using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.UI; namespace ItemChecklist.UIElements { class UISilentImageButton : UIElement { private Texture2D _texture; private float _visibilityActive = 1f; private float _visibilityHovered = .9f; private float _visibilityInactive = 0.8f; // or color? same thing? public bool selected; internal string hoverText; public UISilentImageButton(Texture2D texture, string hoverText) { this._texture = texture; this.Width.Set((float)this._texture.Width, 0f); this.Height.Set((float)this._texture.Height, 0f); this.hoverText = hoverText; } public void SetImage(Texture2D texture) { this._texture = texture; this.Width.Set((float)this._texture.Width, 0f); this.Height.Set((float)this._texture.Height, 0f); } protected override void DrawSelf(SpriteBatch spriteBatch) { if (selected) { var r = GetDimensions().ToRectangle(); r.Inflate(0,0); //spriteBatch.Draw(UIElements.UIRecipeSlot.selectedBackgroundTexture, r, Color.White); spriteBatch.Draw( Main.inventoryBack14Texture, r, Color.White); } CalculatedStyle dimensions = base.GetDimensions(); spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (selected ? _visibilityActive : ( IsMouseHovering ? _visibilityHovered : this._visibilityInactive))); if (IsMouseHovering) { Main.hoverItemName = hoverText; } } public override void MouseOver(UIMouseEvent evt) { base.MouseOver(evt); //Main.PlaySound(12, -1, -1, 1, 1f, 0f); } //public void SetVisibility(float whenActive, float whenInactive) //{ // this._visibilityActive = MathHelper.Clamp(whenActive, 0f, 1f); // this._visibilityInactive = MathHelper.Clamp(whenInactive, 0f, 1f); //} } }