mirror of
https://github.com/OMGeeky/ATCS.git
synced 2026-01-02 01:20:15 +01:00
reformat all code
This commit is contained in:
@@ -1,258 +1,227 @@
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package com.gpl.rpg.atcontentstudio.model.gamedata;
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import com.gpl.rpg.atcontentstudio.Notification;
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import com.gpl.rpg.atcontentstudio.model.GameDataElement;
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import com.gpl.rpg.atcontentstudio.model.Project;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import com.gpl.rpg.atcontentstudio.Notification;
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import com.gpl.rpg.atcontentstudio.model.GameDataElement;
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import com.gpl.rpg.atcontentstudio.model.Project;
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public class Requirement extends JSONElement {
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private static final long serialVersionUID = 7295593297142310955L;
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private static Map<RequirementType, List<RequirementType>> COMPATIBLE_TYPES = new LinkedHashMap<RequirementType, List<RequirementType>>();
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static {
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List<RequirementType> questTypes = new ArrayList<RequirementType>();
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questTypes.add(RequirementType.questProgress);
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questTypes.add(RequirementType.questLatestProgress);
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COMPATIBLE_TYPES.put(RequirementType.questProgress, questTypes);
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COMPATIBLE_TYPES.put(RequirementType.questLatestProgress, questTypes);
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List<RequirementType> countedItemTypes = new ArrayList<RequirementType>();
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countedItemTypes.add(RequirementType.inventoryRemove);
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countedItemTypes.add(RequirementType.inventoryKeep);
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countedItemTypes.add(RequirementType.usedItem);
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countedItemTypes.add(RequirementType.wear);
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countedItemTypes.add(RequirementType.wearRemove);
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COMPATIBLE_TYPES.put(RequirementType.inventoryRemove, countedItemTypes);
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COMPATIBLE_TYPES.put(RequirementType.inventoryKeep, countedItemTypes);
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COMPATIBLE_TYPES.put(RequirementType.usedItem, countedItemTypes);
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COMPATIBLE_TYPES.put(RequirementType.wear, countedItemTypes);
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COMPATIBLE_TYPES.put(RequirementType.wearRemove, countedItemTypes);
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}
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//Available from parsed state
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public RequirementType type = null;
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public String required_obj_id = null;
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public Integer required_value = null;
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public Boolean negated = null;
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//Available from linked state
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public GameDataElement required_obj = null;
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public enum RequirementType {
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questProgress,
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questLatestProgress,
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inventoryRemove,
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inventoryKeep,
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wear,
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skillLevel,
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killedMonster,
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timerElapsed,
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usedItem,
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spentGold,
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consumedBonemeals,
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hasActorCondition,
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factionScore,
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random,
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factionScoreEquals,
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wearRemove,
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date,
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dateEquals,
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time,
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timeEquals
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}
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public enum SkillID {
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weaponChance
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,weaponDmg
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,barter
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,dodge
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,barkSkin
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,moreCriticals
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,betterCriticals
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,speed // Raises max ap
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,coinfinder
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,moreExp
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,cleave // +10ap on kill
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,eater // +1hp per kill
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,fortitude // +N hp per levelup
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,evasion // increase successful flee chance & reduce chance of monster attack
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,regeneration // +N hp per round
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,lowerExploss
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,magicfinder
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,resistanceMental // lowers chance to get negative active conditions by monsters (Mental like Dazed)
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,resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue)
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,resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison)
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,shadowBless
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,sporeImmunity
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,crit1 // lowers atk ability
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,crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions
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,rejuvenation // Reduces magnitudes of conditions
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,taunt // Causes AP loss of attackers that miss
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,concussion // AC loss for monsters with (AC-BC)>N
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,weaponProficiencyDagger
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,weaponProficiency1hsword
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,weaponProficiency2hsword
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,weaponProficiencyAxe
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,weaponProficiencyBlunt
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,weaponProficiencyUnarmed
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,weaponProficiencyPole
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,armorProficiencyShield
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,armorProficiencyUnarmored
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,armorProficiencyLight
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,armorProficiencyHeavy
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,fightstyleDualWield
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,fightstyle2hand
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,fightstyleWeaponShield
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,specializationDualWield
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,specialization2hand
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,specializationWeaponShield
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}
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@Override
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public String getDesc() {
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String obj_id = "";
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if (required_obj_id != null)
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{
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obj_id = required_obj_id;
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if (type != null && type == RequirementType.random){
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obj_id = " Chance " + obj_id + (required_obj_id.contains("/") ? "" : "%");
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}
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else {
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obj_id += ":";
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}
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}
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return ((negated != null && negated) ? "NOT " : "")
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+(type == null ? "" : type.toString()+":")
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+obj_id
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+(required_value == null ? "" : required_value.toString());
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}
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private static final long serialVersionUID = 7295593297142310955L;
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@Override
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public void parse() {
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throw new Error("Thou shalt not reach this method.");
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}
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private static Map<RequirementType, List<RequirementType>> COMPATIBLE_TYPES = new LinkedHashMap<RequirementType, List<RequirementType>>();
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@SuppressWarnings("rawtypes")
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@Override
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public Map toJson() {
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throw new Error("Thou shalt not reach this method.");
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}
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@SuppressWarnings("rawtypes")
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@Override
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public void parse(Map jsonObj) {
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throw new Error("Thou shalt not reach this method.");
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}
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static {
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List<RequirementType> questTypes = new ArrayList<RequirementType>();
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questTypes.add(RequirementType.questProgress);
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questTypes.add(RequirementType.questLatestProgress);
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COMPATIBLE_TYPES.put(RequirementType.questProgress, questTypes);
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COMPATIBLE_TYPES.put(RequirementType.questLatestProgress, questTypes);
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@Override
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public void link() {
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if (!this.linkCheck()) return;
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Project proj = getProject();
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if (proj == null) {
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Notification.addError("Error linking requirement "+getDesc()+". No parent project found.");
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return;
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}
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switch (type) {
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case hasActorCondition:
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this.required_obj = proj.getActorCondition(required_obj_id);
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break;
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case inventoryKeep:
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case inventoryRemove:
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case usedItem:
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case wear:
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case wearRemove:
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this.required_obj = proj.getItem(required_obj_id);
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break;
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case killedMonster:
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this.required_obj = proj.getNPC(required_obj_id);
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break;
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case questLatestProgress:
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case questProgress:
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this.required_obj = proj.getQuest(required_obj_id);
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if (this.required_obj != null && this.required_value != null) {
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QuestStage stage = ((Quest)this.required_obj).getStage(this.required_value);
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if (stage != null) {
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stage.addBacklink((GameDataElement) this.parent);
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}
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}
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break;
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case consumedBonemeals:
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case skillLevel:
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case spentGold:
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case timerElapsed:
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case factionScore:
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case factionScoreEquals:
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case random:
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case date:
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case dateEquals:
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case time:
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case timeEquals:
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break;
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}
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if (this.required_obj != null) this.required_obj.addBacklink((GameDataElement) this.parent);
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this.state = State.linked;
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}
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@Override
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public GameDataElement clone() {
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return clone(null);
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}
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public GameDataElement clone(GameDataElement parent) {
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Requirement clone = new Requirement();
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clone.parent = parent;
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clone.jsonFile = this.jsonFile;
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clone.state = this.state;
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clone.required_obj_id = this.required_obj_id;
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clone.required_value = this.required_value;
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clone.negated = this.negated;
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clone.required_obj = this.required_obj;
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clone.type = this.type;
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if (clone.required_obj != null && parent != null) {
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clone.required_obj.addBacklink(parent);
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}
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return clone;
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}
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@Override
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public void elementChanged(GameDataElement oldOne, GameDataElement newOne) {
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if (this.required_obj == oldOne) {
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oldOne.removeBacklink((GameDataElement) this.parent);
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this.required_obj = newOne;
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if (newOne != null) newOne.addBacklink((GameDataElement) this.parent);
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}
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if (oldOne instanceof QuestStage) {
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if (this.required_obj != null && this.required_obj.equals(oldOne.parent) && this.required_value != null && this.required_value.equals(((QuestStage) oldOne).progress)) {
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oldOne.removeBacklink((GameDataElement) this.parent);
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if (newOne != null) newOne.addBacklink((GameDataElement) this.parent);
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}
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}
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}
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@Override
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public String getProjectFilename() {
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throw new Error("Thou shalt not reach this method.");
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}
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public void changeType(RequirementType destType) {
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if (COMPATIBLE_TYPES.get(type) == null || !COMPATIBLE_TYPES.get(type).contains(destType)) {
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required_obj = null;
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required_obj_id = null;
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required_value = null;
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}
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if(destType==RequirementType.random)
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{
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required_obj_id = "50/100";
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}
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type = destType;
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}
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List<RequirementType> countedItemTypes = new ArrayList<RequirementType>();
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countedItemTypes.add(RequirementType.inventoryRemove);
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countedItemTypes.add(RequirementType.inventoryKeep);
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countedItemTypes.add(RequirementType.usedItem);
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countedItemTypes.add(RequirementType.wear);
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countedItemTypes.add(RequirementType.wearRemove);
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COMPATIBLE_TYPES.put(RequirementType.inventoryRemove, countedItemTypes);
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COMPATIBLE_TYPES.put(RequirementType.inventoryKeep, countedItemTypes);
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COMPATIBLE_TYPES.put(RequirementType.usedItem, countedItemTypes);
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COMPATIBLE_TYPES.put(RequirementType.wear, countedItemTypes);
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COMPATIBLE_TYPES.put(RequirementType.wearRemove, countedItemTypes);
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}
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//Available from parsed state
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public RequirementType type = null;
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public String required_obj_id = null;
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public Integer required_value = null;
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public Boolean negated = null;
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//Available from linked state
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public GameDataElement required_obj = null;
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public enum RequirementType {
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questProgress,
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questLatestProgress,
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inventoryRemove,
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inventoryKeep,
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wear,
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skillLevel,
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killedMonster,
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timerElapsed,
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usedItem,
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spentGold,
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consumedBonemeals,
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hasActorCondition,
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factionScore,
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random,
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factionScoreEquals,
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wearRemove,
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date,
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dateEquals,
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time,
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timeEquals
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}
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public enum SkillID {
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weaponChance, weaponDmg, barter, dodge, barkSkin, moreCriticals, betterCriticals, speed // Raises max ap
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, coinfinder, moreExp, cleave // +10ap on kill
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, eater // +1hp per kill
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, fortitude // +N hp per levelup
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, evasion // increase successful flee chance & reduce chance of monster attack
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, regeneration // +N hp per round
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, lowerExploss, magicfinder, resistanceMental // lowers chance to get negative active conditions by monsters (Mental like Dazed)
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, resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue)
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, resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison)
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, shadowBless, sporeImmunity, crit1 // lowers atk ability
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, crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions
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, rejuvenation // Reduces magnitudes of conditions
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, taunt // Causes AP loss of attackers that miss
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, concussion // AC loss for monsters with (AC-BC)>N
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, weaponProficiencyDagger, weaponProficiency1hsword, weaponProficiency2hsword, weaponProficiencyAxe, weaponProficiencyBlunt, weaponProficiencyUnarmed, weaponProficiencyPole, armorProficiencyShield, armorProficiencyUnarmored, armorProficiencyLight, armorProficiencyHeavy, fightstyleDualWield, fightstyle2hand, fightstyleWeaponShield, specializationDualWield, specialization2hand, specializationWeaponShield
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}
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@Override
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public String getDesc() {
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String obj_id = "";
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if (required_obj_id != null) {
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obj_id = required_obj_id;
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if (type != null && type == RequirementType.random) {
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obj_id = " Chance " + obj_id + (required_obj_id.contains("/") ? "" : "%");
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} else {
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obj_id += ":";
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}
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}
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return ((negated != null && negated) ? "NOT " : "")
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+ (type == null ? "" : type.toString() + ":")
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+ obj_id
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+ (required_value == null ? "" : required_value.toString());
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}
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@Override
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public void parse() {
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throw new Error("Thou shalt not reach this method.");
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}
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@SuppressWarnings("rawtypes")
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@Override
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public Map toJson() {
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throw new Error("Thou shalt not reach this method.");
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}
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@SuppressWarnings("rawtypes")
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@Override
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public void parse(Map jsonObj) {
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throw new Error("Thou shalt not reach this method.");
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}
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@Override
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public void link() {
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if (!this.linkCheck()) return;
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Project proj = getProject();
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if (proj == null) {
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Notification.addError("Error linking requirement " + getDesc() + ". No parent project found.");
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return;
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}
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switch (type) {
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case hasActorCondition:
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this.required_obj = proj.getActorCondition(required_obj_id);
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break;
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case inventoryKeep:
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case inventoryRemove:
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case usedItem:
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case wear:
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case wearRemove:
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this.required_obj = proj.getItem(required_obj_id);
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break;
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case killedMonster:
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this.required_obj = proj.getNPC(required_obj_id);
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break;
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case questLatestProgress:
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case questProgress:
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this.required_obj = proj.getQuest(required_obj_id);
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if (this.required_obj != null && this.required_value != null) {
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QuestStage stage = ((Quest) this.required_obj).getStage(this.required_value);
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if (stage != null) {
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stage.addBacklink((GameDataElement) this.parent);
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}
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}
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break;
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case consumedBonemeals:
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case skillLevel:
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case spentGold:
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case timerElapsed:
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case factionScore:
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case factionScoreEquals:
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case random:
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case date:
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case dateEquals:
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case time:
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case timeEquals:
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break;
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}
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if (this.required_obj != null) this.required_obj.addBacklink((GameDataElement) this.parent);
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this.state = State.linked;
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}
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@Override
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public GameDataElement clone() {
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return clone(null);
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}
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public GameDataElement clone(GameDataElement parent) {
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Requirement clone = new Requirement();
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clone.parent = parent;
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clone.jsonFile = this.jsonFile;
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clone.state = this.state;
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clone.required_obj_id = this.required_obj_id;
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clone.required_value = this.required_value;
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clone.negated = this.negated;
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clone.required_obj = this.required_obj;
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clone.type = this.type;
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if (clone.required_obj != null && parent != null) {
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clone.required_obj.addBacklink(parent);
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}
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return clone;
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}
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@Override
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public void elementChanged(GameDataElement oldOne, GameDataElement newOne) {
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if (this.required_obj == oldOne) {
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oldOne.removeBacklink((GameDataElement) this.parent);
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this.required_obj = newOne;
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if (newOne != null) newOne.addBacklink((GameDataElement) this.parent);
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}
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if (oldOne instanceof QuestStage) {
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if (this.required_obj != null && this.required_obj.equals(oldOne.parent) && this.required_value != null && this.required_value.equals(((QuestStage) oldOne).progress)) {
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oldOne.removeBacklink((GameDataElement) this.parent);
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if (newOne != null) newOne.addBacklink((GameDataElement) this.parent);
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}
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}
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}
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@Override
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public String getProjectFilename() {
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throw new Error("Thou shalt not reach this method.");
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}
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public void changeType(RequirementType destType) {
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if (COMPATIBLE_TYPES.get(type) == null || !COMPATIBLE_TYPES.get(type).contains(destType)) {
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required_obj = null;
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required_obj_id = null;
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required_value = null;
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}
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if (destType == RequirementType.random) {
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required_obj_id = "50/100";
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}
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type = destType;
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}
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}
|
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|
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Reference in New Issue
Block a user