package com.gpl.rpg.atcontentstudio.model; public class SaveEvent { public enum Type { moveToAltered, moveToCreated, alsoSave } public Type type; public GameDataElement target; public boolean error = false; public String errorText; public SaveEvent(SaveEvent.Type type, GameDataElement target) { this.type = type; this.target = target; } public SaveEvent(SaveEvent.Type type, GameDataElement target, boolean error, String errorText) { this.type = type; this.target = target; this.error = error; this.errorText = errorText; } @Override public boolean equals(Object obj) { if (!(obj instanceof SaveEvent)) return false; else return (((SaveEvent) obj).type == this.type) && (((SaveEvent) obj).target == this.target); } }