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OMGeeky
2022-05-21 16:42:57 +02:00
commit bd39a0a74f
2522 changed files with 238731 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent( typeof(CharacterController2D) , typeof(Character) )]
public class InputToMovement : MonoBehaviour
{
private CharacterController2D controller2D;
private Character character;
void OnEnable()
{
controller2D = GetComponent<CharacterController2D>();
character = GetComponent<Character>();
// interactTimer = 0;
}
// Update is called once per frame
[SerializeField]
private float interactTimer = 0;
[SerializeField]
private float interactThreshold = 3;
[SerializeField]
private float reloadTimer = 0;
[SerializeField]
private float reloadThreshold = 1;
void Update()
{
if ( !character.isActivePlayer )
return;
// if ( controller2D == null )
// return;
var horizontal = Input.GetAxis( "Horizontal" );
var jump = Input.GetButton( "Jump" );
// var crouch = Input.GetButton( "Crouch" );
if ( horizontal != 0 || jump )
{
controller2D.Move( horizontal , false , jump );
}
var interact = Input.GetButton( "Interact" );
if ( interact )
{
interactTimer += Time.deltaTime;
}
else
{
interactTimer = 0;
}
if ( interactTimer >= interactThreshold )
{
character.KillSelf();
interactTimer = 0;
}
var reload = Input.GetButton( "Reload" );
if ( reload )
{
reloadTimer += Time.deltaTime;
}
else
{
reloadTimer = 0;
}
if ( reloadTimer >= reloadThreshold )
{
character.Dissolve();
reloadTimer = 0;
}
}
}