Files
ItemChecklist/UIElements/UISilentImageButton.cs
2022-08-02 05:51:10 +01:00

83 lines
2.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Graphics;
using Terraria;
using Terraria.GameContent;
using Terraria.UI;
using Terraria.UI.Chat;
namespace ItemChecklist.UIElements
{
// A bit confusing, don't use.
class UIBadgedSilentImageButton : UISilentImageButton
{
internal bool drawX = false;
public UIBadgedSilentImageButton(Texture2D texture, string hoverText) : base(texture, hoverText) {
}
protected override void DrawSelf(SpriteBatch spriteBatch) {
base.DrawSelf(spriteBatch);
if (drawX) {
CalculatedStyle dimensions = base.GetDimensions();
//ChatManager.DrawColorCodedStringWithShadow(spriteBatch, Main.fontItemStack, "X", dimensions.Position() + new Vector2(14f, 10f), Color.LightSalmon, 0f, Vector2.Zero, new Vector2(0.7f));
var r = dimensions.ToRectangle();
r.Inflate(-2, -2);
spriteBatch.Draw(TextureAssets.Cd.Value, r, null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 0);
}
}
}
class UISilentImageButton : UIElement
{
private Texture2D _texture;
private float _visibilityActive = 1f;
private float _visibilityHovered = .9f;
private float _visibilityInactive = 0.8f; // or color? same thing?
public bool selected;
internal string hoverText;
public UISilentImageButton(Texture2D texture, string hoverText) {
this._texture = texture;
this.Width.Set((float)this._texture.Width, 0f);
this.Height.Set((float)this._texture.Height, 0f);
this.hoverText = hoverText;
base.Recalculate();
}
public void SetImage(Texture2D texture) {
this._texture = texture;
this.Width.Set((float)this._texture.Width, 0f);
this.Height.Set((float)this._texture.Height, 0f);
base.Recalculate();
}
protected override void DrawSelf(SpriteBatch spriteBatch) {
if (selected) {
var r = GetDimensions().ToRectangle();
r.Inflate(0, 0);
//spriteBatch.Draw(UIElements.UIRecipeSlot.selectedBackgroundTexture, r, Color.White);
spriteBatch.Draw(TextureAssets.InventoryBack14.Value, r, Color.White);
}
CalculatedStyle dimensions = base.GetDimensions();
spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (selected ? _visibilityActive : (IsMouseHovering ? _visibilityHovered : this._visibilityInactive)));
if (IsMouseHovering) {
Main.hoverItemName = hoverText;
}
}
public override void MouseOver(UIMouseEvent evt) {
base.MouseOver(evt);
//Main.PlaySound(12, -1, -1, 1, 1f, 0f);
}
//public void SetVisibility(float whenActive, float whenInactive)
//{
// this._visibilityActive = MathHelper.Clamp(whenActive, 0f, 1f);
// this._visibilityInactive = MathHelper.Clamp(whenInactive, 0f, 1f);
//}
}
}