diff --git a/ItemChecklistUI.cs b/ItemChecklistUI.cs index 9d4e106..c232379 100644 --- a/ItemChecklistUI.cs +++ b/ItemChecklistUI.cs @@ -324,11 +324,11 @@ namespace ItemChecklist if (buttonsHaveDummyTextures) { Texture2D foundFilterTexture = Utilities.ResizeImage(ItemChecklist.instance.Assets.Request("Images/filterFound"), 32, 32); - Texture2D muteButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Megaphone].Value, 32, 32); + Texture2D muteButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Megaphone], 32, 32); //Texture2D sortButtonTexture = Utilities.ResizeImage(Main.itemTexture[ItemID.ToxicFlask], 32, 32); Texture2D modFilterButtonTexture = Utilities.ResizeImage(ItemChecklist.instance.Assets.Request("Images/filterMod"), 32, 32); - Texture2D collectChestItemsButtonTexture = Utilities.ResizeImage(TextureAssets.Cursors[8].Value, 32, 32); - Texture2D showBadgeButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Book].Value, 32, 32); // Main.extraTexture[58] + Texture2D collectChestItemsButtonTexture = Utilities.ResizeImage(TextureAssets.Cursors[8], 32, 32); + Texture2D showBadgeButtonTexture = Utilities.ResizeImage(TextureAssets.Item[ItemID.Book], 32, 32); // Main.extraTexture[58] foundFilterButton.SetImage(foundFilterTexture); muteButton.SetImage(muteButtonTexture);