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74 lines
2.3 KiB
Java
74 lines
2.3 KiB
Java
/*
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* Copyright 2004-2006, Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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* Copyright 2004-2006, Adam Turk <aturk@biggeruniverse.com>
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*
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* This file is part of libtiled-java.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package tiled.core;
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/**
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* Animated tiles take advantage of the Sprite class internally to handle
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* animation using an array of tiles.
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*
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* @see tiled.core.Sprite
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*/
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public class AnimatedTile extends Tile
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{
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private Sprite sprite;
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public AnimatedTile() {
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}
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public AnimatedTile(TileSet set) {
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super(set);
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}
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public AnimatedTile(Tile[] frames) {
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this();
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sprite = new Sprite(frames);
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}
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public AnimatedTile(Sprite s) {
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this();
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setSprite(s);
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}
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public void setSprite(Sprite s) {
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sprite = s;
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}
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public int countAnimationFrames() {
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return sprite.getTotalFrames();
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}
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public int countKeys() {
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return sprite.getTotalKeys();
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}
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public Sprite getSprite() {
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return sprite;
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}
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}
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