OMGeeky
1c83eedd80
format
2025-06-24 20:10:18 +02:00
OMGeeky
b5a6aa6706
rename some stuff and be more specific on some usages
2025-06-21 20:16:05 +02:00
OMGeeky
18cb73385f
remove Unnecessary semicolons
2025-06-21 18:37:54 +02:00
OMGeeky
90359bf285
reformat all code
2025-06-21 18:36:37 +02:00
OMGeeky
8c42b498b0
rename needsToBeLinked to linkCheck and continue dedupe
2025-06-01 19:16:59 +02:00
OMGeeky
8561415574
dedup link check
2025-06-01 19:01:35 +02:00
Nut.andor
aa43382296
Merge branch 'pulls/1195352/7'
2025-02-15 16:34:58 +01:00
OMGeeky
38a3ad85c8
add description field to actor conditions
2024-12-27 10:12:48 +01:00
OMGeeky
a00b8fbc66
fix typo
2024-06-16 17:00:32 +02:00
OMGeeky
4d03c15e08
Improve some error messages
2024-02-08 18:38:11 +00:00
Zukero
cbc101b3b1
Fixed parsing issue in ActorCondition.
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The full round effect's visual effect was not read from the correct
field, causing NPEs.
2017-10-24 11:38:47 +02:00
Zukero
8dc05bd26a
Updated UI and model to support Actor Condition Immunity.
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Overall, a much better UI to tune Actor Condition-based effects on
Dialogues, Items and NPCs.
2017-08-28 01:05:19 +02:00
Zukero
0199bcfb4c
Small bug fixes and UI improvements.
2017-08-23 18:17:55 +02:00
Zukero
025a63af28
Visual effect widget is now a combo box, as the data is an Enum in the
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game.
2017-08-21 18:32:11 +02:00
Zukero
6cb0941ca6
Replace areas can now use any type of requirement.
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Many bug fix in Key Areas and Replace Areas, especially for the
requirements management.
2017-08-18 16:20:25 +02:00
Zukero
bd8576df0c
v0.5.4 released! Keyword is data-protection. Many small bugfixes, but
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main changes are:
- Modified marker (* character before name) goes up the project tree by
marking all parents of a modified object as modified.
- Impact management when changing an object's ID. Allows for some
refactoring to occur, while marking the impacted elements as modified,
or aven creating "altered" versions if imapcted element was only in game
source.
2017-04-07 10:01:31 +02:00
Zukero
300b7bbbdd
Fixed caching issue with spritesheet chooser. Improved actor condition
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management for items.
2017-04-03 17:53:44 +02:00
Zukero
061a0fa11b
Create new TMX maps in your project, and edit them with Tiled from ATCS
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!! Also, "created" elements show the "unsaved" asterisk in their
description until they're saved to disk.
Added a button to the spritesheet editor to open image in an external
tool too. This may or may not remain in the app.
2017-02-28 18:43:47 +01:00
Zukero
8f2e835e9c
Fixed nasty and stupid bug about Actor Conditions' JSON format
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(isStacking and isPositive)
2017-02-21 19:23:27 +01:00
Zukero
6ac332834d
Progress on WriterMode. Project export package now create
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deterministically-ordered JSON. Should make nicer diffs.
2016-12-15 19:16:53 +01:00
DelvalletQuentin
20e73bc47d
Fixed actorConditions bugs
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- Min/max values in various places were inverted
- Changed "increaseCurrentAP" to "increaseAttackDamage"
- Fixed wrong strings for the "reequip_cost" and the
"increase_attack_cost"
2015-03-05 14:42:58 +01:00
Zukero
59d8ad1cdb
Initial commit
2015-02-23 22:43:19 +01:00