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https://github.com/OMGeeky/ItemChecklist.git
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0.2.2 release, updated to tModLoader 0.10
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@@ -60,9 +60,9 @@ namespace ItemChecklist
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if (!Main.dedServ)
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{
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foundItems = new List<Item>();
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foundItem = new bool[Main.itemName.Length];
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findableItems = new bool[Main.itemName.Length];
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for (int i = 0; i < Main.itemName.Length; i++)
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foundItem = new bool[ItemLoader.ItemCount];
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findableItems = new bool[ItemLoader.ItemCount];
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for (int i = 0; i < ItemLoader.ItemCount; i++)
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{
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if (i > 0 && !ItemID.Sets.Deprecated[i] && i != ItemID.Count && ItemChecklistUI.vanillaIDsInSortOrder[i] != -1) // TODO, is this guaranteed?
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{
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@@ -71,7 +71,7 @@ namespace ItemChecklist
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}
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}
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announcePreference = true;
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announcePreference = false;
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sortModePreference = SortModes.TerrariaSort;
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showCompletedPreference = 0;
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}
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@@ -113,7 +113,7 @@ namespace ItemChecklist
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foreach (var item in foundItems)
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{
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if (item.name != "Unloaded Item")
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if (item.Name != "Unloaded Item")
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{
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foundItem[item.type] = true;
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totalItemsFound++;
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