Commit Graph

8 Commits

Author SHA1 Message Date
Zukero
300b7bbbdd Fixed caching issue with spritesheet chooser. Improved actor condition
management for items.
2017-04-03 17:53:44 +02:00
Zukero
940996aa30 Some refactoring. Replaced all "listeners" list by instances of
CopyOnWriteArrayList, to allow listeners to unregister themselves due to
an event while preventing ConcurrentModificationExceptions.
Modified all GameDataElement.elementChanged concrete implementation to
remove the backlink from the oldOne.An element pointed by an altered
element will not show the game source element in its backlink list
anymore.
2017-03-02 13:53:24 +01:00
Zukero
061a0fa11b Create new TMX maps in your project, and edit them with Tiled from ATCS
!! Also, "created" elements show the "unsaved" asterisk in their
description until they're saved to disk. 
Added a button to the spritesheet editor to open image in an external
tool too. This may or may not remain in the app.
2017-02-28 18:43:47 +01:00
Zukero
41462137d6 Enhanced Tiled integration. Now in "File->Edit workspace settings" menu,
you have tools to help selecting external tools to bview/edit images and
tmx maps. Still rough.
2017-02-27 18:18:17 +01:00
Zukero
6fe4d2a171 Warning hunt. Dialogue sketch I/O progress. Sketch creation from
existing Dialogue begins.
2016-12-19 18:10:25 +01:00
Zukero
6ac332834d Progress on WriterMode. Project export package now create
deterministically-ordered JSON. Should make nicer diffs.
2016-12-15 19:16:53 +01:00
Zukero
84b1b6a7eb v0.4.4 !
- Projects can now use either loadresources.xml or
loadresources_debug.xml, or none (as before). This must be selected at
project creation and cannot be changed.
- NPC and Items comparators now include both the source and altered
version of elements present in both.
- Spritesheets view should now be better laid out, as insets were not
taken into account, thus cropping a few pixels right and down.
2016-01-05 14:15:23 +01:00
Zukero
59d8ad1cdb Initial commit 2015-02-23 22:43:19 +01:00