diff --git a/ExampleGenerator/Unity/Ui/UIBackingClassGenerator.cs b/ExampleGenerator/Unity/Ui/UIBackingClassGenerator.cs index c8f0db2..dfadd9c 100644 --- a/ExampleGenerator/Unity/Ui/UIBackingClassGenerator.cs +++ b/ExampleGenerator/Unity/Ui/UIBackingClassGenerator.cs @@ -108,13 +108,8 @@ internal class {Helpers.UiElementAttribute} : Attribute return null; List elementFields = fieldsList.Where( f => GetUiElementAttributeData( f , uiElementAttributeSymbol ) != null ).ToList(); - - foreach ( var VARIABLE in elementFields ) - { - // - } - - var uxmlTraitFields = fieldsList.Where( f => GetUxmlTraitAttributeData( f , uxmlTraitAttributeSymbol ) != null ).ToList(); + List uxmlTraitFields = fieldsList.Where( f => GetUxmlTraitAttributeData( f , uxmlTraitAttributeSymbol ) != null ).ToList(); + var source = new StringBuilder( $@"// using UnityEngine.UIElements; @@ -146,7 +141,7 @@ public partial class {classSymbol.Name} foreach ( ISymbol fieldSymbol in uxmlTraitFields ) { - source.AppendLine( GetAttributeInitialization( fieldSymbol , uxmlTraitAttributeSymbol ) ); + source.AppendLine( GetAttributeInitialization( fieldSymbol ) ); } source.Append( $@" }} @@ -333,7 +328,7 @@ public partial class {classSymbol.Name} private static string GetQualifyingTypeName( ITypeSymbol type ) { return type.ToDisplayString( SymbolDisplayFormat.FullyQualifiedFormat ); } - private string GetAttributeInitialization( ISymbol symbol , ISymbol attributeSymbol ) + private string GetAttributeInitialization( ISymbol symbol ) { // self.PlayerHealth = m_PlayerHealth.GetValueFromBag( bag , cc ); return $" self.{symbol.Name} = {GetAttributeDescriptionName( symbol.Name )}.GetValueFromBag( bag , cc );";