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https://github.com/OMGeeky/ItemChecklist.git
synced 2025-12-27 06:29:25 +01:00
0.2.2 release, updated to tModLoader 0.10
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@@ -52,7 +52,8 @@ namespace ItemChecklist.UI
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checklistPanel.BackgroundColor = new Color(73, 94, 171);
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foundFilterButton = new UIHoverImageButton(Main.itemTexture[ItemID.Book], "Cycle Found Filter: ??");
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foundFilterButton.OnClick += ToggleFoundFilterButtonClicked;
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foundFilterButton.OnClick += (a, b) => ToggleFoundFilterButtonClicked(a, b, true);
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foundFilterButton.OnRightClick += (a, b) => ToggleFoundFilterButtonClicked(a, b, false);
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checklistPanel.Append(foundFilterButton);
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muteButton = new UIToggleHoverImageButton(Main.itemTexture[ItemID.Megaphone], ItemChecklist.instance.GetTexture("closeButton"), "Toggle Messages", announce);
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@@ -62,13 +63,15 @@ namespace ItemChecklist.UI
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checklistPanel.Append(muteButton);
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sortButton = new UIHoverImageButton(Main.itemTexture[ItemID.ToxicFlask], "Cycle Sort Method: ??");
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sortButton.OnClick += ToggleSortButtonClicked;
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sortButton.OnClick += (a, b) => ToggleSortButtonClicked(a, b, true);
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sortButton.OnRightClick += (a, b) => ToggleSortButtonClicked(a, b, false);
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sortButton.Left.Pixels = spacing * 4 + 28 * 2;
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sortButton.Top.Pixels = 4;
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checklistPanel.Append(sortButton);
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modFilterButton = new UIHoverImageButton(ItemChecklist.instance.GetTexture("filterMod"), "Cycle Mod Filter: ??");
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modFilterButton.OnClick += ToggleModFilterButtonClicked;
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modFilterButton.OnClick += (a, b) => ToggleModFilterButtonClicked(a, b, true);
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modFilterButton.OnRightClick += (a, b) => ToggleModFilterButtonClicked(a, b, false);
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modFilterButton.Left.Pixels = spacing * 6 + 28 * 3;
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modFilterButton.Top.Pixels = 4;
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checklistPanel.Append(modFilterButton);
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@@ -93,9 +96,9 @@ namespace ItemChecklist.UI
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Append(checklistPanel);
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// load time impact, do this on first show?
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itemSlots = new ItemSlot[Main.itemName.Length];
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Item[] itemSlotItems = new Item[Main.itemName.Length];
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for (int i = 0; i < Main.itemName.Length; i++)
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itemSlots = new ItemSlot[ItemLoader.ItemCount];
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Item[] itemSlotItems = new Item[ItemLoader.ItemCount];
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for (int i = 0; i < ItemLoader.ItemCount; i++)
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{
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itemSlots[i] = new ItemSlot(i);
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itemSlotItems[i] = itemSlots[i].item;
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@@ -107,15 +110,15 @@ namespace ItemChecklist.UI
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MethodInfo SortMethod = typeof(ItemSorting).GetMethod("Sort", BindingFlags.Static | BindingFlags.NonPublic);
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object[] parametersArray = new object[] { itemSlotItems, new int[0] };
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inventoryGlowHue.SetValue(null, new float[Main.itemName.Length]);
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inventoryGlowTime.SetValue(null, new int[Main.itemName.Length]);
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inventoryGlowHue.SetValue(null, new float[ItemLoader.ItemCount]);
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inventoryGlowTime.SetValue(null, new int[ItemLoader.ItemCount]);
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SortMethod.Invoke(null, parametersArray);
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inventoryGlowHue.SetValue(null, new float[58]);
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inventoryGlowTime.SetValue(null, new int[58]);
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int[] vanillaIDsInSortOrderTemp = itemSlotItems.Select((x) => x.type).ToArray();
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vanillaIDsInSortOrder = new int[Main.itemName.Length];
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for (int i = 0; i < Main.itemName.Length; i++)
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vanillaIDsInSortOrder = new int[ItemLoader.ItemCount];
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for (int i = 0; i < ItemLoader.ItemCount; i++)
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{
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vanillaIDsInSortOrder[i] = Array.FindIndex(vanillaIDsInSortOrderTemp, x => x == i);
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}
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@@ -126,10 +129,10 @@ namespace ItemChecklist.UI
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updateneeded = true;
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}
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private void ToggleFoundFilterButtonClicked(UIMouseEvent evt, UIElement listeningElement)
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private void ToggleFoundFilterButtonClicked(UIMouseEvent evt, UIElement listeningElement, bool left)
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{
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Main.PlaySound(SoundID.MenuTick);
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showCompleted = ++showCompleted % 3;
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showCompleted = (3 + showCompleted + (left ? 1 : -1)) % 3;
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foundFilterButton.hoverText = "Cycle Found Filter: " + foundFilterStrings[showCompleted];
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UpdateNeeded();
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}
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@@ -141,18 +144,18 @@ namespace ItemChecklist.UI
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muteButton.SetEnabled(announce);
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}
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private void ToggleSortButtonClicked(UIMouseEvent evt, UIElement listeningElement)
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private void ToggleSortButtonClicked(UIMouseEvent evt, UIElement listeningElement, bool left)
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{
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Main.PlaySound(SoundID.MenuTick);
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sortMode = sortMode.Next();
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sortMode = left ? sortMode.NextEnum() : sortMode.PreviousEnum();
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sortButton.hoverText = "Cycle Sort Method: " + sortMode.ToFriendlyString();
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UpdateNeeded();
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}
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private void ToggleModFilterButtonClicked(UIMouseEvent evt, UIElement listeningElement)
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private void ToggleModFilterButtonClicked(UIMouseEvent evt, UIElement listeningElement, bool left)
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{
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Main.PlaySound(SoundID.MenuTick);
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currentMod = (currentMod + 1) % modnames.Count;
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currentMod = (modnames.Count + currentMod + (left ? 1 : -1)) % modnames.Count;
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modFilterButton.hoverText = "Cycle Mod Filter: " + modnames[currentMod];
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UpdateNeeded();
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}
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@@ -185,7 +188,7 @@ namespace ItemChecklist.UI
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checklistGrid.Clear();
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var itemChecklistPlayer = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>(ItemChecklist.instance);
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var temp = new List<ItemSlot>();
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for (int i = 0; i < itemChecklistPlayer.findableItems.Length; i++)
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{
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if (itemChecklistPlayer.findableItems[i])
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@@ -196,24 +199,24 @@ namespace ItemChecklist.UI
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if (PassModFilter(itemSlots[i]))
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{
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ItemSlot box = itemSlots[i];
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checklistGrid._items.Add(box);
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checklistGrid._innerList.Append(box);
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temp.Add(box);
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}
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}
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}
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}
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checklistGrid.UpdateOrder();
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checklistGrid._innerList.Recalculate();
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checklistGrid.AddRange(temp);
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if (lastfoundID > 0)
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{
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checklistGrid.Recalculate();
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checklistGrid.Goto(delegate (UIElement element)
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if (showCompleted != 1) // Don't Goto when unfound is the display mode.
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{
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ItemSlot itemSlot = element as ItemSlot;
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return itemSlot != null && itemSlot.id == lastfoundID;
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}, true);
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checklistGrid.Goto(delegate (UIElement element)
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{
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ItemSlot itemSlot = element as ItemSlot;
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return itemSlot != null && itemSlot.id == lastfoundID;
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}, true);
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}
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lastfoundID = -1;
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}
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}
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@@ -277,15 +280,6 @@ namespace ItemChecklist.UI
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public static class Extensions
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{
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public static T Next<T>(this T src) where T : struct
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{
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if (!typeof(T).IsEnum) throw new ArgumentException(String.Format("Argumnent {0} is not an Enum", typeof(T).FullName));
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T[] Arr = (T[])Enum.GetValues(src.GetType());
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int j = Array.IndexOf<T>(Arr, src) + 1;
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return (Arr.Length == j) ? Arr[0] : Arr[j];
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}
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public static string ToFriendlyString(this SortModes sortmode)
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{
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switch (sortmode)
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