using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.Audio; using Terraria.ID; using Terraria.UI; namespace ItemChecklist.UIElements { public class UIToggleHoverImageButton : UIImageButton { //private Texture2D _texture; private Texture2D overlay; private float _visibilityActive = 1f; private float _visibilityInactive = 0.4f; bool enabled; internal string hoverText; public UIToggleHoverImageButton(Texture2D texture, Texture2D overlay, string hoverText, bool enabled = false) : base(texture) { this._texture = texture; this.overlay = overlay; this.Width.Set((float)this._texture.Width, 0f); this.Height.Set((float)this._texture.Height, 0f); this.hoverText = hoverText; this.enabled = enabled; } public void SetEnabled(bool enabled) { this.enabled = enabled; } protected override void DrawSelf(SpriteBatch spriteBatch) { CalculatedStyle dimensions = base.GetDimensions(); spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (base.IsMouseHovering ? this._visibilityActive : this._visibilityInactive)); if (!enabled) { // 32x32, overlay is 24x24. spriteBatch.Draw(this.overlay, dimensions.Position() + new Vector2(4), Color.White * (base.IsMouseHovering ? this._visibilityActive : this._visibilityInactive)); } if (IsMouseHovering) { ItemChecklistUI.hoverText = hoverText; } } public override void MouseOver(UIMouseEvent evt) { base.MouseOver(evt); SoundEngine.PlaySound(SoundID.MenuTick); } } public class UIImageButton : UIElement { protected Texture2D _texture; private float _visibilityActive = 1f; private float _visibilityInactive = 0.4f; public UIImageButton(Texture2D texture) { this._texture = texture; this.Width.Set((float)this._texture.Width, 0f); this.Height.Set((float)this._texture.Height, 0f); } public void SetImage(Texture2D texture) { this._texture = texture; this.Width.Set((float)this._texture.Width, 0f); this.Height.Set((float)this._texture.Height, 0f); } protected override void DrawSelf(SpriteBatch spriteBatch) { CalculatedStyle dimensions = base.GetDimensions(); spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (base.IsMouseHovering ? this._visibilityActive : this._visibilityInactive)); } public override void MouseOver(UIMouseEvent evt) { base.MouseOver(evt); SoundEngine.PlaySound(SoundID.MenuTick); } public void SetVisibility(float whenActive, float whenInactive) { this._visibilityActive = MathHelper.Clamp(whenActive, 0f, 1f); this._visibilityInactive = MathHelper.Clamp(whenInactive, 0f, 1f); } } }