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17 lines
327 B
C#
17 lines
327 B
C#
using UnityEngine;
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public class DissolveCollidersExceptPlayer : MonoBehaviour
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{
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private void OnTriggerEnter2D( Collider2D col )
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{
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if ( !col.TryGetComponent( out Character character ) )
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return;
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if ( character.isActivePlayer )
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return;
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character.DissolveSelf();
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}
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}
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