- added or altered spritesheets are now linked with relative paths so that they can be committed to an ATCS project and don't have any unwanted path infomation included
- when exporting the project all links to spritesheets are now changed to ../drawable/FILENAME.PNG
On some systems changes by tiled were not detected and therefore the refresh button was greyed. The reason might have been that tiled recreates the files instead of changing them.
removeQuestProgress dialogue reward type. Initiallized the GDEVisitor
class to help with finding dependencies (through the Beanshell console
only for now).
main changes are:
- Modified marker (* character before name) goes up the project tree by
marking all parents of a modified object as modified.
- Impact management when changing an object's ID. Allows for some
refactoring to occur, while marking the impacted elements as modified,
or aven creating "altered" versions if imapcted element was only in game
source.
data using a thread-safe collection. Some NPEs fixed.
More data protection in tiled integration functions (better state
checking, backup tiled-made file before saving ATCS-made data).
jardesc file added for convenience.
CopyOnWriteArrayList, to allow listeners to unregister themselves due to
an event while preventing ConcurrentModificationExceptions.
Modified all GameDataElement.elementChanged concrete implementation to
remove the backlink from the oldOne.An element pointed by an altered
element will not show the game source element in its backlink list
anymore.
!! Also, "created" elements show the "unsaved" asterisk in their
description until they're saved to disk.
Added a button to the spritesheet editor to open image in an external
tool too. This may or may not remain in the app.
Added support for the new "colorfilter" map property. Due to Java2D
having no correct color filter support, only the "blackXX" values can be
previwed. "bw" and "invert" cannot, the performance cost was simply way
too high.
- Projects can now use either loadresources.xml or
loadresources_debug.xml, or none (as before). This must be selected at
project creation and cannot be changed.
- NPC and Items comparators now include both the source and altered
version of elements present in both.
- Spritesheets view should now be better laid out, as insets were not
taken into account, thus cropping a few pixels right and down.