Fixed caching issue with spritesheet chooser. Improved actor condition

management for items.
This commit is contained in:
Zukero
2017-04-03 17:53:44 +02:00
parent bbee5bef25
commit 300b7bbbdd
9 changed files with 232 additions and 18 deletions

View File

@@ -20,6 +20,8 @@ import com.gpl.rpg.atcontentstudio.model.GameSource;
public class ActorCondition extends JSONElement {
private static final long serialVersionUID = -3969824899972048507L;
public static final Integer CLEAR_AC_MAGNITUDE = -99;
// Available from init state
//public String id; inherited.