Files
ItemChecklist/UIElements/UISilentImageButton.cs
2018-08-07 07:06:01 -06:00

64 lines
1.8 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.UI;
namespace ItemChecklist.UIElements
{
class UISilentImageButton : UIElement
{
private Texture2D _texture;
private float _visibilityActive = 1f;
private float _visibilityHovered = .9f;
private float _visibilityInactive = 0.8f; // or color? same thing?
public bool selected;
internal string hoverText;
public UISilentImageButton(Texture2D texture, string hoverText)
{
this._texture = texture;
this.Width.Set((float)this._texture.Width, 0f);
this.Height.Set((float)this._texture.Height, 0f);
this.hoverText = hoverText;
}
public void SetImage(Texture2D texture)
{
this._texture = texture;
this.Width.Set((float)this._texture.Width, 0f);
this.Height.Set((float)this._texture.Height, 0f);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
if (selected)
{
var r = GetDimensions().ToRectangle();
r.Inflate(0,0);
//spriteBatch.Draw(UIElements.UIRecipeSlot.selectedBackgroundTexture, r, Color.White);
spriteBatch.Draw( Main.inventoryBack14Texture, r, Color.White);
}
CalculatedStyle dimensions = base.GetDimensions();
spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (selected ? _visibilityActive : ( IsMouseHovering ? _visibilityHovered : this._visibilityInactive)));
if (IsMouseHovering)
{
Main.hoverItemName = hoverText;
}
}
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
//Main.PlaySound(12, -1, -1, 1, 1f, 0f);
}
//public void SetVisibility(float whenActive, float whenInactive)
//{
// this._visibilityActive = MathHelper.Clamp(whenActive, 0f, 1f);
// this._visibilityInactive = MathHelper.Clamp(whenInactive, 0f, 1f);
//}
}
}