v0.6.14 released.
Dialogue Tree bug caused by copy-pasting code created NPEs when not
activating translator mode. Made Dialogue Tree node spacing double when
activating translator mode.
own backlinks now. Quest log entries and dialogue replies are now
translatable too. Multiple minor UI improvements (notably multiline text
area are now taller, and rewards and requirements appear more clearly in
the dialogue tree view).
main changes are:
- Modified marker (* character before name) goes up the project tree by
marking all parents of a modified object as modified.
- Impact management when changing an object's ID. Allows for some
refactoring to occur, while marking the impacted elements as modified,
or aven creating "altered" versions if imapcted element was only in game
source.
auto-adaptation to jar files in lib, creation, use, and preservation
upon update or reinstall of a startup customization file (Max JVM
memory, custom java binary and custom JVM options as environment
variables). This is valid for all OS types (bash or batch startup) and
all installation methods (zip and nsis). Robustified a stupid version
management for workspace settings.
handle adding spritesheets. Fixed colorfilters not showing on the
worldmap and replacements simulator. Added "display type" (a.k.a rarity)
item field in the Items comparator.