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Added hero sprite rendering to help debug layering issues in
"Replacements" tab of TMX Map editor.
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@@ -38,6 +38,7 @@ public class TMXMap extends GameDataElement {
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public static final String GROUND_LAYER_NAME = "Ground";
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public static final String OBJECTS_LAYER_NAME = "Objects";
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public static final String ABOVE_LAYER_NAME = "Above";
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public static final String TOP_LAYER_NAME = "Top";
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public static final String WALKABLE_LAYER_NAME = "Walkable";
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public enum ColorFilter {
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