handle adding spritesheets. Fixed colorfilters not showing on the
worldmap and replacements simulator. Added "display type" (a.k.a rarity)
item field in the Items comparator.
Added support for the new "colorfilter" map property. Due to Java2D
having no correct color filter support, only the "blackXX" values can be
previwed. "bw" and "invert" cannot, the performance cost was simply way
too high.
- Projects can now use either loadresources.xml or
loadresources_debug.xml, or none (as before). This must be selected at
project creation and cannot be changed.
- NPC and Items comparators now include both the source and altered
version of elements present in both.
- Spritesheets view should now be better laid out, as insets were not
taken into account, thus cropping a few pixels right and down.
Added cool tooltip on the Map replacement simulator showing tiles used
for Ground, Objects and Above layers, as well as coordinates, taking the
active replacements into account.
- Min/max values in various places were inverted
- Changed "increaseCurrentAP" to "increaseAttackDamage"
- Fixed wrong strings for the "reequip_cost" and the
"increase_attack_cost"