Files
ItemChecklist/ItemChecklistUI.cs
2017-06-13 00:17:36 -06:00

302 lines
9.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.GameContent.UI.Elements;
using Terraria.UI;
using Terraria.ID;
using System;
using System.Reflection;
using System.Linq;
using Terraria.ModLoader;
using System.Collections.Generic;
namespace ItemChecklist.UI
{
class ItemChecklistUI : UIState
{
public UIHoverImageButton foundFilterButton;
public UIToggleHoverImageButton muteButton;
public UIHoverImageButton sortButton;
public UIHoverImageButton modFilterButton;
public UIPanel checklistPanel;
public UIGrid checklistGrid;
public static SortModes sortMode = SortModes.TerrariaSort;
float spacing = 8f;
public static bool visible = false;
public static int showCompleted = 0; // 0: both, 1: unfound, 2: found
public static bool announce = true;
public static string hoverText = "";
ItemSlot[] itemSlots;
internal static int[] vanillaIDsInSortOrder;
internal List<string> modnames;
internal int currentMod = 0;
public string[] foundFilterStrings = { "All", "Unfound", "Found" };
public override void OnInitialize()
{
// Is initialize called? (Yes it is called on reload) I want to reset nicely with new character or new loaded mods: visible = false;
announce = false; // overwritten by modplayer
checklistPanel = new UIPanel();
checklistPanel.SetPadding(10);
checklistPanel.Left.Pixels = 0;
checklistPanel.HAlign = 1f;
checklistPanel.Top.Set(50f, 0f);
checklistPanel.Width.Set(250f, 0f);
checklistPanel.Height.Set(-100, 1f);
checklistPanel.BackgroundColor = new Color(73, 94, 171);
foundFilterButton = new UIHoverImageButton(Main.itemTexture[ItemID.Book], "Cycle Found Filter: ??");
foundFilterButton.OnClick += (a, b) => ToggleFoundFilterButtonClicked(a, b, true);
foundFilterButton.OnRightClick += (a, b) => ToggleFoundFilterButtonClicked(a, b, false);
checklistPanel.Append(foundFilterButton);
muteButton = new UIToggleHoverImageButton(Main.itemTexture[ItemID.Megaphone], ItemChecklist.instance.GetTexture("closeButton"), "Toggle Messages", announce);
muteButton.OnClick += ToggleMuteButtonClicked;
muteButton.Left.Pixels = spacing * 2 + 28;
muteButton.Top.Pixels = 4;
checklistPanel.Append(muteButton);
sortButton = new UIHoverImageButton(Main.itemTexture[ItemID.ToxicFlask], "Cycle Sort Method: ??");
sortButton.OnClick += (a, b) => ToggleSortButtonClicked(a, b, true);
sortButton.OnRightClick += (a, b) => ToggleSortButtonClicked(a, b, false);
sortButton.Left.Pixels = spacing * 4 + 28 * 2;
sortButton.Top.Pixels = 4;
checklistPanel.Append(sortButton);
modFilterButton = new UIHoverImageButton(ItemChecklist.instance.GetTexture("filterMod"), "Cycle Mod Filter: ??");
modFilterButton.OnClick += (a, b) => ToggleModFilterButtonClicked(a, b, true);
modFilterButton.OnRightClick += (a, b) => ToggleModFilterButtonClicked(a, b, false);
modFilterButton.Left.Pixels = spacing * 6 + 28 * 3;
modFilterButton.Top.Pixels = 4;
checklistPanel.Append(modFilterButton);
checklistGrid = new UIGrid(5);
checklistGrid.Top.Pixels = 32f + spacing;
checklistGrid.Width.Set(-25f, 1f);
checklistGrid.Height.Set(-32f, 1f);
checklistGrid.ListPadding = 12f;
checklistPanel.Append(checklistGrid);
FixedUIScrollbar checklistListScrollbar = new FixedUIScrollbar();
checklistListScrollbar.SetView(100f, 1000f);
checklistListScrollbar.Top.Pixels = 32f + spacing;
checklistListScrollbar.Height.Set(-32f - spacing, 1f);
checklistListScrollbar.HAlign = 1f;
checklistPanel.Append(checklistListScrollbar);
checklistGrid.SetScrollbar(checklistListScrollbar);
// Checklistlist populated when the panel is shown: UpdateCheckboxes()
Append(checklistPanel);
// load time impact, do this on first show?
itemSlots = new ItemSlot[ItemLoader.ItemCount];
Item[] itemSlotItems = new Item[ItemLoader.ItemCount];
for (int i = 0; i < ItemLoader.ItemCount; i++)
{
itemSlots[i] = new ItemSlot(i);
itemSlotItems[i] = itemSlots[i].item;
}
FieldInfo inventoryGlowHue = typeof(Terraria.UI.ItemSlot).GetField("inventoryGlowHue", BindingFlags.Static | BindingFlags.NonPublic);
FieldInfo inventoryGlowTime = typeof(Terraria.UI.ItemSlot).GetField("inventoryGlowTime", BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo SortMethod = typeof(ItemSorting).GetMethod("Sort", BindingFlags.Static | BindingFlags.NonPublic);
object[] parametersArray = new object[] { itemSlotItems, new int[0] };
inventoryGlowHue.SetValue(null, new float[ItemLoader.ItemCount]);
inventoryGlowTime.SetValue(null, new int[ItemLoader.ItemCount]);
SortMethod.Invoke(null, parametersArray);
inventoryGlowHue.SetValue(null, new float[58]);
inventoryGlowTime.SetValue(null, new int[58]);
int[] vanillaIDsInSortOrderTemp = itemSlotItems.Select((x) => x.type).ToArray();
vanillaIDsInSortOrder = new int[ItemLoader.ItemCount];
for (int i = 0; i < ItemLoader.ItemCount; i++)
{
vanillaIDsInSortOrder[i] = Array.FindIndex(vanillaIDsInSortOrderTemp, x => x == i);
}
modnames = new List<string>() { "All", "Vanilla"};
modnames.AddRange(ModLoader.GetLoadedMods()/*.Where(x => x != "ModLoader")*/);
updateneeded = true;
}
private void ToggleFoundFilterButtonClicked(UIMouseEvent evt, UIElement listeningElement, bool left)
{
Main.PlaySound(SoundID.MenuTick);
showCompleted = (3 + showCompleted + (left ? 1 : -1)) % 3;
foundFilterButton.hoverText = "Cycle Found Filter: " + foundFilterStrings[showCompleted];
UpdateNeeded();
}
private void ToggleMuteButtonClicked(UIMouseEvent evt, UIElement listeningElement)
{
announce = !announce;
Main.PlaySound(announce ? SoundID.MenuOpen : SoundID.MenuClose);
muteButton.SetEnabled(announce);
}
private void ToggleSortButtonClicked(UIMouseEvent evt, UIElement listeningElement, bool left)
{
Main.PlaySound(SoundID.MenuTick);
sortMode = left ? sortMode.NextEnum() : sortMode.PreviousEnum();
sortButton.hoverText = "Cycle Sort Method: " + sortMode.ToFriendlyString();
UpdateNeeded();
}
private void ToggleModFilterButtonClicked(UIMouseEvent evt, UIElement listeningElement, bool left)
{
Main.PlaySound(SoundID.MenuTick);
currentMod = (modnames.Count + currentMod + (left ? 1 : -1)) % modnames.Count;
modFilterButton.hoverText = "Cycle Mod Filter: " + modnames[currentMod];
UpdateNeeded();
}
internal void RefreshPreferences()
{
foundFilterButton.hoverText = "Cycle Found Filter: " + foundFilterStrings[showCompleted];
sortButton.hoverText = "Cycle Sort Method: " + sortMode.ToFriendlyString();
modFilterButton.hoverText = "Cycle Mod Filter: " + modnames[currentMod];
muteButton.SetEnabled(announce);
UpdateNeeded();
}
private bool updateneeded;
private int lastfoundID = -1;
internal void UpdateNeeded(int lastfoundID = -1)
{
updateneeded = true;
if (lastfoundID > 0)
{
this.lastfoundID = lastfoundID;
}
}
// todo, items on load.
internal void UpdateCheckboxes()
{
if (!updateneeded) { return; }
updateneeded = false;
checklistGrid.Clear();
var itemChecklistPlayer = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>(ItemChecklist.instance);
var temp = new List<ItemSlot>();
for (int i = 0; i < itemChecklistPlayer.findableItems.Length; i++)
{
if (itemChecklistPlayer.findableItems[i])
{
// filters here
if ((showCompleted != 1 && itemChecklistPlayer.foundItem[i]) || (showCompleted != 2 && !itemChecklistPlayer.foundItem[i]))
{
if (PassModFilter(itemSlots[i]))
{
ItemSlot box = itemSlots[i];
temp.Add(box);
}
}
}
}
checklistGrid.AddRange(temp);
if (lastfoundID > 0)
{
checklistGrid.Recalculate();
if (showCompleted != 1) // Don't Goto when unfound is the display mode.
{
checklistGrid.Goto(delegate (UIElement element)
{
ItemSlot itemSlot = element as ItemSlot;
return itemSlot != null && itemSlot.id == lastfoundID;
}, true);
}
lastfoundID = -1;
}
}
private bool PassModFilter(ItemSlot itemSlot)
{
if(currentMod == 0)
{
return true;
}
else if (currentMod == 1 && itemSlot.item.modItem == null)
{
return true;
}
else if (itemSlot.item.modItem != null && itemSlot.item.modItem.mod.Name == modnames[currentMod])
{
return true;
}
return false;
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
UpdateCheckboxes();
ItemChecklistUI.hoverText = "";
Vector2 MousePosition = new Vector2((float)Main.mouseX, (float)Main.mouseY);
if (checklistPanel.ContainsPoint(MousePosition))
{
Main.player[Main.myPlayer].mouseInterface = true;
}
}
}
public enum SortModes
{
ID,
Value,
AZ,
Rare,
TerrariaSort,
}
public class FixedUIScrollbar : UIScrollbar
{
protected override void DrawSelf(SpriteBatch spriteBatch)
{
UserInterface temp = UserInterface.ActiveInstance;
UserInterface.ActiveInstance = ItemChecklist.ItemChecklistInterface;
base.DrawSelf(spriteBatch);
UserInterface.ActiveInstance = temp;
}
public override void MouseDown(UIMouseEvent evt)
{
UserInterface temp = UserInterface.ActiveInstance;
UserInterface.ActiveInstance = ItemChecklist.ItemChecklistInterface;
base.MouseDown(evt);
UserInterface.ActiveInstance = temp;
}
}
public static class Extensions
{
public static string ToFriendlyString(this SortModes sortmode)
{
switch (sortmode)
{
case SortModes.AZ:
return "Alphabetically";
case SortModes.ID:
return "ID";
case SortModes.Value:
return "Value";
case SortModes.Rare:
return "Rarity";
case SortModes.TerrariaSort:
return "Terraria Sort";
}
return "Unknown Sort";
}
}
}