Files
GameDevGameJamV2/Assets/AssetStore/DissolveEmissionShader/DissolveSphere.cs
2022-05-21 16:42:57 +02:00

16 lines
341 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DissolveSphere : MonoBehaviour {
Material mat;
private void Start() {
mat = GetComponent<Renderer>().material;
}
private void Update() {
mat.SetFloat("_DissolveAmount", Mathf.Sin(Time.time) / 2 + 0.5f);
}
}