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27 lines
880 B
C#
27 lines
880 B
C#
using UnityEngine;
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public static class GizmosExtended
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{
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public static void DrawCubeWithLocalSpace( Vector3 center , float size , Transform transform )
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{
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var s = new Vector3( size , size , -1 );
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Gizmos.matrix = Matrix4x4.TRS( transform.TransformPoint( Vector3.zero ) , transform.rotation , transform.lossyScale );
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Gizmos.DrawCube( Vector3.zero , Vector3.one + s );
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// var pUR = (Vector2) center + new Vector2( size.x , size.y );
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// var pUL = (Vector2) center + new Vector2( -size.x , size.y );
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// var pDR = (Vector2) center + new Vector2( size.x , -size.y );
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// var pDL = (Vector2) center + new Vector2( -size.x , -size.y );
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}
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}
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public static class Vector2Extension
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{
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public static Vector2 Rotate( this Vector2 v , float degrees )
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{
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return Quaternion.Euler( 0 , 0 , degrees ) * v;
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}
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}
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