From ebbbf0ccfc5e9052feb2688e8d47c6ff6ad8a2fe Mon Sep 17 00:00:00 2001 From: Zukero Date: Wed, 28 Oct 2015 17:43:11 +0100 Subject: [PATCH] Removed the useless (and misguiding) % symbol after AC, BC and CC stats. Removed soon-to-be-closed GCode repository link, replaced by github one. --- AndorsTrail/res/values/strings.xml | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/AndorsTrail/res/values/strings.xml b/AndorsTrail/res/values/strings.xml index d12cc5aec..a5bf65587 100644 --- a/AndorsTrail/res/values/strings.xml +++ b/AndorsTrail/res/values/strings.xml @@ -148,12 +148,12 @@ Level up Increase health (+%1$d HP) Adds %1$d to your maximum health. - Increase attack chance (+%1$d %%) - Adds %1$d%% to your base attack chance. + Increase attack chance (+%1$d) + Adds %1$d to your base attack chance. Increase attack damage (+%1$d) Adds %1$d to your base attack damage. - Increase block chance (+%1$d %%) - Adds %1$d%% to your base block chance. + Increase block chance (+%1$d) + Adds %1$d to your base block chance. Rest Do you want to rest here? @@ -169,7 +169,7 @@ <br /> <a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br /> <br /> - <a href="http://code.google.com/p/andors-trail/">Project homepage on code.google.com for developers.</a><br /> + <a href="https://github.com/Zukero/andors-trail/">Project source code on github.com for developers.</a><br /> <br /> Please visit the forums to discuss the game with other players.<br /> @@ -353,7 +353,7 @@ For every skill level, decreases the buying and selling gold penalty by %1$d percentage points. Increases block chance by %1$d percentage points for each skill level. Increases damage resistance by %1$d for each skill level. - Increases any existing critical skill given by equipment by %1$d %% for each skill level (percentage of existing critical skill value, not percentage points). + Increases any existing critical skill given by equipment by %1$d %% for each skill level. Increases any existing critical multiplier given by equipment by %1$d %% for each skill level. Increases maximum action points (AP) by %1$d for each skill level. Increases chance of finding gold in monster drops by %1$d %%, and increases amount of gold in drops by %2$d %% for each skill level (up to the maximum amount that the monster drops). @@ -448,9 +448,9 @@ Attack cost: %1$d AP Increases attack cost by %1$d AP Lowers attack cost by %1$d AP - Attack chance: %1$d %% - Increases attack chance by %1$d %% - Lowers attack chance by %1$d %% + Attack chance: %1$d + Increases attack chance by %1$d + Lowers attack chance by %1$d Attack damage: %1$d Attack damage: %1$d-%2$d Increases attack damage by %1$d @@ -460,8 +460,8 @@ Increases critical skill by %1$d Lowers critical skill by %1$d Enables critical hits with a multiplier of x%1$.1f - Increases block chance by %1$d %% - Lowers block chance by %1$d %% + Increases block chance by %1$d + Lowers block chance by %1$d Raises damage resistance by %1$d Lowers damage resistance by %1$d Increases AP cost of using items in combat by %1$d AP @@ -527,9 +527,9 @@ For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers. - When fighting without a weapon and shield, gain %1$d %% attack chance, %2$d damage potential and %3$d %% block chance per skill level. + When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level. Increase damage resistance by %1$d per skill level while having a shield equipped. - While fighting without having any piece of armor equipped, gain %1$d %% block chance per skill level. Items made of cloth are not considered as being armor. + While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor. For every skill level, increases the block chance of every piece of light armor being worn by %1$d %% of their original block chances. Light armors include leather, light metal and hide armors. For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail. "Gives benefits when fighting with two weapons at the same time, one in the main hand and one in the off-hand.