package com.gpl.rpg.atcontentstudio.model; import java.util.Enumeration; import java.util.Vector; public class SavedSlotCollection { Vector contents = new Vector(); public void add(ProjectTreeNode node) { contents.add(node); } public int getNonEmptySize() { // return contents.size(); int size = 0; for (ProjectTreeNode node : contents) { if (!node.isEmpty()) size++; } return size; } public Enumeration getNonEmptyElements() { // return contents.elements(); Vector v = new Vector(); for (ProjectTreeNode node : contents) { if (!node.isEmpty()) v.add(node); } return v.elements(); } public ProjectTreeNode getNonEmptyElementAt(int index) { // return contents.get(index); int i = 0; while (i < contents.size()) { if (!contents.get(i).isEmpty()) index--; if (index == -1) return contents.get(i); i++; } return null; } public int getNonEmptyIndexOf(ProjectTreeNode node) { // return contents.indexOf(node); int index = contents.indexOf(node); int trueIndex = index; for (int i = 0; i < trueIndex; i++) { if (contents.get(i).isEmpty()) index--; } return index; } public Vector getNonEmptyIterable() { // return contents; Vector v = new Vector(); for (ProjectTreeNode node : contents) { if (!node.isEmpty()) v.add(node); } return v; } public boolean isEmpty() { // return contents.isEmpty(); for (ProjectTreeNode node : contents) { if (!node.isEmpty()) return false; } return true; } }