package com.gpl.rpg.atcontentstudio.model.gamedata; import com.gpl.rpg.atcontentstudio.Notification; import com.gpl.rpg.atcontentstudio.model.GameDataElement; import com.gpl.rpg.atcontentstudio.model.GameSource; import com.gpl.rpg.atcontentstudio.model.Project; import org.json.simple.parser.JSONParser; import org.json.simple.parser.ParseException; import java.awt.*; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.IOException; import java.util.ArrayList; import java.util.LinkedHashMap; import java.util.List; import java.util.Map; import static com.gpl.rpg.atcontentstudio.model.gamedata.Common.*; public class Item extends JSONElement { private static final long serialVersionUID = -516874303672548638L; //Available from init state //public String id = null; inherited. public String name = null; public DisplayType display_type = null; public String icon_id = null; //Available from parsed state public Integer has_manual_price = null; public Integer base_market_cost = null; public String category_id = null; public String description = null; public HitEffect hit_effect = null; public HitReceivedEffect hit_received_effect = null; public DeathEffect kill_effect = null; public EquipEffect equip_effect = null; //Available from linked state public ItemCategory category = null; public static class EquipEffect { //Available from parsed state public Integer damage_boost_min = null; public Integer damage_boost_max = null; public Integer max_hp_boost = null; public Integer max_ap_boost = null; public List conditions = null; public Integer increase_move_cost = null; public Integer increase_use_item_cost = null; public Integer increase_reequip_cost = null; public Integer increase_attack_cost = null; public Integer increase_attack_chance = null; public Integer increase_critical_skill = null; public Integer increase_block_chance = null; public Integer increase_damage_resistance = null; public Double critical_multiplier = null; public Integer damage_modifier = null; } public static enum DisplayType { ordinary, quest, extraordinary, legendary, rare } @Override public String getDesc() { return (needsSaving() ? "*" : "") + name + " (" + id + ")"; } public static String getStaticDesc() { return "Items"; } @SuppressWarnings("rawtypes") public static void fromJson(File jsonFile, GameDataCategory category) { JSONParser parser = new JSONParser(); FileReader reader = null; try { reader = new FileReader(jsonFile); List items = (List) parser.parse(reader); for (Object obj : items) { Map itemJson = (Map) obj; Item item = fromJson(itemJson); item.jsonFile = jsonFile; item.parent = category; if (item.getDataType() == GameSource.Type.created || item.getDataType() == GameSource.Type.altered) { item.writable = true; } category.add(item); } } catch (FileNotFoundException e) { Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage()); e.printStackTrace(); } catch (IOException e) { Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage()); e.printStackTrace(); } catch (ParseException e) { Notification.addError("Error while parsing JSON file " + jsonFile.getAbsolutePath() + ": " + e.getMessage()); e.printStackTrace(); } finally { if (reader != null) try { reader.close(); } catch (IOException e) { e.printStackTrace(); } } } @SuppressWarnings("rawtypes") public static Item fromJson(String jsonString) throws ParseException { Map itemJson = (Map) new JSONParser().parse(jsonString); Item item = fromJson(itemJson); item.parse(itemJson); return item; } @SuppressWarnings("rawtypes") public static Item fromJson(Map itemJson) { Item item = new Item(); item.icon_id = (String) itemJson.get("iconID"); item.id = (String) itemJson.get("id"); item.name = (String) itemJson.get("name"); if (itemJson.get("displaytype") != null) item.display_type = DisplayType.valueOf((String) itemJson.get("displaytype")); return item; } @SuppressWarnings("rawtypes") @Override public void parse(Map itemJson) { this.has_manual_price = JSONElement.getInteger((Number) itemJson.get("hasManualPrice")); this.base_market_cost = JSONElement.getInteger((Number) itemJson.get("baseMarketCost")); //TODO change the debug json data.... // this.category_id = (String) itemJson.get("category"); if (itemJson.get("category") != null) this.category_id = (String) itemJson.get("category").toString(); this.description = (String) itemJson.get("description"); Map equipEffect = (Map) itemJson.get("equipEffect"); if (equipEffect != null) { this.equip_effect = new EquipEffect(); if (equipEffect.get("increaseAttackDamage") != null) { this.equip_effect.damage_boost_min = JSONElement.getInteger((Number) (((Map) equipEffect.get("increaseAttackDamage")).get("min"))); this.equip_effect.damage_boost_max = JSONElement.getInteger((Number) (((Map) equipEffect.get("increaseAttackDamage")).get("max"))); } this.equip_effect.max_hp_boost = JSONElement.getInteger((Number) equipEffect.get("increaseMaxHP")); this.equip_effect.max_ap_boost = JSONElement.getInteger((Number) equipEffect.get("increaseMaxAP")); this.equip_effect.increase_move_cost = JSONElement.getInteger((Number) equipEffect.get("increaseMoveCost")); this.equip_effect.increase_use_item_cost = JSONElement.getInteger((Number) equipEffect.get("increaseUseItemCost")); this.equip_effect.increase_reequip_cost = JSONElement.getInteger((Number) equipEffect.get("increaseReequipCost")); this.equip_effect.increase_attack_cost = JSONElement.getInteger((Number) equipEffect.get("increaseAttackCost")); this.equip_effect.increase_attack_chance = JSONElement.getInteger((Number) equipEffect.get("increaseAttackChance")); this.equip_effect.increase_critical_skill = JSONElement.getInteger((Number) equipEffect.get("increaseCriticalSkill")); this.equip_effect.increase_block_chance = JSONElement.getInteger((Number) equipEffect.get("increaseBlockChance")); this.equip_effect.increase_damage_resistance = JSONElement.getInteger((Number) equipEffect.get("increaseDamageResistance")); //TODO correct game data, to unify format. // this.equip_effect.critical_multiplier = JSONElement.getDouble((Number) equipEffect.get("setCriticalMultiplier")); if (equipEffect.get("setCriticalMultiplier") != null) this.equip_effect.critical_multiplier = JSONElement.getDouble(Double.parseDouble(equipEffect.get("setCriticalMultiplier").toString())); this.equip_effect.damage_modifier = JSONElement.getInteger((Number) equipEffect.get("setNonWeaponDamageModifier")); List conditionsJson = (List) equipEffect.get("addedConditions"); if (conditionsJson != null && !conditionsJson.isEmpty()) { this.equip_effect.conditions = new ArrayList<>(); for (Object conditionJsonObj : conditionsJson) { Map conditionJson = (Map) conditionJsonObj; ActorConditionEffect condition = new ActorConditionEffect(); condition.condition_id = (String) conditionJson.get("condition"); condition.magnitude = JSONElement.getInteger((Number) conditionJson.get("magnitude")); this.equip_effect.conditions.add(condition); } } } Map hitEffect = (Map) itemJson.get("hitEffect"); if (hitEffect != null) { this.hit_effect = parseHitEffect(hitEffect); } Map hitReceivedEffect = (Map) itemJson.get("hitReceivedEffect"); if (hitReceivedEffect != null) { this.hit_received_effect = parseHitReceivedEffect(hitReceivedEffect); } Map killEffect = (Map) itemJson.get("killEffect"); if (killEffect == null) { killEffect = (Map) itemJson.get("useEffect"); } if (killEffect != null) { this.kill_effect = parseDeathEffect(killEffect); } this.state = State.parsed; } @Override public void link() { if (shouldSkipParseOrLink()) { return; } ensureParseIfNeeded(); Project proj = getProject(); if (proj == null) { Notification.addError("Error linking item " + id + ". No parent project found."); return; } linkIcon(proj, this.icon_id, this); if (this.category_id != null) this.category = proj.getItemCategory(this.category_id); if (this.category != null) this.category.addBacklink(this); if (this.equip_effect != null && this.equip_effect.conditions != null) { linkConditions(this.equip_effect.conditions, proj, this); } linkEffects(this.hit_effect, proj, this); linkEffects(this.hit_received_effect, proj, this); linkEffects(this.kill_effect, proj, this); this.state = State.linked; } @Override public Image getIcon() { return getProject().getIcon(icon_id); } public Image getImage() { return getProject().getImage(icon_id); } @Override public GameDataElement clone() { Item clone = new Item(); clone.jsonFile = this.jsonFile; clone.state = this.state; clone.id = this.id; clone.name = this.name; clone.icon_id = this.icon_id; clone.base_market_cost = this.base_market_cost; clone.category = this.category; if (clone.category != null) { clone.category.addBacklink(clone); } clone.category_id = this.category_id; clone.description = this.description; clone.display_type = this.display_type; clone.has_manual_price = this.has_manual_price; if (this.equip_effect != null) { clone.equip_effect = new EquipEffect(); clone.equip_effect.damage_modifier = this.equip_effect.damage_modifier; clone.equip_effect.critical_multiplier = this.equip_effect.critical_multiplier; clone.equip_effect.damage_boost_max = this.equip_effect.damage_boost_max; clone.equip_effect.damage_boost_min = this.equip_effect.damage_boost_min; clone.equip_effect.increase_attack_chance = this.equip_effect.increase_attack_chance; clone.equip_effect.increase_attack_cost = this.equip_effect.increase_attack_cost; clone.equip_effect.increase_block_chance = this.equip_effect.increase_block_chance; clone.equip_effect.increase_critical_skill = this.equip_effect.increase_critical_skill; clone.equip_effect.increase_damage_resistance = this.equip_effect.increase_damage_resistance; clone.equip_effect.increase_move_cost = this.equip_effect.increase_move_cost; clone.equip_effect.increase_reequip_cost = this.equip_effect.increase_reequip_cost; clone.equip_effect.increase_use_item_cost = this.equip_effect.increase_use_item_cost; clone.equip_effect.max_ap_boost = this.equip_effect.max_ap_boost; clone.equip_effect.max_hp_boost = this.equip_effect.max_hp_boost; if (this.equip_effect.conditions != null) { clone.equip_effect.conditions = new ArrayList<>(); for (ActorConditionEffect c : this.equip_effect.conditions) { ActorConditionEffect cclone = new ActorConditionEffect(); cclone.magnitude = c.magnitude; cclone.condition_id = c.condition_id; cclone.condition = c.condition; if (cclone.condition != null) { cclone.condition.addBacklink(clone); } clone.equip_effect.conditions.add(cclone); } } } if (this.hit_effect != null) { clone.hit_effect = new HitEffect(); copyHitEffectValues(clone.hit_effect, this.hit_effect, clone); } if (this.hit_received_effect != null) { clone.hit_received_effect = new HitReceivedEffect(); copyHitReceivedEffectValues(clone.hit_received_effect, this.hit_received_effect, clone); } if (this.kill_effect != null) { clone.kill_effect = new DeathEffect(); copyDeathEffectValues(clone.kill_effect, this.kill_effect, clone); } return clone; } @Override public void elementChanged(GameDataElement oldOne, GameDataElement newOne) { if (this.category == oldOne) { oldOne.removeBacklink(this); this.category = (ItemCategory) newOne; if (newOne != null) newOne.addBacklink(this); } else { if (this.equip_effect != null) { if (this.equip_effect.conditions != null) { actorConditionElementChanged(this.equip_effect.conditions, oldOne, newOne, this); } } if (this.hit_effect != null) { actorConditionElementChanged(this.hit_effect.conditions_source, oldOne, newOne, this); actorConditionElementChanged(this.hit_effect.conditions_target, oldOne, newOne, this); } if (this.kill_effect != null) { actorConditionElementChanged(this.kill_effect.conditions_source, oldOne, newOne, this); } } } @SuppressWarnings({"rawtypes", "unchecked"}) @Override public Map toJson() { Map itemJson = new LinkedHashMap(); itemJson.put("id", this.id); writeIconToMap(itemJson, this.icon_id); if (this.name != null) itemJson.put("name", this.name); if (this.display_type != null) itemJson.put("displaytype", this.display_type.toString()); if (this.has_manual_price != null) itemJson.put("hasManualPrice", this.has_manual_price); if (this.base_market_cost != null) itemJson.put("baseMarketCost", this.base_market_cost); if (this.category != null) { itemJson.put("category", this.category.id); } else if (this.category_id != null) { itemJson.put("category", this.category_id); } writeDescriptionToMap(itemJson, this.description); if (this.equip_effect != null) { Map equipEffectJson = new LinkedHashMap(); itemJson.put("equipEffect", equipEffectJson); writeMinMaxToMap(equipEffectJson, "increaseAttackDamage", this.equip_effect.damage_boost_min, this.equip_effect.damage_boost_max, 0); if (this.equip_effect.max_hp_boost != null) equipEffectJson.put("increaseMaxHP", this.equip_effect.max_hp_boost); if (this.equip_effect.max_ap_boost != null) equipEffectJson.put("increaseMaxAP", this.equip_effect.max_ap_boost); if (this.equip_effect.increase_move_cost != null) equipEffectJson.put("increaseMoveCost", this.equip_effect.increase_move_cost); if (this.equip_effect.increase_use_item_cost != null) equipEffectJson.put("increaseUseItemCost", this.equip_effect.increase_use_item_cost); if (this.equip_effect.increase_reequip_cost != null) equipEffectJson.put("increaseReequipCost", this.equip_effect.increase_reequip_cost); if (this.equip_effect.increase_attack_cost != null) equipEffectJson.put("increaseAttackCost", this.equip_effect.increase_attack_cost); if (this.equip_effect.increase_attack_chance != null) equipEffectJson.put("increaseAttackChance", this.equip_effect.increase_attack_chance); if (this.equip_effect.increase_critical_skill != null) equipEffectJson.put("increaseCriticalSkill", this.equip_effect.increase_critical_skill); if (this.equip_effect.increase_block_chance != null) equipEffectJson.put("increaseBlockChance", this.equip_effect.increase_block_chance); if (this.equip_effect.increase_damage_resistance != null) equipEffectJson.put("increaseDamageResistance", this.equip_effect.increase_damage_resistance); if (this.equip_effect.critical_multiplier != null) equipEffectJson.put("setCriticalMultiplier", this.equip_effect.critical_multiplier); if (this.equip_effect.damage_modifier != null) equipEffectJson.put("setNonWeaponDamageModifier", this.equip_effect.damage_modifier); if (this.equip_effect.conditions != null) { List conditionsJson = new ArrayList(); equipEffectJson.put("addedConditions", conditionsJson); for (ActorConditionEffect condition : this.equip_effect.conditions) { Map conditionJson = new LinkedHashMap(); conditionsJson.add(conditionJson); writeConditionEffectToMap(condition, conditionJson); } } } writeHitEffectToMap(itemJson, this.hit_effect, "hitEffect"); writeHitReceivedEffectToMap(itemJson, this.hit_received_effect, "hitReceivedEffect"); String key; if (this.category != null && this.category.action_type != null && this.category.action_type == ItemCategory.ActionType.equip) { key = "killEffect"; } else if (this.category != null && this.category.action_type != null && this.category.action_type == ItemCategory.ActionType.use) { key = "useEffect"; } else { System.out.println("Could not create JSON-Map for Item: Failed to determine if the item should be used or equipped."); key = null; } if (key != null) { writeDeathEffectToMap(itemJson, this.kill_effect, key); } return itemJson; } @Override public String getProjectFilename() { return "itemlist_" + getProject().name + ".json"; } public Integer computePrice() { int price = 0; if (category != null && category.action_type != null) { if (category.action_type == ItemCategory.ActionType.use) { price += kill_effect == null ? 0 : calculateUseCost(); } else if (category.action_type == ItemCategory.ActionType.equip) { price += equip_effect == null ? 0 : calculateEquipCost(isWeapon()); price += hit_effect == null ? 0 : calculateHitCost(); price += kill_effect == null ? 0 : calculateKillCost(); } } return Math.max(1, price); } public int zeroForNull(Integer val) { return val == null ? 0 : val; } public double zeroForNull(Double val) { return val == null ? 0 : val; } public boolean isWeapon() { return category != null && category.action_type != null && category.action_type == ItemCategory.ActionType.equip && category.slot != null && category.slot == ItemCategory.InventorySlot.weapon; } public int calculateUseCost() { final float averageHPBoost = (zeroForNull(kill_effect.hp_boost_min) + zeroForNull(kill_effect.hp_boost_max)) / 2.0f; if (averageHPBoost == 0) return 0; return (int) (0.1 * Math.signum(averageHPBoost) * Math.pow(Math.abs(averageHPBoost), 2) + 3 * averageHPBoost); } public int calculateEquipCost(boolean isWeapon) { final int costBC = (int) (3 * Math.pow(Math.max(0, zeroForNull(equip_effect.increase_block_chance)), 2.5) + 28 * zeroForNull(equip_effect.increase_block_chance)); final int costAC = (int) (0.4 * Math.pow(Math.max(0, zeroForNull(equip_effect.increase_attack_chance)), 2.5) - 6 * Math.pow( Math.abs(Math.min(0, zeroForNull(equip_effect.increase_attack_chance))), 2.7)); final int costAP = isWeapon ? (int) (0.2 * Math.pow(10.0f / zeroForNull(equip_effect.increase_attack_cost), 8) - 25 * zeroForNull(equip_effect.increase_attack_cost)) : -3125 * zeroForNull(equip_effect.increase_attack_cost); final int costDR = 1325 * zeroForNull(equip_effect.increase_damage_resistance); final int costDMG_Min = isWeapon ? (int) (10 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_min)), 2.5)) : (int) (10 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_min)), 3) + zeroForNull(equip_effect.damage_boost_min) * 80); final int costDMG_Max = isWeapon ? (int) (2 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_max)), 2.1)) : (int) (2 * Math.pow(Math.max(0, zeroForNull(equip_effect.damage_boost_max)), 3) + zeroForNull(equip_effect.damage_boost_max) * 20); final int costCS = (int) (2.2 * Math.pow(zeroForNull(equip_effect.increase_critical_skill), 3)); final int costCM = (int) (50 * Math.pow(Math.max(0, zeroForNull(equip_effect.critical_multiplier)), 2)); final int costMaxHP = (int) (30 * Math.pow(Math.max(0, zeroForNull(equip_effect.max_hp_boost)), 1.2) + 70 * zeroForNull(equip_effect.max_hp_boost)); final int costMaxAP = (int) (50 * Math.pow(Math.max(0, zeroForNull(equip_effect.max_ap_boost)), 3) + 750 * zeroForNull(equip_effect.max_ap_boost)); final int costMovement = (int) (510 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_move_cost)), 2.5) - 350 * zeroForNull(equip_effect.increase_move_cost)); final int costUseItem = (int) (915 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_use_item_cost)), 3) - 430 * zeroForNull(equip_effect.increase_use_item_cost)); final int costReequip = (int) (450 * Math.pow(Math.max(0, -zeroForNull(equip_effect.increase_reequip_cost)), 2) - 250 * zeroForNull(equip_effect.increase_reequip_cost)); return costBC + costAC + costAP + costDR + costDMG_Min + costDMG_Max + costCS + costCM + costMaxHP + costMaxAP + costMovement + costUseItem + costReequip; } public int calculateHitCost() { final float averageHPBoost = (zeroForNull(hit_effect.hp_boost_min) + zeroForNull(hit_effect.hp_boost_max)) / 2.0f; final float averageAPBoost = (zeroForNull(hit_effect.ap_boost_min) + zeroForNull(hit_effect.ap_boost_max)) / 2.0f; if (averageHPBoost == 0 && averageAPBoost == 0) return 0; final int costBoostHP = (int) (2770 * Math.pow(Math.max(0, averageHPBoost), 2.5) + 450 * averageHPBoost); final int costBoostAP = (int) (3100 * Math.pow(Math.max(0, averageAPBoost), 2.5) + 300 * averageAPBoost); return costBoostHP + costBoostAP; } public int calculateKillCost() { final float averageHPBoost = (zeroForNull(kill_effect.hp_boost_min) + zeroForNull(kill_effect.hp_boost_max)) / 2.0f; final float averageAPBoost = (zeroForNull(kill_effect.ap_boost_min) + zeroForNull(kill_effect.ap_boost_max)) / 2.0f; if (averageHPBoost == 0 && averageAPBoost == 0) return 0; final int costBoostHP = (int) (923 * Math.pow(Math.max(0, averageHPBoost), 2.5) + 450 * averageHPBoost); final int costBoostAP = (int) (1033 * Math.pow(Math.max(0, averageAPBoost), 2.5) + 300 * averageAPBoost); return costBoostHP + costBoostAP; } }