received_effect.ap_boost_min);
else apJson.put("min", 0);
if (this.hit_received_effect.ap_boost_max != null) apJson.put("max", this.hit_received_effect.ap_boost_max);
else apJson.put("max", 0);
}
if (this.hit_received_effect.hp_boost_min_target != null || this.hit_received_effect.hp_boost_max_target != null) {
Map hpJson = new LinkedHashMap();
hitReceivedEffectJson.put("increaseAttackerCurrentHP", hpJson);
if (this.hit_received_effect.hp_boost_min_target != null) hpJson.put("min", this.hit_received_effect.hp_boost_min_target);
else hpJson.put("min", 0);
if (this.hit_received_effect.hp_boost_max_target != null) hpJson.put("max", this.hit_received_effect.hp_boost_max_target);
else hpJson.put("max", 0);
}
if (this.hit_received_effect.ap_boost_min_target != null || this.hit_received_effect.ap_boost_max_target != null) {
Map apJson = new LinkedHashMap();
hitReceivedEffectJson.put("increaseAttackerCurrentAP", apJson);
if (this.hit_received_effect.ap_boost_min_target != null) apJson.put("min", this.hit_received_effect.ap_boost_min_target);
else apJson.put("min", 0);
if (this.hit_received_effect.ap_boost_max_target != null) apJson.put("max", this.hit_received_effect.ap_boost_max_target);
else apJson.put("max", 0);
}
if (this.hit_received_effect.conditions_source != null) {
List conditionsSourceJson = new ArrayList();
hitReceivedEffectJson.put("conditionsSource", conditionsSourceJson);
for (TimedConditionEffect condition : this.hit_received_effect.conditions_source) {
Map conditionJson = new LinkedHashMap();
conditionsSourceJson.add(conditionJson);
if (condition.condition != null) {
conditionJson.put("condition", condition.condition.id);
} else if (condition.condition_id != null) {
conditionJson.put("condition", condition.condition_id);
}
if (condition.magnitude != null) conditionJson.put("magnitude", condition.magnitude);
if (condition.duration != null) conditionJson.put("duration", condition.duration);
if (condition.chance != null) conditionJson.put("chance", JSONElement.printJsonChance(condition.chance));
}
}
if (this.hit_received_effect.conditions_target != null) {
List conditionsTargetJson = new ArrayList();
hitReceivedEffectJson.put("conditionsTarget", conditionsTargetJson);
for (TimedConditionEffect condition : this.hit_received_effect.conditions_target) {
Map conditionJson = new LinkedHashMap();
conditionsTargetJson.add(conditionJson);
if (condition.condition != null) {
conditionJson.put("condition", condition.condition.id);
} else if (condition.condition_id != null) {
conditionJson.put("condition", condition.condition_id);
}
if (condition.magnitude != null) conditionJson.put("magnitude", condition.magnitude);
if (condition.duration != null) conditionJson.put("duration", condition.duration);
if (condition.chance != null) conditionJson.put("chance", JSONElement.printJsonChance(condition.chance));
}
}
}
if (this.death_effect != null) {
Map deathEffectJson = new LinkedHashMap();
npcJson.put("deathEffect", deathEffectJson);
if (this.death_effect.hp_boost_min != null || this.death_effect.hp_boost_max != null) {
Map hpJson = new LinkedHashMap();
deathEffectJson.put("increaseCurrentHP", hpJson);
if (this.death_effect.hp_boost_min != null) hpJson.put("min", this.death_effect.hp_boost_min);
else hpJson.put("min", 0);
if (this.death_effect.hp_boost_max != null) hpJson.put("max", this.death_effect.hp_boost_max);
else hpJson.put("max", 0);
}
if (this.death_effect.ap_boost_min != null || this.death_effect.ap_boost_max != null) {
Map apJson = new LinkedHashMap();
deathEffectJson.put("increaseCurrentAP", apJson);
if (this.death_effect.ap_boost_min != null) apJson.put("min", this.death_effect.ap_boost_min);
else apJson.put("min", 0);
if (this.death_effect.ap_boost_max != null) apJson.put("max", this.death_effect.ap_boost_max);
else apJson.put("max", 0);
}
if (this.death_effect.conditions_source != null) {
List conditionsSourceJson = new ArrayList();
deathEffectJson.put("conditionsSource", conditionsSourceJson);
for (TimedConditionEffect condition : this.death_effect.conditions_source) {
Map conditionJson = new LinkedHashMap();
conditionsSourceJson.add(conditionJson);
if (condition.condition != null) {
conditionJson.put("condition", condition.condition.id);
} else if (condition.condition_id != null) {
conditionJson.put("condition", condition.condition_id);
}
if (condition.magnitude != null) conditionJson.put("magnitude", condition.magnitude);
if (condition.duration != null) conditionJson.put("duration", condition.duration);
if (condition.chance != null) conditionJson.put("chance", JSONElement.printJsonChance(condition.chance));
}
}
}
return npcJson;
}
@Override
public String getProjectFilename() {
return "monsterlist_"+getProject().name+".json";
}
public int getMonsterExperience() {
double EXP_FACTOR_DAMAGERESISTANCE = 9;
double EXP_FACTOR_SCALING = 0.7;
double attacksPerTurn = Math.floor((double)(max_ap != null ? max_ap : 10.0) / (double)(attack_cost != null ? attack_cost : 10.0));
double avgDamagePotential = 0;
if (attack_damage_min != null || attack_damage_max != null) {
avgDamagePotential = ((double)(attack_damage_min != null ? attack_damage_min : 0) + (double)(attack_damage_max != null ? attack_damage_max : 0)) / 2.0;
}
double avgCrit = 0;
if (critical_skill != null && critical_multiplier != null) {
avgCrit = (double)(critical_skill / 100.0) * critical_multiplier;
}
double avgAttackHP = attacksPerTurn * ((double)(attack_chance != null ? attack_chance : 0) / 100.0) * avgDamagePotential * (1 + avgCrit);
double avgDefenseHP = ((max_hp != null ? max_hp : 1) * (1 + ((double)(block_chance != null ? block_chance : 0) / 100.0))) + ( EXP_FACTOR_DAMAGERESISTANCE * (damage_resistance != null ? damage_resistance : 0));
double attackConditionBonus = 0;
if (hit_effect != null && hit_effect.conditions_target != null && hit_effect.conditions_target.size() > 0) {
attackConditionBonus = 50;
}
double experience = (((avgAttackHP * 3) + avgDefenseHP) * EXP_FACTOR_SCALING) + attackConditionBonus;
return new Double(Math.ceil(experience)).intValue();
};
}