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Fixed caching issue with spritesheet chooser. Improved actor condition
management for items.
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@@ -20,6 +20,8 @@ import com.gpl.rpg.atcontentstudio.model.GameSource;
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public class ActorCondition extends JSONElement {
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private static final long serialVersionUID = -3969824899972048507L;
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public static final Integer CLEAR_AC_MAGNITUDE = -99;
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// Available from init state
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//public String id; inherited.
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