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https://github.com/OMGeeky/GameDevGameJamV2.git
synced 2025-12-31 00:30:11 +01:00
Removed unused assets
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@@ -38,6 +38,7 @@ public class Character : MonoBehaviour
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public Checkpoint spawnPosition;
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public Character root;
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public int currentSize = 1;
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#endregion
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@@ -64,7 +65,7 @@ public class Character : MonoBehaviour
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}
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// if ( spawnPosition == null )
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// spawnPosition = transform;
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// spawnPosition = transform;
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}
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private void OnEnable()
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@@ -148,7 +149,7 @@ public class Character : MonoBehaviour
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Array.Clear( findColliders , 0 , findColliders.Length );
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var bounds = collider.bounds;
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var size = new Vector2( bounds.size.x + range , bounds.size.y + range );
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Physics2D.OverlapBoxNonAlloc( point: t.position
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Physics2D.OverlapBoxNonAlloc( point: bounds.center
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, size: size
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, angle: 0
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, results: findColliders
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@@ -223,6 +224,8 @@ public class Character : MonoBehaviour
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// var targetInput = target.GetComponent<InputToMovement>();
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target.isActivePlayer = false;
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currentSize += target.currentSize;
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RemovePlayerComponentsFromTarget( target );
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}
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@@ -233,6 +236,7 @@ public class Character : MonoBehaviour
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// var targetController = target.GetComponent<CharacterController2D>();
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// var targetInput = target.GetComponent<InputToMovement>();
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// Destroy( targetInput );
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// Destroy( targetController );
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Destroy( targetCol );
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@@ -8,16 +8,29 @@ namespace OMGeeky
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{
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public class MainMenu : MonoBehaviour
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{
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private bool visible;
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public bool Visible
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{
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get => visible;
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set
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{
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visible = value;
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panel.SetActive( value );
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}
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}
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public event Action StartGame;
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private Canvas canvas;
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[SerializeField] public bool IsPauseScreen;
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// [SerializeField] public bool IsPauseScreen;
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private GameObject panel;
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private void OnEnable()
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{
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panel = transform.GetChild( 0 ).gameObject;
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Scene scene = SceneManager.GetSceneByName( "MainLevel" );
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if ( !scene.isLoaded )
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SceneManager.LoadScene( "MainLevel" , LoadSceneMode.Additive );
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scene = SceneManager.GetSceneByName( "MainLevel" );
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@@ -25,10 +38,7 @@ namespace OMGeeky
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canvas = GetComponentInParent<Canvas>();
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}
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public void StartNewGame()
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{
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StartGame?.Invoke();
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}
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public void StartNewGame() { StartGame?.Invoke(); }
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public void Options() { throw new NotImplementedException(); }
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