mirror of
https://github.com/OMGeeky/ATCS.git
synced 2025-12-27 14:58:55 +01:00
- Projects can now use either loadresources.xml or loadresources_debug.xml, or none (as before). This must be selected at project creation and cannot be changed. - NPC and Items comparators now include both the source and altered version of elements present in both. - Spritesheets view should now be better laid out, as insets were not taken into account, thus cropping a few pixels right and down.
215 lines
9.7 KiB
Java
215 lines
9.7 KiB
Java
package com.gpl.rpg.atcontentstudio.ui.tools;
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import java.util.ArrayList;
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import java.util.List;
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import javax.swing.Icon;
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import javax.swing.ImageIcon;
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import javax.swing.event.TableModelListener;
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import javax.swing.table.TableModel;
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import com.gpl.rpg.atcontentstudio.model.Project;
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import com.gpl.rpg.atcontentstudio.model.gamedata.Item;
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import com.gpl.rpg.atcontentstudio.model.gamedata.ItemCategory;
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import com.gpl.rpg.atcontentstudio.ui.DefaultIcons;
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public class ItemsTableView extends ElementTableView {
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private static final long serialVersionUID = 1474255176349837609L;
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public ItemsTableView(Project proj) {
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super(new ItemsTableModel(proj), "Compare "+proj.getItemCountIncludingAltered()+" items.", new ImageIcon(DefaultIcons.getItemIcon()));
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}
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private static class ItemsTableModel implements TableModel {
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Project proj;
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public ItemsTableModel(Project proj) {
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this.proj = proj;
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}
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@Override
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public int getRowCount() {
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// return proj.getItemCount() + 1;
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return proj.getItemCountIncludingAltered();
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}
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@Override
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public int getColumnCount() {
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return 32;
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}
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@Override
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public String getColumnName(int columnIndex) {
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switch (columnIndex) {
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case 0: return "Icon"; //Icon
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case 1: return "ID"; //ID
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case 2: return "Name"; //Name
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case 3: return "Folder type"; //Source type (created, altered, source)
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case 4: return "Use type"; //Use type ("none", "use", or equip slot name).
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case 5: return "Category"; //Category id.
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case 6: return "Manually set price ?"; //Has manual price
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case 7: return "Price"; //Price
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case 8: return "On use/hit - HP min";
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case 9: return "On use/hit - HP max";
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case 10: return "On use/hit - AP min";
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case 11: return "On use/hit - AP max";
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case 12: return "On use/hit - # conditions";
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case 13: return "On kill - HP min";
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case 14: return "On kill - HP max";
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case 15: return "On kill - AP min";
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case 16: return "On kill - AP max";
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case 17: return "On kill - # conditions";
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case 18: return "AD min";
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case 19: return "AD max";
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case 20: return "Max HP";
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case 21: return "Max AP";
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case 22: return "Attack cost";
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case 23: return "AC";
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case 24: return "BC";
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case 25: return "DR";
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case 26: return "CS";
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case 27: return "CM";
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case 28: return "Move cost";
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case 29: return "Use cost";
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case 30: return "Reequip cost";
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case 31: return "# conditions";
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}
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return null;
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}
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@Override
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public Class<?> getColumnClass(int columnIndex) {
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// return String.class;
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switch (columnIndex) {
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case 0: return Icon.class; // Icon
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case 1: return String.class; //ID
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case 2: return String.class; //Name
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case 3: return String.class; //Source type (created, altered, source)
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case 4: return String.class; //Use type ("none", "use", or equip slot name).
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case 5: return String.class; //Category id.
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case 6: return Boolean.class; //Has manual price
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case 7: return Integer.class; //Price
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case 8: return Integer.class;//"On use/hit - HP min";
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case 9: return Integer.class;//"On use/hit - HP max";
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case 10: return Integer.class;//"On use/hit - AP min";
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case 11: return Integer.class;//"On use/hit - AP max";
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case 12: return Integer.class;//"On use/hit - # conditions";
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case 13: return Integer.class;//"On kill - HP min";
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case 14: return Integer.class;//"On kill - HP max";
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case 15: return Integer.class;//"On kill - AP min";
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case 16: return Integer.class;//"On kill - AP max";
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case 17: return Integer.class;//"On kill - # conditions";
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case 18: return Integer.class;//"AD min";
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case 19: return Integer.class;//"AD max";
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case 20: return Integer.class;//"Max HP";
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case 21: return Integer.class;//"Max AP";
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case 22: return Integer.class;//"Attack cost";
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case 23: return Integer.class;//"AC";
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case 24: return Integer.class;//"BC";
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case 25: return Integer.class;//"DR";
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case 26: return Integer.class;//"CS";
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case 27: return Double.class;//"CM";
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case 28: return Integer.class;//"Move cost";
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case 29: return Integer.class;//"Use cost";
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case 30: return Integer.class;//"Reequip cost";
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case 31: return Integer.class;//"# conditions";
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}
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return null;
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}
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@Override
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public boolean isCellEditable(int rowIndex, int columnIndex) {
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return false;
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}
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@Override
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public Object getValueAt(int rowIndex, int columnIndex) {
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// if (rowIndex == 0) {
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// return getColumnName(columnIndex);
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// }
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// Item item = proj.getItem(rowIndex - 1);
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Item item = proj.getItemIncludingAltered(rowIndex);
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boolean canUse = item.category != null && item.category.action_type == ItemCategory.ActionType.use;
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boolean canEquip = item.category != null && item.category.action_type == ItemCategory.ActionType.equip;
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switch (columnIndex) {
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case 0: return new ImageIcon(item.getIcon()); //Icon
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case 1: return item.id; //ID
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case 2: return item.name; //Name
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case 3: return item.getDataType().toString(); //Source type (created, altered, source)
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case 4: //Use type ("none", "use", or equip slot name).
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if (item.category == null) return "none";
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if (item.category.action_type == null) return "none";
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if (item.category.action_type != ItemCategory.ActionType.equip) return item.category.action_type.toString();
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return item.category.slot.toString();
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case 5: return item.category != null ? item.category.id : (item.category_id != null ? item.category_id : null ); //Category id.
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case 6: return item.has_manual_price == null ? false : (item.has_manual_price == 1); //Has manual price
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case 7: //Price
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if (item.has_manual_price == null || item.has_manual_price != 1) return item.computePrice();
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return item.base_market_cost;
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case 8: return canUse ? (item.kill_effect != null ? item.kill_effect.hp_boost_min : null) : (item.hit_effect != null ? item.hit_effect.hp_boost_min : null);//"On use/hit - HP min";
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case 9: return canUse ? (item.kill_effect != null ? item.kill_effect.hp_boost_max : null) : (item.hit_effect != null ? item.hit_effect.hp_boost_max : null);//"On use/hit - HP max";
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case 10: return canUse ? (item.kill_effect != null ? item.kill_effect.ap_boost_min : null) : (item.hit_effect != null ? item.hit_effect.ap_boost_min : null);//"On use/hit - AP min";
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case 11: return canUse ? (item.kill_effect != null ? item.kill_effect.ap_boost_max : null) : (item.hit_effect != null ? item.hit_effect.ap_boost_max : null);//"On use/hit - AP max";
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case 12: //"On use/hit - # conditions";
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if (canUse) {
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if (item.kill_effect != null && item.kill_effect.conditions_source != null) {
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return item.kill_effect.conditions_source.size();
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}
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return 0;
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} else if (item.hit_effect != null) {
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int val = 0;
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if (item.hit_effect.conditions_source != null) {
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val += item.hit_effect.conditions_source.size();
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}
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if (item.hit_effect.conditions_target != null) {
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val += item.hit_effect.conditions_target.size();
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}
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return val;
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}
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return null;
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case 13: return (!canUse && item.kill_effect != null) ? item.kill_effect.hp_boost_min : null;//"On kill - HP min";
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case 14: return (!canUse && item.kill_effect != null) ? item.kill_effect.hp_boost_max : null;//"On kill - HP max";
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case 15: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_min : null;//"On kill - AP min";
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case 16: return (!canUse && item.kill_effect != null) ? item.kill_effect.ap_boost_max : null;//"On kill - AP max";
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case 17: return (!canUse && item.kill_effect != null && item.kill_effect.conditions_source != null) ? item.kill_effect.conditions_source.size() : null;//"On kill - # conditions";
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case 18: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_min : null;//"AD min";
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case 19: return (canEquip && item.equip_effect != null) ? item.equip_effect.damage_boost_max : null;//"AD max";
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case 20: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_hp_boost : null;//"Max HP";
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case 21: return (canEquip && item.equip_effect != null) ? item.equip_effect.max_ap_boost : null;//"Max AP";
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case 22: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_cost : null;//"Attack cost";
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case 23: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_attack_chance : null;//"AC";
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case 24: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_block_chance : null;//"BC";
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case 25: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_damage_resistance : null;//"DR";
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case 26: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_critical_skill : null;//"CS";
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case 27: return (canEquip && item.equip_effect != null) ? item.equip_effect.critical_multiplier : null;//"CM";
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case 28: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_move_cost : null;//"Move cost";
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case 29: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_use_item_cost : null;//"Use cost";
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case 30: return (canEquip && item.equip_effect != null) ? item.equip_effect.increase_reequip_cost : null;//"Reequip cost";
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case 31: return (canEquip && item.equip_effect != null && item.equip_effect.conditions != null) ? item.equip_effect.conditions.size() : null;//"# conditions";
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}
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return null;
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}
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@Override
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public void setValueAt(Object aValue, int rowIndex, int columnIndex) {
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//not editable.
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}
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List<TableModelListener> listeners = new ArrayList<TableModelListener>();
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@Override
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public void addTableModelListener(TableModelListener l) {
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listeners.add(l);
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}
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@Override
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public void removeTableModelListener(TableModelListener l) {
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listeners.remove(l);
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}
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}
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}
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