Files
ATCS/src/com/gpl/rpg/atcontentstudio/model/GameDataElement.java
Zukero bd8576df0c v0.5.4 released! Keyword is data-protection. Many small bugfixes, but
main changes are:
- Modified marker (* character before name) goes up the project tree by
marking all parents of a modified object as modified.
- Impact management when changing an object's ID. Allows for some
refactoring to occur, while marking the impacted elements as modified,
or aven creating "altered" versions if imapcted element was only in game
source.
2017-04-07 10:01:31 +02:00

190 lines
4.5 KiB
Java

package com.gpl.rpg.atcontentstudio.model;
import java.awt.Image;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Enumeration;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import javax.swing.tree.TreeNode;
public abstract class GameDataElement implements ProjectTreeNode, Serializable {
private static final long serialVersionUID = 2028934451226743389L;
public static enum State {
init, // We know the object exists, and have its key/ID.
parsed, // We know the object's properties, but related objects are referenced by ID only.
linked, // We know the object fully, and all links to related objects point to objects in the parsed state at least.
created, // This is an object we are creating
modified, // Whether altered or created, this item has been modified since creation from scratch or from JSON.
saved // Whether altered or created, this item has been saved since last modification.
}
public State state = State.init;
//Available from state init.
public ProjectTreeNode parent;
public boolean writable = false;
//List of objects whose transition to "linked" state made them point to this instance.
private Map<GameDataElement, Integer> backlinks = new ConcurrentHashMap<GameDataElement, Integer>();
public String id = null;
@Override
public Enumeration<ProjectTreeNode> children() {
return null;
}
@Override
public boolean getAllowsChildren() {
return false;
}
@Override
public TreeNode getChildAt(int arg0) {
return null;
}
@Override
public int getChildCount() {
return 0;
}
@Override
public int getIndex(TreeNode arg0) {
return 0;
}
@Override
public TreeNode getParent() {
return parent;
}
@Override
public boolean isLeaf() {
return true;
}
@Override
public void childrenAdded(List<ProjectTreeNode> path) {
path.add(0,this);
parent.childrenAdded(path);
}
@Override
public void childrenChanged(List<ProjectTreeNode> path) {
path.add(0,this);
parent.childrenChanged(path);
}
@Override
public void childrenRemoved(List<ProjectTreeNode> path) {
path.add(0,this);
parent.childrenRemoved(path);
}
@Override
public void notifyCreated() {
childrenAdded(new ArrayList<ProjectTreeNode>());
}
@Override
public abstract String getDesc();
public static String getStaticDesc() {
return "GameDataElements";
}
public abstract void parse();
public abstract void link();
@Override
public Project getProject() {
return parent == null ? null : parent.getProject();
}
public Image getIcon() {
return null;
}
@Override
public Image getClosedIcon() {return null;}
@Override
public Image getOpenIcon() {return null;}
@Override
public Image getLeafIcon() {
return getIcon();
}
public abstract GameDataElement clone();
public abstract void elementChanged(GameDataElement oldOne, GameDataElement newOne);
@Override
public GameSource.Type getDataType() {
if (parent == null) {
System.out.println("blerf.");
}
return parent.getDataType();
}
public List<BacklinksListener> backlinkListeners = new ArrayList<GameDataElement.BacklinksListener>();
public void addBacklinkListener(BacklinksListener l) {
backlinkListeners.add(l);
}
public void removeBacklinkListener(BacklinksListener l) {
backlinkListeners.remove(l);
}
public void addBacklink(GameDataElement gde) {
if (!backlinks.containsKey(gde)) {
backlinks.put(gde, 1);
for (BacklinksListener l : backlinkListeners) {
l.backlinkAdded(gde);
}
} else {
backlinks.put(gde, backlinks.get(gde) + 1);
}
}
public void removeBacklink(GameDataElement gde) {
if (backlinks.get(gde) == null) return;
backlinks.put(gde, backlinks.get(gde) - 1);
if (backlinks.get(gde) == 0) {
backlinks.remove(gde);
for (BacklinksListener l : backlinkListeners) {
l.backlinkRemoved(gde);
}
}
}
public Set<GameDataElement> getBacklinks() {
return backlinks.keySet();
}
public static interface BacklinksListener {
public void backlinkAdded(GameDataElement gde);
public void backlinkRemoved(GameDataElement gde);
}
@Override
public boolean isEmpty() {
return false;
}
public boolean needsSaving() {
return this.state == State.modified || this.state == State.created;
}
public abstract String getProjectFilename();
public abstract void save();
public abstract List<SaveEvent> attemptSave();
}