Copy ...\AndorsTrailRelease\andors-trail\AndorsTrail to a temporary directory, then delete the content except the .git directory. (C:\AT\AndorsTrailRelease_before_Mig_20220925)
Open Android Studio, any project
New >> Import project
> Import Project, select the AndorsTrail folder from the temporary location
C:\AT\AndorsTrailRelease_before_Mig_20220925\andors-trail\AndorsTrail
Destination: C:\AT\AndorsTrailRelease\andors-trail\AndorsTrail
Click next a few times.
It then shows some error about not finding build tools. Below it there should be the option to 'Add google Maven reposiroty and sync project'. Click that option and then 'Do Refactor' (Bottom Left).
In the newly created file 'app/build.gradle'
In line 4 change the compileSdkVersion to 30 (or higher?)
In line 9 change the minSdkVersion to 14 instead of 4
In line 22 change the version from '29.+' to '28.0.0' and the compile at the beginning to implementation
Then Click 'Sync Project with Gradle Files' (icon in top right) that should no longer give errors.
Renames "isActive" on spawnareas to "isSpawning" - so that a spawn area can be non-spawning but still have monsters left in it.
Adds new scripteffect types:
* "spawnAll" = sets spawn area to spawning and spawns all monsters
* "removeSpawnArea" = sets a spawn area to non-spawning and removes all mobs
* "deactivateSpawnArea" = sets a spawn area to non-spawning
* "activateMapChangeArea" = sets a mapchange area to non-active
* "deactivateMapChangeArea" = sets a mapchange area to non-active (so that it does not teleport the player)
Adds new property "active" to spawn- and mapchange areas in tmx files, that determines whether the areas are active when starting a new game.
* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
* Add property movementAggressionType on MonsterType, that gets read when deserializing monster types from json.
* Add dropdown in monster editor in content editor, to set the monster aggression type.
* Do not reset store prices on items when changing between manual and automatic pricing.
* Correct urls on import/export pages to where the files are placed.
* Show indications in item table editor on effects that cause actor conditions.