mirror of
https://github.com/OMGeeky/GameDevGameJamV2.git
synced 2025-12-27 06:29:18 +01:00
96 lines
2.2 KiB
C#
96 lines
2.2 KiB
C#
using System;
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using UnityEngine;
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[RequireComponent( typeof(CharacterController2D) , typeof(Character) )]
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public class InputToMovement : MonoBehaviour
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{
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private CharacterController2D controller2D;
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private Character character;
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private void OnEnable()
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{
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controller2D = GetComponent<CharacterController2D>();
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character = GetComponent<Character>();
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// interactTimer = 0;
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}
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// Update is called once per frame
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[SerializeField] private float interactTimer;
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[SerializeField] private float interactThreshold = 1;
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[SerializeField] private float reloadTimer;
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[SerializeField] private float reloadThreshold = 1;
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[SerializeField] private float attachTimer;
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[SerializeField] private float attachThreshold = 1;
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private void Update()
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{
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if ( !character.isActivePlayer )
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return;
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// if ( controller2D == null )
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// return;
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var horizontal = Input.GetAxis( "Horizontal" );
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var jump = Input.GetButton( "Jump" );
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// var crouch = Input.GetButton( "Crouch" );
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if ( horizontal != 0 || jump )
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{
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controller2D.Move( horizontal , jump );
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}
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var interact = Input.GetButton( "Interact" );
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if ( interact )
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{
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interactTimer += Time.deltaTime;
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}
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else
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{
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interactTimer = 0;
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}
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if ( interactTimer >= interactThreshold )
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{
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character.KillSelf();
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interactTimer = 0;
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}
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var reload = Input.GetButton( "Reload" );
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if ( reload )
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{
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reloadTimer += Time.deltaTime;
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}
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else
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{
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reloadTimer = 0;
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}
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if ( reloadTimer >= reloadThreshold )
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{
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character.Eat();
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reloadTimer = 0;
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}
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var attach = Input.GetButton( "Attach" );
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if ( attach )
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{
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attachTimer += Time.deltaTime;
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}
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else
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{
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attachTimer = 0;
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}
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if ( attachTimer >= attachThreshold )
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{
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character.Attach();
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attachTimer = 0;
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}
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Console.WriteLine();
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}
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}
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