Remove unused SavedGame references and related functionality

it didn't really work for a long time anyway and was extremely outdated
This commit is contained in:
OMGeeky
2025-07-17 20:11:51 +02:00
parent af48341439
commit f6fbb0f5a3
8 changed files with 0 additions and 748 deletions

View File

@@ -4,13 +4,11 @@ import com.gpl.rpg.atcontentstudio.model.ProjectTreeNode;
import com.gpl.rpg.atcontentstudio.model.gamedata.*;
import com.gpl.rpg.atcontentstudio.model.maps.TMXMap;
import com.gpl.rpg.atcontentstudio.model.maps.WorldmapSegment;
import com.gpl.rpg.atcontentstudio.model.saves.SavedGame;
import com.gpl.rpg.atcontentstudio.model.sprites.Spritesheet;
import com.gpl.rpg.atcontentstudio.model.tools.writermode.WriterModeData;
import com.gpl.rpg.atcontentstudio.ui.gamedataeditors.*;
import com.gpl.rpg.atcontentstudio.ui.map.TMXMapEditor;
import com.gpl.rpg.atcontentstudio.ui.map.WorldMapEditor;
import com.gpl.rpg.atcontentstudio.ui.saves.SavedGameEditor;
import com.gpl.rpg.atcontentstudio.ui.sprites.SpritesheetEditor;
import com.gpl.rpg.atcontentstudio.ui.tools.writermode.WriterModeEditor;
import com.jidesoft.swing.JideTabbedPane;
@@ -129,15 +127,6 @@ public class EditorsArea extends JPanel {
}
public void openEditor(SavedGame save) {
if (editors.containsKey(save)) {
tabHolder.setSelectedComponent(editors.get(save));
return;
}
openEditor(new SavedGameEditor(save));
}
public void openEditor(WorldmapSegment node) {
if (editors.containsKey(node)) {
tabHolder.setSelectedComponent(editors.get(node));