- Projects can now use either loadresources.xml or
loadresources_debug.xml, or none (as before). This must be selected at
project creation and cannot be changed.
- NPC and Items comparators now include both the source and altered
version of elements present in both.
- Spritesheets view should now be better laid out, as insets were not
taken into account, thus cropping a few pixels right and down.
This commit is contained in:
Zukero
2016-01-05 14:15:23 +01:00
parent f924c481f8
commit 84b1b6a7eb
11 changed files with 337 additions and 20 deletions

View File

@@ -13,6 +13,7 @@ import com.gpl.rpg.atcontentstudio.Notification;
import com.gpl.rpg.atcontentstudio.model.GameSource;
import com.gpl.rpg.atcontentstudio.model.GameSource.Type;
import com.gpl.rpg.atcontentstudio.model.Project;
import com.gpl.rpg.atcontentstudio.model.Project.ResourceSet;
import com.gpl.rpg.atcontentstudio.model.ProjectTreeNode;
import com.gpl.rpg.atcontentstudio.model.SavedSlotCollection;
import com.gpl.rpg.atcontentstudio.ui.DefaultIcons;
@@ -25,6 +26,17 @@ public class GameDataSet implements ProjectTreeNode, Serializable {
public static final String DEFAULT_REL_PATH_IN_SOURCE = "res"+File.separator+"raw"+File.separator;
public static final String DEFAULT_REL_PATH_IN_PROJECT = "json"+File.separator;
public static final String GAME_AC_ARRAY_NAME = "loadresource_actorconditions";
public static final String GAME_DIALOGUES_ARRAY_NAME = "loadresource_conversationlists";
public static final String GAME_DROPLISTS_ARRAY_NAME = "loadresource_droplists";
public static final String GAME_ITEMS_ARRAY_NAME = "loadresource_items";
public static final String GAME_ITEMCAT_ARRAY_NAME = "loadresource_itemcategories";
public static final String GAME_NPC_ARRAY_NAME = "loadresource_monsters";
public static final String GAME_QUESTS_ARRAY_NAME = "loadresource_quests";
public static final String DEBUG_SUFFIX = "_debug";
public static final String RESOURCE_PREFIX = "@raw/";
public static final String FILENAME_SUFFIX = ".json";
public File baseFolder;
public GameDataCategory<ActorCondition> actorConditions;
@@ -67,7 +79,87 @@ public class GameDataSet implements ProjectTreeNode, Serializable {
v.add(quests);
//Start parsing to populate categories' content.
if (parent.type != GameSource.Type.referenced) {
if (parent.type == GameSource.Type.source && (parent.parent.sourceSetToUse == ResourceSet.debugData || parent.parent.sourceSetToUse == ResourceSet.gameData)) {
String suffix = (parent.parent.sourceSetToUse == ResourceSet.debugData) ? DEBUG_SUFFIX : "";
if (parent.referencedSourceFiles.get(GAME_AC_ARRAY_NAME+suffix) != null) {
for (String resource : parent.referencedSourceFiles.get(GAME_AC_ARRAY_NAME+suffix)) {
File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
if (f.exists()) {
ActorCondition.fromJson(f, actorConditions);
} else {
Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
}
}
}
if (parent.referencedSourceFiles.get(GAME_DIALOGUES_ARRAY_NAME+suffix) != null) {
for (String resource : parent.referencedSourceFiles.get(GAME_DIALOGUES_ARRAY_NAME+suffix)) {
File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
if (f.exists()) {
Dialogue.fromJson(f, dialogues);
} else {
Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
}
}
}
if (parent.referencedSourceFiles.get(GAME_DROPLISTS_ARRAY_NAME+suffix) != null) {
for (String resource : parent.referencedSourceFiles.get(GAME_DROPLISTS_ARRAY_NAME+suffix)) {
File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
if (f.exists()) {
Droplist.fromJson(f, droplists);
} else {
Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
}
}
}
if (parent.referencedSourceFiles.get(GAME_ITEMS_ARRAY_NAME+suffix) != null) {
for (String resource : parent.referencedSourceFiles.get(GAME_ITEMS_ARRAY_NAME+suffix)) {
File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
if (f.exists()) {
Item.fromJson(f, items);
} else {
Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
}
}
}
if (parent.referencedSourceFiles.get(GAME_ITEMCAT_ARRAY_NAME+suffix) != null) {
for (String resource : parent.referencedSourceFiles.get(GAME_ITEMCAT_ARRAY_NAME+suffix)) {
File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
if (f.exists()) {
ItemCategory.fromJson(f, itemCategories);
} else {
Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
}
}
}
if (parent.referencedSourceFiles.get(GAME_NPC_ARRAY_NAME+suffix) != null) {
for (String resource : parent.referencedSourceFiles.get(GAME_NPC_ARRAY_NAME+suffix)) {
File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
if (f.exists()) {
NPC.fromJson(f, npcs);
} else {
Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
}
}
}
if (parent.referencedSourceFiles.get(GAME_QUESTS_ARRAY_NAME+suffix) != null) {
for (String resource : parent.referencedSourceFiles.get(GAME_QUESTS_ARRAY_NAME+suffix)) {
File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
if (f.exists()) {
Quest.fromJson(f, quests);
} else {
Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
}
}
}
} else if (parent.type != GameSource.Type.referenced) {
for (File f : baseFolder.listFiles()) {
if (f.getName().startsWith("actorconditions_")) {
ActorCondition.fromJson(f, actorConditions);