Files
ATCS/hacked-libtiled/tiled/core/AnimatedTile.java
2015-02-23 22:43:19 +01:00

74 lines
2.3 KiB
Java

/*
* Copyright 2004-2006, Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
* Copyright 2004-2006, Adam Turk <aturk@biggeruniverse.com>
*
* This file is part of libtiled-java.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package tiled.core;
/**
* Animated tiles take advantage of the Sprite class internally to handle
* animation using an array of tiles.
*
* @see tiled.core.Sprite
*/
public class AnimatedTile extends Tile
{
private Sprite sprite;
public AnimatedTile() {
}
public AnimatedTile(TileSet set) {
super(set);
}
public AnimatedTile(Tile[] frames) {
this();
sprite = new Sprite(frames);
}
public AnimatedTile(Sprite s) {
this();
setSprite(s);
}
public void setSprite(Sprite s) {
sprite = s;
}
public int countAnimationFrames() {
return sprite.getTotalFrames();
}
public int countKeys() {
return sprite.getTotalKeys();
}
public Sprite getSprite() {
return sprite;
}
}