package com.gpl.rpg.atcontentstudio.utils; import java.awt.image.BufferedImage; import java.awt.image.WritableRaster; public final class SpriteUtils { /** * Check if the image is empty (transparent ) * * @param img The image to check * @return true if the image is empty */ public static boolean checkIsImageEmpty(BufferedImage img) { int width = img.getWidth(null); int height = img.getHeight(null); WritableRaster raster = img.getAlphaRaster(); if (raster == null) { return false; } for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { //get pixel alpha value int alpha = raster.getSample(x, y, 0); //if alpha is not 0 then the pixel is not transparent if (alpha != 0) { return false; } } } //no non-transparent pixel found return true; } }