v0.4.8. Removed stupid feature (almost a bug) that made it painful to

handle adding spritesheets. Fixed colorfilters not showing on the
worldmap and replacements simulator. Added "display type" (a.k.a rarity)
item field in the Items comparator.
This commit is contained in:
Zukero
2016-08-12 15:35:17 +02:00
parent 1a70f87897
commit ce908f0033
12 changed files with 225 additions and 248 deletions

View File

@@ -37,7 +37,7 @@ public class ItemsTableView extends ElementTableView {
@Override
public int getColumnCount() {
return 32;
return 33;
}
@Override
@@ -49,32 +49,33 @@ public class ItemsTableView extends ElementTableView {
case 3: return "Folder type"; //Source type (created, altered, source)
case 4: return "Use type"; //Use type ("none", "use", or equip slot name).
case 5: return "Category"; //Category id.
case 6: return "Manually set price ?"; //Has manual price
case 7: return "Price"; //Price
case 8: return "On use/hit - HP min";
case 9: return "On use/hit - HP max";
case 10: return "On use/hit - AP min";
case 11: return "On use/hit - AP max";
case 12: return "On use/hit - # conditions";
case 13: return "On kill - HP min";
case 14: return "On kill - HP max";
case 15: return "On kill - AP min";
case 16: return "On kill - AP max";
case 17: return "On kill - # conditions";
case 18: return "AD min";
case 19: return "AD max";
case 20: return "Max HP";
case 21: return "Max AP";
case 22: return "Attack cost";
case 23: return "AC";
case 24: return "BC";
case 25: return "DR";
case 26: return "CS";
case 27: return "CM";
case 28: return "Move cost";
case 29: return "Use cost";
case 30: return "Reequip cost";
case 31: return "# conditions";
case 6: return "DisplayType"; //Display type (ordinary, rare, extraordinary...)
case 7: return "Manually set price ?"; //Has manual price
case 8: return "Price"; //Price
case 9: return "On use/hit - HP min";
case 10: return "On use/hit - HP max";
case 11: return "On use/hit - AP min";
case 12: return "On use/hit - AP max";
case 13: return "On use/hit - # conditions";
case 14: return "On kill - HP min";
case 15: return "On kill - HP max";
case 16: return "On kill - AP min";
case 17: return "On kill - AP max";
case 18: return "On kill - # conditions";
case 19: return "AD min";
case 20: return "AD max";
case 21: return "Max HP";
case 22: return "Max AP";
case 23: return "Attack cost";
case 24: return "AC";
case 25: return "BC";
case 26: return "DR";
case 27: return "CS";
case 28: return "CM";
case 29: return "Move cost";
case 30: return "Use cost";
case 31: return "Reequip cost";
case 32: return "# conditions";
}
return null;
}
@@ -89,32 +90,33 @@ public class ItemsTableView extends ElementTableView {
case 3: return String.class; //Source type (created, altered, source)
case 4: return String.class; //Use type ("none", "use", or equip slot name).
case 5: return String.class; //Category id.
case 6: return Boolean.class; //Has manual price
case 7: return Integer.class; //Price
case 8: return Integer.class;//"On use/hit - HP min";
case 9: return Integer.class;//"On use/hit - HP max";
case 10: return Integer.class;//"On use/hit - AP min";
case 11: return Integer.class;//"On use/hit - AP max";
case 12: return Integer.class;//"On use/hit - # conditions";
case 13: return Integer.class;//"On kill - HP min";
case 14: return Integer.class;//"On kill - HP max";
case 15: return Integer.class;//"On kill - AP min";
case 16: return Integer.class;//"On kill - AP max";
case 17: return Integer.class;//"On kill - # conditions";
case 18: return Integer.class;//"AD min";
case 19: return Integer.class;//"AD max";
case 20: return Integer.class;//"Max HP";
case 21: return Integer.class;//"Max AP";
case 22: return Integer.class;//"Attack cost";
case 23: return Integer.class;//"AC";
case 24: return Integer.class;//"BC";
case 25: return Integer.class;//"DR";
case 26: return Integer.class;//"CS";
case 27: return Double.class;//"CM";
case 28: return Integer.class;//"Move cost";
case 29: return Integer.class;//"Use cost";
case 30: return Integer.class;//"Reequip cost";
case 31: return Integer.class;//"# conditions";
case 6: return String.class; //Display type (ordinary, rare, extraordinary...)
case 7: return Boolean.class; //Has manual price
case 8: return Integer.class; //Price
case 9: return Integer.class;//"On use/hit - HP min";
case 10: return Integer.class;//"On use/hit - HP max";
case 11: return Integer.class;//"On use/hit - AP min";
case 12: return Integer.class;//"On use/hit - AP max";
case 13: return Integer.class;//"On use/hit - # conditions";
case 14: return Integer.class;//"On kill - HP min";
case 15: return Integer.class;//"On kill - HP max";
case 16: return Integer.class;//"On kill - AP min";
case 17: return Integer.class;//"On kill - AP max";
case 18: return Integer.class;//"On kill - # conditions";
case 19: return Integer.class;//"AD min";
case 20: return Integer.class;//"AD max";
case 21: return Integer.class;//"Max HP";
case 22: return Integer.class;//"Max AP";
case 23: return Integer.class;//"Attack cost";
case 24: return Integer.class;//"AC";
case 25: return Integer.class;//"BC";
case 26: return Integer.class;//"DR";
case 27: return Integer.class;//"CS";
case 28: return Double.class;//"CM";
case 29: return Integer.class;//"Move cost";
case 30: return Integer.class;//"Use cost";
case 31: return Integer.class;//"Reequip cost";
case 32: return Integer.class;//"# conditions";
}
return null;
}
@@ -144,15 +146,16 @@ public class ItemsTableView extends ElementTableView {
if (item.category.action_type != ItemCategory.ActionType.equip) return item.category.action_type.toString();
return item.category.slot.toString();
case 5: return item.category != null ? item.category.id : (item.category_id != null ? item.category_id : null ); //Category id.
case 6: return item.has_manual_price == null ? false : (item.has_manual_price == 1); //Has manual price
case 7: //Price
case 6: return item.display_type != null ? item.display_type.toString() : null; //Category id.
case 7: return item.has_manual_price == null ? false : (item.has_manual_price == 1); //Has manual price
case 8: //Price
if (item.has_manual_price == null || item.has_manual_price != 1) return item.computePrice();
return item.base_market_cost;
case 8: return canUse ? (item.kill_effect != null ? item.kill_effect.hp_boost_min : null) : (item.hit_effect != null ? item.hit_effect.hp_boost_min : null);//"On use/hit - HP min";
case 9: return canUse ? (item.kill_effect != null ? item.kill_effect.hp_boost_max : null) : (item.hit_effect != null ? item.hit_effect.hp_boost_max : null);//"On use/hit - HP max";
case 10: return canUse ? (item.kill_effect != null ? item.kill_effect.ap_boost_min : null) : (item.hit_effect != null ? item.hit_effect.ap_boost_min : null);//"On use/hit - AP min";
case 11: return canUse ? (item.kill_effect != null ? item.kill_effect.ap_boost_max : null) : (item.hit_effect != null ? item.hit_effect.ap_boost_max : null);//"On use/hit - AP max";
case 12: //"On use/hit - # conditions";
case 9: return canUse ? (item.kill_effect != null ? item.kill_effect.hp_boost_min : null) : (item.hit_effect != null ? item.hit_effect.hp_boost_min : null);//"On use/hit - HP min";
case 10: return canUse ? (item.kill_effect != null ? item.kill_effect.hp_boost_max : null) : (item.hit_effect != null ? item.hit_effect.hp_boost_max : null);//"On use/hit - HP max";
case 11: return canUse ? (item.kill_effect != null ? item.kill_effect.ap_boost_min : null) : (item.hit_effect != null ? item.hit_effect.ap_boost_min : null);//"On use/hit - AP min";
case 12: return canUse ? (item.kill_effect != null ? item.kill_effect.ap_boost_max : null) : (item.hit_effect != null ? item.hit_effect.ap_boost_max : null);//"On use/hit - AP max";
case 13: //"On use/hit - # conditions";
if (canUse) {
if (item.kill_effect != null && item.kill_effect.conditions_source != null) {
return item.kill_effect.conditions_source.size();
@@ -169,25 +172,25 @@ public class ItemsTableView extends ElementTableView {
return val;
}
return null;
case 13: return (!canUse && item.kill_effect != null) ? item.kill_effect.hp_boost_min : null;//"On kill - HP min";
case 14: return (!canUse && item.kill_effect != null) ? item.kill_effect.hp_boost_max : null;//"On kill - HP max";
case 15: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_min : null;//"On kill - AP min";
case 16: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_max : null;//"On kill - AP max";
case 17: return (!canUse && item.kill_effect != null && item.kill_effect.conditions_source != null) ? item.kill_effect.conditions_source.size() : null;//"On kill - # conditions";
case 18: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_min : null;//"AD min";
case 19: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_max : null;//"AD max";
case 20: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_hp_boost : null;//"Max HP";
case 21: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_ap_boost : null;//"Max AP";
case 22: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_cost : null;//"Attack cost";
case 23: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_chance : null;//"AC";
case 24: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_block_chance : null;//"BC";
case 25: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_damage_resistance : null;//"DR";
case 26: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_critical_skill : null;//"CS";
case 27: return (canEquip && item.equip_effect != null) ? item.equip_effect.critical_multiplier : null;//"CM";
case 28: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_move_cost : null;//"Move cost";
case 29: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_use_item_cost : null;//"Use cost";
case 30: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_reequip_cost : null;//"Reequip cost";
case 31: return (canEquip && item.equip_effect != null && item.equip_effect.conditions != null) ? item.equip_effect.conditions.size() : null;//"# conditions";
case 14: return (!canUse && item.kill_effect != null) ? item.kill_effect.hp_boost_min : null;//"On kill - HP min";
case 15: return (!canUse && item.kill_effect != null) ? item.kill_effect.hp_boost_max : null;//"On kill - HP max";
case 16: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_min : null;//"On kill - AP min";
case 17: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_max : null;//"On kill - AP max";
case 18: return (!canUse && item.kill_effect != null && item.kill_effect.conditions_source != null) ? item.kill_effect.conditions_source.size() : null;//"On kill - # conditions";
case 19: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_min : null;//"AD min";
case 20: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_max : null;//"AD max";
case 21: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_hp_boost : null;//"Max HP";
case 22: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_ap_boost : null;//"Max AP";
case 23: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_cost : null;//"Attack cost";
case 24: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_chance : null;//"AC";
case 25: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_block_chance : null;//"BC";
case 26: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_damage_resistance : null;//"DR";
case 27: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_critical_skill : null;//"CS";
case 28: return (canEquip && item.equip_effect != null) ? item.equip_effect.critical_multiplier : null;//"CM";
case 29: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_move_cost : null;//"Move cost";
case 30: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_use_item_cost : null;//"Use cost";
case 31: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_reequip_cost : null;//"Reequip cost";
case 32: return (canEquip && item.equip_effect != null && item.equip_effect.conditions != null) ? item.equip_effect.conditions.size() : null;//"# conditions";
}
return null;
}