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Font scaling is now also scaling icons, and works in most of the UI.
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@@ -14,6 +14,7 @@ import java.util.Map;
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import javax.imageio.ImageIO;
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import javax.swing.tree.TreeNode;
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import com.gpl.rpg.atcontentstudio.ATContentStudio;
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import com.gpl.rpg.atcontentstudio.Notification;
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import com.gpl.rpg.atcontentstudio.model.GameDataElement;
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import com.gpl.rpg.atcontentstudio.model.GameSource.Type;
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@@ -174,7 +175,7 @@ public class Spritesheet extends GameDataElement {
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}
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Image result = getImage(index);
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if (result == null) return null;
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result = result.getScaledInstance(16, 16, BufferedImage.SCALE_SMOOTH);
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result = result.getScaledInstance((int)(16*ATContentStudio.SCALING), (int)(16*ATContentStudio.SCALING), Image.SCALE_SMOOTH);
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cache_icon.put(index, result);
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return result;
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}
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