main changes are:
- Modified marker (* character before name) goes up the project tree by
marking all parents of a modified object as modified.
- Impact management when changing an object's ID. Allows for some
refactoring to occur, while marking the impacted elements as modified,
or aven creating "altered" versions if imapcted element was only in game
source.
auto-adaptation to jar files in lib, creation, use, and preservation
upon update or reinstall of a startup customization file (Max JVM
memory, custom java binary and custom JVM options as environment
variables). This is valid for all OS types (bash or batch startup) and
all installation methods (zip and nsis). Robustified a stupid version
management for workspace settings.
data using a thread-safe collection. Some NPEs fixed.
More data protection in tiled integration functions (better state
checking, backup tiled-made file before saving ATCS-made data).
jardesc file added for convenience.
CopyOnWriteArrayList, to allow listeners to unregister themselves due to
an event while preventing ConcurrentModificationExceptions.
Modified all GameDataElement.elementChanged concrete implementation to
remove the backlink from the oldOne.An element pointed by an altered
element will not show the game source element in its backlink list
anymore.
!! Also, "created" elements show the "unsaved" asterisk in their
description until they're saved to disk.
Added a button to the spritesheet editor to open image in an external
tool too. This may or may not remain in the app.
handle adding spritesheets. Fixed colorfilters not showing on the
worldmap and replacements simulator. Added "display type" (a.k.a rarity)
item field in the Items comparator.
Added support for the new "colorfilter" map property. Due to Java2D
having no correct color filter support, only the "blackXX" values can be
previwed. "bw" and "invert" cannot, the performance cost was simply way
too high.
- Projects can now use either loadresources.xml or
loadresources_debug.xml, or none (as before). This must be selected at
project creation and cannot be changed.
- NPC and Items comparators now include both the source and altered
version of elements present in both.
- Spritesheets view should now be better laid out, as insets were not
taken into account, thus cropping a few pixels right and down.
Added cool tooltip on the Map replacement simulator showing tiles used
for Ground, Objects and Above layers, as well as coordinates, taking the
active replacements into account.
- Min/max values in various places were inverted
- Changed "increaseCurrentAP" to "increaseAttackDamage"
- Fixed wrong strings for the "reequip_cost" and the
"increase_attack_cost"