mirror of
https://github.com/AndorsTrailRelease/ATCS.git
synced 2025-10-27 18:44:03 +01:00
364 lines
15 KiB
Java
364 lines
15 KiB
Java
package com.gpl.rpg.atcontentstudio.model.gamedata;
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import com.gpl.rpg.atcontentstudio.Notification;
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import com.gpl.rpg.atcontentstudio.model.GameDataElement;
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import com.gpl.rpg.atcontentstudio.model.GameSource;
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import com.gpl.rpg.atcontentstudio.model.Project;
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import org.json.simple.parser.JSONParser;
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import org.json.simple.parser.ParseException;
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import java.awt.*;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import static com.gpl.rpg.atcontentstudio.model.gamedata.Common.*;
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public class NPC extends JSONElement {
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private static final long serialVersionUID = 1093728879485491933L;
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//Available from init state
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//public String id = null; inherited.
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public String name = null;
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public String icon_id = null;
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//Available from parsed state
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public Integer max_hp = null;
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public Integer max_ap = null;
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public Integer move_cost = null;
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public Integer unique = null;
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public MonsterClass monster_class = null;
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public MovementType movement_type = null;
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public Integer attack_damage_max = null;
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public Integer attack_damage_min = null;
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public String spawngroup_id = null;
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public String faction_id = null;
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public Integer spriteFlipChance = null;
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public String dialogue_id = null;
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public String droplist_id = null;
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public Integer attack_cost = null;
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public Integer attack_chance = null;
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public Integer critical_skill = null;
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public Double critical_multiplier = null;
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public Integer block_chance = null;
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public Integer damage_resistance = null;
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public HitEffect hit_effect = null;
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public HitReceivedEffect hit_received_effect = null;
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public DeathEffect death_effect = null;
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//Available from linked state
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public Dialogue dialogue = null;
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public Droplist droplist = null;
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public enum MonsterClass {
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humanoid,
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insect,
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demon,
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construct,
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animal,
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giant,
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undead,
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reptile,
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ghost
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}
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public enum MovementType {
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none,
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helpOthers,
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protectSpawn,
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wholeMap
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}
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@Override
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public String getDesc() {
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return (needsSaving() ? "*" : "") + name + " (" + id + ")";
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}
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public static String getStaticDesc() {
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return "NPCs";
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}
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@SuppressWarnings("rawtypes")
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public static void fromJson(File jsonFile, GameDataCategory<NPC> category) {
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JSONParser parser = new JSONParser();
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FileReader reader = null;
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try {
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reader = new FileReader(jsonFile);
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List npcs = (List) parser.parse(reader);
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for (Object obj : npcs) {
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Map npcJson = (Map) obj;
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NPC npc = fromJson(npcJson);
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npc.jsonFile = jsonFile;
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npc.parent = category;
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if (npc.getDataType() == GameSource.Type.created || npc.getDataType() == GameSource.Type.altered) {
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npc.writable = true;
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}
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category.add(npc);
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}
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} catch (FileNotFoundException e) {
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Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
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e.printStackTrace();
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} catch (IOException e) {
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Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
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e.printStackTrace();
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} catch (ParseException e) {
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Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage());
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e.printStackTrace();
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} finally {
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if (reader != null)
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try {
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reader.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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@SuppressWarnings("rawtypes")
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public static NPC fromJson(String jsonString) throws ParseException {
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Map npcJson = (Map) new JSONParser().parse(jsonString);
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NPC npc = fromJson(npcJson);
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npc.parse(npcJson);
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return npc;
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}
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@SuppressWarnings("rawtypes")
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public static NPC fromJson(Map npcJson) {
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NPC npc = new NPC();
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npc.icon_id = (String) npcJson.get("iconID");
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npc.id = (String) npcJson.get("id");
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npc.name = (String) npcJson.get("name");
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return npc;
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}
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@SuppressWarnings("rawtypes")
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@Override
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public void parse(Map npcJson) {
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this.max_hp = JSONElement.getInteger((Number) npcJson.get("maxHP"));
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this.max_ap = JSONElement.getInteger((Number) npcJson.get("maxAP"));
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this.move_cost = JSONElement.getInteger((Number) npcJson.get("moveCost"));
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this.unique = JSONElement.getInteger((Number) npcJson.get("unique"));
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if (npcJson.get("monsterClass") != null)
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this.monster_class = MonsterClass.valueOf((String) npcJson.get("monsterClass"));
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if (npcJson.get("movementAggressionType") != null)
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this.movement_type = MovementType.valueOf((String) npcJson.get("movementAggressionType"));
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if (npcJson.get("attackDamage") != null) {
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this.attack_damage_min = JSONElement.getInteger((Number) (((Map) npcJson.get("attackDamage")).get("min")));
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this.attack_damage_max = JSONElement.getInteger((Number) (((Map) npcJson.get("attackDamage")).get("max")));
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}
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this.spawngroup_id = (String) npcJson.get("spawnGroup");
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this.faction_id = (String) npcJson.get("faction");
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this.spriteFlipChance = JSONElement.getInteger((Number) npcJson.get("spriteFlipChance"));
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this.dialogue_id = (String) npcJson.get("phraseID");
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this.droplist_id = (String) npcJson.get("droplistID");
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this.attack_cost = JSONElement.getInteger((Number) npcJson.get("attackCost"));
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this.attack_chance = JSONElement.getInteger((Number) npcJson.get("attackChance"));
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this.critical_skill = JSONElement.getInteger((Number) npcJson.get("criticalSkill"));
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//TODO correct game data, to unify format.
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// this.critical_multiplier = JSONElement.getDouble((Number) npcJson.get("criticalMultiplier"));
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if (npcJson.get("criticalMultiplier") != null)
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this.critical_multiplier = JSONElement.getDouble(Double.parseDouble(npcJson.get("criticalMultiplier").toString()));
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this.block_chance = JSONElement.getInteger((Number) npcJson.get("blockChance"));
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this.damage_resistance = JSONElement.getInteger((Number) npcJson.get("damageResistance"));
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Map hitEffect = (Map) npcJson.get("hitEffect");
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if (hitEffect != null) {
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this.hit_effect = parseHitEffect(hitEffect);
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}
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Map hitReceivedEffect = (Map) npcJson.get("hitReceivedEffect");
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if (hitReceivedEffect != null) {
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this.hit_received_effect = parseHitReceivedEffect(hitReceivedEffect);
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}
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Map deathEffect = (Map) npcJson.get("deathEffect");
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if (deathEffect != null) {
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this.death_effect = parseDeathEffect(deathEffect);
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}
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}
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@Override
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public void link() {
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if (shouldSkipParseOrLink()) {
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return;
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}
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ensureParseIfNeeded();
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Project proj = getProject();
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if (proj == null) {
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Notification.addError("Error linking item " + id + ". No parent project found.");
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return;
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}
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linkIcon(proj, this.icon_id, this);
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if (this.dialogue_id != null) this.dialogue = proj.getDialogue(this.dialogue_id);
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if (this.dialogue != null) this.dialogue.addBacklink(this);
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if (this.droplist_id != null) this.droplist = proj.getDroplist(this.droplist_id);
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if (this.droplist != null) this.droplist.addBacklink(this);
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linkEffects(this.hit_effect, proj, this);
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linkEffects(this.hit_received_effect, proj, this);
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linkEffects(this.death_effect, proj, this);
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this.state = State.linked;
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}
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@Override
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public Image getIcon() {
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return getProject().getIcon(icon_id);
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}
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public Image getImage() {
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return getProject().getImage(icon_id);
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}
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@Override
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public GameDataElement clone() {
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NPC clone = new NPC();
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clone.jsonFile = this.jsonFile;
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clone.state = this.state;
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clone.id = this.id;
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clone.name = this.name;
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clone.icon_id = this.icon_id;
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clone.attack_chance = this.attack_chance;
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clone.attack_cost = this.attack_cost;
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clone.attack_damage_min = this.attack_damage_min;
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clone.attack_damage_max = this.attack_damage_max;
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clone.block_chance = this.block_chance;
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clone.critical_multiplier = this.critical_multiplier;
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clone.critical_skill = this.critical_skill;
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clone.damage_resistance = this.damage_resistance;
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clone.dialogue = this.dialogue;
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if (clone.dialogue != null) {
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clone.dialogue.addBacklink(clone);
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}
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clone.dialogue_id = this.dialogue_id;
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clone.droplist = this.droplist;
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if (clone.droplist != null) {
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clone.droplist.addBacklink(clone);
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}
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clone.droplist_id = this.droplist_id;
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clone.faction_id = this.faction_id;
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clone.spriteFlipChance = this.spriteFlipChance;
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if (this.hit_effect != null) {
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clone.hit_effect = new HitEffect();
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copyHitEffectValues(clone.hit_effect, this.hit_effect, clone);
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}
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if (this.hit_received_effect != null) {
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clone.hit_received_effect = new HitReceivedEffect();
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copyHitReceivedEffectValues(clone.hit_received_effect, this.hit_received_effect, clone);
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}
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if (this.death_effect != null) {
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clone.death_effect = new DeathEffect();
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copyDeathEffectValues(clone.death_effect, this.death_effect, clone);
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}
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clone.max_ap = this.max_ap;
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clone.max_hp = this.max_hp;
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clone.monster_class = this.monster_class;
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clone.move_cost = this.move_cost;
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clone.movement_type = this.movement_type;
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clone.spawngroup_id = this.spawngroup_id;
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clone.unique = this.unique;
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return clone;
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}
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@Override
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public void elementChanged(GameDataElement oldOne, GameDataElement newOne) {
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if (dialogue == oldOne) {
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oldOne.removeBacklink(this);
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this.dialogue = (Dialogue) newOne;
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if (newOne != null) newOne.addBacklink(this);
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} else {
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if (this.droplist == oldOne) {
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oldOne.removeBacklink(this);
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this.droplist = (Droplist) newOne;
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if (newOne != null) newOne.addBacklink(this);
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} else {
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if (this.hit_effect != null) {
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actorConditionElementChanged(this.hit_effect.conditions_source, oldOne, newOne, this);
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actorConditionElementChanged(this.hit_effect.conditions_target, oldOne, newOne, this);
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}
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}
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}
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}
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@SuppressWarnings({"rawtypes", "unchecked"})
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@Override
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public Map toJson() {
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Map npcJson = new LinkedHashMap();
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npcJson.put("id", this.id);
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if (this.name != null) npcJson.put("name", this.name);
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writeIconToMap(npcJson, this.icon_id);
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if (this.max_hp != null) npcJson.put("maxHP", this.max_hp);
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if (this.max_ap != null) npcJson.put("maxAP", this.max_ap);
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if (this.move_cost != null) npcJson.put("moveCost", this.move_cost);
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if (this.unique != null) npcJson.put("unique", this.unique);
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if (this.monster_class != null) npcJson.put("monsterClass", this.monster_class.toString());
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if (this.movement_type != null) npcJson.put("movementAggressionType", this.movement_type.toString());
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writeMinMaxToMap(npcJson, "attackDamage", this.attack_damage_min, attack_damage_max, 0);
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if (this.spawngroup_id != null) npcJson.put("spawnGroup", this.spawngroup_id);
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if (this.faction_id != null) npcJson.put("faction", this.faction_id);
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if (this.spriteFlipChance != null) npcJson.put("spriteFlipChance", this.spriteFlipChance);
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if (this.dialogue != null) {
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npcJson.put("phraseID", this.dialogue.id);
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} else if (this.dialogue_id != null) {
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npcJson.put("phraseID", this.dialogue_id);
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}
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if (this.droplist != null) {
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npcJson.put("droplistID", this.droplist.id);
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} else if (this.droplist_id != null) {
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npcJson.put("droplistID", this.droplist_id);
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}
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if (this.attack_cost != null) npcJson.put("attackCost", this.attack_cost);
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if (this.attack_chance != null) npcJson.put("attackChance", this.attack_chance);
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if (this.critical_skill != null) npcJson.put("criticalSkill", this.critical_skill);
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if (this.critical_multiplier != null) npcJson.put("criticalMultiplier", this.critical_multiplier);
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if (this.block_chance != null) npcJson.put("blockChance", this.block_chance);
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if (this.damage_resistance != null) npcJson.put("damageResistance", this.damage_resistance);
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writeHitEffectToMap(npcJson, this.hit_effect, "hitEffect");
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writeHitReceivedEffectToMap(npcJson, this.hit_received_effect, "hitReceivedEffect");
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writeDeathEffectToMap(npcJson, this.death_effect, "deathEffect");
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return npcJson;
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}
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@Override
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public String getProjectFilename() {
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return "monsterlist_" + getProject().name + ".json";
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}
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public int getMonsterExperience() {
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double EXP_FACTOR_DAMAGERESISTANCE = 9;
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double EXP_FACTOR_SCALING = 0.7;
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double attacksPerTurn = Math.floor((double) (max_ap != null ? max_ap : 10.0) / (double) (attack_cost != null ? attack_cost : 10.0));
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double avgDamagePotential = 0;
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if (attack_damage_min != null || attack_damage_max != null) {
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avgDamagePotential = ((double) (attack_damage_min != null ? attack_damage_min : 0) + (double) (attack_damage_max != null ? attack_damage_max : 0)) / 2.0;
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}
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double avgCrit = 0;
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if (critical_skill != null && critical_multiplier != null) {
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avgCrit = (double) (critical_skill / 100.0) * critical_multiplier;
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}
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double avgAttackHP = attacksPerTurn * ((double) (attack_chance != null ? attack_chance : 0) / 100.0) * avgDamagePotential * (1 + avgCrit);
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double avgDefenseHP = ((max_hp != null ? max_hp : 1) * (1 + ((double) (block_chance != null ? block_chance : 0) / 100.0))) +
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(EXP_FACTOR_DAMAGERESISTANCE * (damage_resistance != null ? damage_resistance : 0));
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double attackConditionBonus = 0;
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if (hit_effect != null && hit_effect.conditions_target != null && hit_effect.conditions_target.size() > 0) {
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attackConditionBonus = 50;
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}
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double experience = (((avgAttackHP * 3) + avgDefenseHP) * EXP_FACTOR_SCALING) + attackConditionBonus;
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return new Double(Math.ceil(experience)).intValue();
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}
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}
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