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https://github.com/OMGeeky/ItemChecklist.git
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Working 1.4 upgrade
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@@ -101,7 +101,7 @@ namespace ItemChecklist
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previousStorageAccess = storageAccess;
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if (!Main.playerInventory || storageAccess.X < 0 || storageAccess.Y < 0)
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return;
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ModTile modTile = TileLoader.GetTile(Main.tile[storageAccess.X, storageAccess.Y].type);
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ModTile modTile = TileLoader.GetTile(Main.tile[storageAccess.X, storageAccess.Y].TileType);
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if (modTile == null || !(modTile is StorageAccess))
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{
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return;
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@@ -115,7 +115,10 @@ namespace ItemChecklist
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// Will 1000 items crash the chat?
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foreach (var item in items)
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{
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ItemChecklist.instance.GetGlobalItem<ItemChecklistGlobalItem>().ItemReceived(item);
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foreach (ItemChecklistGlobalItem globalItem in ItemChecklist.instance.GetContent<ItemChecklistGlobalItem>())
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{
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globalItem.ItemReceived(item);
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}
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}
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}
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}
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