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https://github.com/OMGeeky/ATCS.git
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improve isNull check
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@@ -270,21 +270,47 @@ public final class Common {
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public Integer hp_boost_max = null;
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public Integer hp_boost_max = null;
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public Integer ap_boost_min = null;
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public Integer ap_boost_min = null;
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public Integer ap_boost_max = null;
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public Integer ap_boost_max = null;
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public boolean isNull() {
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if (ap_boost_min != null) return false;
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if (ap_boost_max != null) return false;
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if (hp_boost_min != null) return false;
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if (hp_boost_max != null) return false;
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return true;
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}
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}
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}
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public static class DeathEffect extends BasicEffect {
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public static class DeathEffect extends BasicEffect {
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//Available from parsed state
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//Available from parsed state
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public List<TimedActorConditionEffect> conditions_source = null;
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public List<TimedActorConditionEffect> conditions_source = null;
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@Override
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public boolean isNull(){
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if(!super.isNull()) return false;
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if (conditions_source != null) return false;
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return true;
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}
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}
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}
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public static class HitEffect extends DeathEffect {
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public static class HitEffect extends DeathEffect {
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//Available from parsed state
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//Available from parsed state
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public List<TimedActorConditionEffect> conditions_target = null;
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public List<TimedActorConditionEffect> conditions_target = null;
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@Override
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public boolean isNull(){
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if(!super.isNull()) return false;
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if (conditions_target != null) return false;
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return true;
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}
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}
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}
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public static class HitReceivedEffect extends Common.HitEffect {
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public static class HitReceivedEffect extends Common.HitEffect {
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//Available from parsed state
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//Available from parsed state
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public BasicEffect target = new BasicEffect();
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public BasicEffect target = new BasicEffect();
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@Override
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public boolean isNull(){
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if(!super.isNull()) return false;
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if (!target.isNull()) return false;
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return true;
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}
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}
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}
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@@ -212,38 +212,6 @@ public class NPCEditor extends JSONElementEditor {
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}
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}
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}
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}
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public static boolean isNull(Common.HitEffect effect) {
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if (effect.ap_boost_min != null) return false;
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if (effect.ap_boost_max != null) return false;
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if (effect.hp_boost_min != null) return false;
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if (effect.hp_boost_max != null) return false;
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if (effect.conditions_source != null) return false;
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if (effect.conditions_target != null) return false;
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return true;
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}
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public static boolean isNull(Common.HitReceivedEffect effect) {
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if (effect.ap_boost_min != null) return false;
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if (effect.ap_boost_max != null) return false;
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if (effect.hp_boost_min != null) return false;
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if (effect.hp_boost_max != null) return false;
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if (effect.target.ap_boost_min != null) return false;
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if (effect.target.ap_boost_max != null) return false;
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if (effect.target.hp_boost_min != null) return false;
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if (effect.target.hp_boost_max != null) return false;
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if (effect.conditions_source != null) return false;
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if (effect.conditions_target != null) return false;
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return true;
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}
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public static boolean isNull(Common.DeathEffect effect) {
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if (effect.ap_boost_min != null) return false;
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if (effect.ap_boost_max != null) return false;
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if (effect.hp_boost_min != null) return false;
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if (effect.hp_boost_max != null) return false;
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if (effect.conditions_source != null) return false;
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return true;
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}
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public class NPCFieldUpdater implements FieldUpdateListener {
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public class NPCFieldUpdater implements FieldUpdateListener {
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@@ -346,21 +314,21 @@ public class NPCEditor extends JSONElementEditor {
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}
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}
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if (updateHit) {
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if (updateHit) {
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if (isNull(hitEffectPane.effect)) {
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if (hitEffectPane.effect.isNull()) {
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npc.hit_effect = null;
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npc.hit_effect = null;
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} else {
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} else {
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npc.hit_effect = hitEffectPane.effect;
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npc.hit_effect = hitEffectPane.effect;
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}
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}
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}
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}
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if (updateHitReceived) {
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if (updateHitReceived) {
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if (isNull(hitEffectPane.effect)) {
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if (hitEffectPane.effect.isNull()) {
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npc.hit_received_effect = null;
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npc.hit_received_effect = null;
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} else {
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} else {
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npc.hit_received_effect = hitReceivedEffectPane.effect;
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npc.hit_received_effect = hitReceivedEffectPane.effect;
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}
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}
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}
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}
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if (updateDeath) {
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if (updateDeath) {
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if (isNull(deathEffectPane. effect)) {
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if (deathEffectPane.effect.isNull()) {
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npc.death_effect = null;
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npc.death_effect = null;
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} else {
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} else {
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npc.death_effect = deathEffectPane. effect;
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npc.death_effect = deathEffectPane. effect;
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