mirror of
https://github.com/OMGeeky/ItemChecklist.git
synced 2025-12-27 06:29:25 +01:00
83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Graphics;
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using Terraria;
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using Terraria.GameContent;
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using Terraria.UI;
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using Terraria.UI.Chat;
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namespace ItemChecklist.UIElements
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{
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// A bit confusing, don't use.
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class UIBadgedSilentImageButton : UISilentImageButton
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{
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internal bool drawX = false;
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public UIBadgedSilentImageButton(Texture2D texture, string hoverText) : base(texture, hoverText) {
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}
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protected override void DrawSelf(SpriteBatch spriteBatch) {
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base.DrawSelf(spriteBatch);
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if (drawX) {
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CalculatedStyle dimensions = base.GetDimensions();
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//ChatManager.DrawColorCodedStringWithShadow(spriteBatch, Main.fontItemStack, "X", dimensions.Position() + new Vector2(14f, 10f), Color.LightSalmon, 0f, Vector2.Zero, new Vector2(0.7f));
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var r = dimensions.ToRectangle();
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r.Inflate(-2, -2);
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spriteBatch.Draw(TextureAssets.Cd.Value, r, null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 0);
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}
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}
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}
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class UISilentImageButton : UIElement
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{
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private Texture2D _texture;
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private float _visibilityActive = 1f;
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private float _visibilityHovered = .9f;
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private float _visibilityInactive = 0.8f; // or color? same thing?
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public bool selected;
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internal string hoverText;
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public UISilentImageButton(Texture2D texture, string hoverText) {
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this._texture = texture;
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this.Width.Set((float)this._texture.Width, 0f);
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this.Height.Set((float)this._texture.Height, 0f);
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this.hoverText = hoverText;
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base.Recalculate();
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}
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public void SetImage(Texture2D texture) {
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this._texture = texture;
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this.Width.Set((float)this._texture.Width, 0f);
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this.Height.Set((float)this._texture.Height, 0f);
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base.Recalculate();
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}
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protected override void DrawSelf(SpriteBatch spriteBatch) {
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if (selected) {
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var r = GetDimensions().ToRectangle();
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r.Inflate(0, 0);
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//spriteBatch.Draw(UIElements.UIRecipeSlot.selectedBackgroundTexture, r, Color.White);
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spriteBatch.Draw(TextureAssets.InventoryBack14.Value, r, Color.White);
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}
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CalculatedStyle dimensions = base.GetDimensions();
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spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (selected ? _visibilityActive : (IsMouseHovering ? _visibilityHovered : this._visibilityInactive)));
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if (IsMouseHovering) {
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Main.hoverItemName = hoverText;
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}
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}
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public override void MouseOver(UIMouseEvent evt) {
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base.MouseOver(evt);
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//Main.PlaySound(12, -1, -1, 1, 1f, 0f);
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}
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//public void SetVisibility(float whenActive, float whenInactive)
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//{
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// this._visibilityActive = MathHelper.Clamp(whenActive, 0f, 1f);
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// this._visibilityInactive = MathHelper.Clamp(whenInactive, 0f, 1f);
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//}
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}
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} |