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https://github.com/OMGeeky/ATCS.git
synced 2025-12-28 07:17:42 +01:00
v0.4.4 !
- Projects can now use either loadresources.xml or loadresources_debug.xml, or none (as before). This must be selected at project creation and cannot be changed. - NPC and Items comparators now include both the source and altered version of elements present in both. - Spritesheets view should now be better laid out, as insets were not taken into account, thus cropping a few pixels right and down.
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@@ -13,6 +13,7 @@ import com.gpl.rpg.atcontentstudio.Notification;
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import com.gpl.rpg.atcontentstudio.model.GameSource;
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import com.gpl.rpg.atcontentstudio.model.GameSource.Type;
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import com.gpl.rpg.atcontentstudio.model.Project;
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import com.gpl.rpg.atcontentstudio.model.Project.ResourceSet;
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import com.gpl.rpg.atcontentstudio.model.ProjectTreeNode;
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import com.gpl.rpg.atcontentstudio.model.SavedSlotCollection;
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import com.gpl.rpg.atcontentstudio.ui.DefaultIcons;
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@@ -25,6 +26,17 @@ public class GameDataSet implements ProjectTreeNode, Serializable {
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public static final String DEFAULT_REL_PATH_IN_SOURCE = "res"+File.separator+"raw"+File.separator;
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public static final String DEFAULT_REL_PATH_IN_PROJECT = "json"+File.separator;
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public static final String GAME_AC_ARRAY_NAME = "loadresource_actorconditions";
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public static final String GAME_DIALOGUES_ARRAY_NAME = "loadresource_conversationlists";
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public static final String GAME_DROPLISTS_ARRAY_NAME = "loadresource_droplists";
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public static final String GAME_ITEMS_ARRAY_NAME = "loadresource_items";
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public static final String GAME_ITEMCAT_ARRAY_NAME = "loadresource_itemcategories";
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public static final String GAME_NPC_ARRAY_NAME = "loadresource_monsters";
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public static final String GAME_QUESTS_ARRAY_NAME = "loadresource_quests";
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public static final String DEBUG_SUFFIX = "_debug";
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public static final String RESOURCE_PREFIX = "@raw/";
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public static final String FILENAME_SUFFIX = ".json";
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public File baseFolder;
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public GameDataCategory<ActorCondition> actorConditions;
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@@ -67,7 +79,87 @@ public class GameDataSet implements ProjectTreeNode, Serializable {
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v.add(quests);
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//Start parsing to populate categories' content.
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if (parent.type != GameSource.Type.referenced) {
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if (parent.type == GameSource.Type.source && (parent.parent.sourceSetToUse == ResourceSet.debugData || parent.parent.sourceSetToUse == ResourceSet.gameData)) {
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String suffix = (parent.parent.sourceSetToUse == ResourceSet.debugData) ? DEBUG_SUFFIX : "";
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if (parent.referencedSourceFiles.get(GAME_AC_ARRAY_NAME+suffix) != null) {
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for (String resource : parent.referencedSourceFiles.get(GAME_AC_ARRAY_NAME+suffix)) {
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File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
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if (f.exists()) {
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ActorCondition.fromJson(f, actorConditions);
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} else {
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Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
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}
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}
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}
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if (parent.referencedSourceFiles.get(GAME_DIALOGUES_ARRAY_NAME+suffix) != null) {
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for (String resource : parent.referencedSourceFiles.get(GAME_DIALOGUES_ARRAY_NAME+suffix)) {
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File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
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if (f.exists()) {
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Dialogue.fromJson(f, dialogues);
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} else {
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Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
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}
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}
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}
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if (parent.referencedSourceFiles.get(GAME_DROPLISTS_ARRAY_NAME+suffix) != null) {
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for (String resource : parent.referencedSourceFiles.get(GAME_DROPLISTS_ARRAY_NAME+suffix)) {
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File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
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if (f.exists()) {
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Droplist.fromJson(f, droplists);
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} else {
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Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
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}
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}
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}
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if (parent.referencedSourceFiles.get(GAME_ITEMS_ARRAY_NAME+suffix) != null) {
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for (String resource : parent.referencedSourceFiles.get(GAME_ITEMS_ARRAY_NAME+suffix)) {
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File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
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if (f.exists()) {
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Item.fromJson(f, items);
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} else {
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Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
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}
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}
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}
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if (parent.referencedSourceFiles.get(GAME_ITEMCAT_ARRAY_NAME+suffix) != null) {
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for (String resource : parent.referencedSourceFiles.get(GAME_ITEMCAT_ARRAY_NAME+suffix)) {
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File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
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if (f.exists()) {
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ItemCategory.fromJson(f, itemCategories);
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} else {
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Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
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}
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}
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}
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if (parent.referencedSourceFiles.get(GAME_NPC_ARRAY_NAME+suffix) != null) {
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for (String resource : parent.referencedSourceFiles.get(GAME_NPC_ARRAY_NAME+suffix)) {
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File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
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if (f.exists()) {
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NPC.fromJson(f, npcs);
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} else {
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Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
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}
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}
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}
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if (parent.referencedSourceFiles.get(GAME_QUESTS_ARRAY_NAME+suffix) != null) {
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for (String resource : parent.referencedSourceFiles.get(GAME_QUESTS_ARRAY_NAME+suffix)) {
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File f = new File(baseFolder, resource.replaceAll(RESOURCE_PREFIX, "")+FILENAME_SUFFIX);
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if (f.exists()) {
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Quest.fromJson(f, quests);
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} else {
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Notification.addWarn("Unable to locate resource "+resource+" in the game source for project "+getProject().name);
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}
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}
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}
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} else if (parent.type != GameSource.Type.referenced) {
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for (File f : baseFolder.listFiles()) {
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if (f.getName().startsWith("actorconditions_")) {
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ActorCondition.fromJson(f, actorConditions);
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