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v0.5.4 released! Keyword is data-protection. Many small bugfixes, but
main changes are: - Modified marker (* character before name) goes up the project tree by marking all parents of a modified object as modified. - Impact management when changing an object's ID. Allows for some refactoring to occur, while marking the impacted elements as modified, or aven creating "altered" versions if imapcted element was only in game source.
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@@ -1615,7 +1615,7 @@ public class TMXMapEditor extends Editor implements TMXMap.MapChangedOnDiskListe
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gdeIcon.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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if (map.state == GameDataElement.State.modified || map.state == GameDataElement.State.created) {
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if (map.needsSaving()) {
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int confirm = JOptionPane.showConfirmDialog(TMXMapEditor.this, "You have unsaved changes in ATCS.\nYou'd better save your changes in ATCS before opening this map with the external editor.\nDo you want to save before opening the file?", "Save before opening?", JOptionPane.YES_NO_CANCEL_OPTION);
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if (confirm == JOptionPane.CANCEL_OPTION) return;
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if (confirm == JOptionPane.YES_OPTION) {
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@@ -1633,7 +1633,7 @@ public class TMXMapEditor extends Editor implements TMXMap.MapChangedOnDiskListe
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@Override
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public void actionPerformed(ActionEvent e) {
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if (map.state == GameDataElement.State.modified) {
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if (map.needsSaving()) {
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int confirm = JOptionPane.showConfirmDialog(TMXMapEditor.this, "You modified this map in ATCS. All ATCS-made changes will be lost if you confirm.\n On the other hand, if you save using ATCS, all external changes will be lost.\n Do you want to reload?", "Confirm reload?", JOptionPane.OK_CANCEL_OPTION);
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if (confirm == JOptionPane.CANCEL_OPTION) return;
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}
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