Files
archived-ATCS/src/com/gpl/rpg/atcontentstudio/model/ClosedProject.java
Zukero bd8576df0c v0.5.4 released! Keyword is data-protection. Many small bugfixes, but
main changes are:
- Modified marker (* character before name) goes up the project tree by
marking all parents of a modified object as modified.
- Impact management when changing an object's ID. Allows for some
refactoring to occur, while marking the impacted elements as modified,
or aven creating "altered" versions if imapcted element was only in game
source.
2017-04-07 10:01:31 +02:00

125 lines
2.4 KiB
Java

package com.gpl.rpg.atcontentstudio.model;
import java.awt.Image;
import java.util.ArrayList;
import java.util.Enumeration;
import java.util.List;
import javax.swing.tree.TreeNode;
import com.gpl.rpg.atcontentstudio.model.GameSource.Type;
import com.gpl.rpg.atcontentstudio.model.gamedata.GameDataSet;
import com.gpl.rpg.atcontentstudio.ui.DefaultIcons;
public class ClosedProject implements ProjectTreeNode {
String name;
Workspace parent;
public ClosedProject(Workspace w, String name) {
this.parent = w;
this.name = name;
}
@Override
public TreeNode getChildAt(int childIndex) {
return null;
}
@Override
public int getChildCount() {
return 0;
}
@Override
public TreeNode getParent() {
return parent;
}
@Override
public int getIndex(TreeNode node) {
return 0;
}
@Override
public boolean getAllowsChildren() {
return false;
}
@Override
public boolean isLeaf() {
return true;
}
@Override
public Enumeration<ProjectTreeNode> children() {
return null;
}
@Override
public void childrenAdded(List<ProjectTreeNode> path) {
path.add(0,this);
parent.childrenAdded(path);
}
@Override
public void childrenChanged(List<ProjectTreeNode> path) {
path.add(0,this);
parent.childrenChanged(path);
}
@Override
public void childrenRemoved(List<ProjectTreeNode> path) {
path.add(0,this);
parent.childrenRemoved(path);
}
@Override
public void notifyCreated() {
childrenAdded(new ArrayList<ProjectTreeNode>());
}
@Override
public String getDesc() {
return name+" [closed]";
}
@Override
public Project getProject() {
return null;
}
@Override
public Image getIcon() {
return getOpenIcon();
}
@Override
public Image getClosedIcon() {
//TODO Create a cool Project icon.
return DefaultIcons.getStdClosedIcon();
}
@Override
public Image getLeafIcon() {
//TODO Create a cool Project icon.
return DefaultIcons.getStdClosedIcon();
}
@Override
public Image getOpenIcon() {
//TODO Create a cool Project icon.
return DefaultIcons.getStdOpenIcon();
}
@Override
public GameDataSet getDataSet() {
return null;
}
@Override
public Type getDataType() {
return null;
}
@Override
public boolean isEmpty() {
return true;
}
@Override
public boolean needsSaving() {
return false;
}
}