finally fix compiler errors

This commit is contained in:
OMGeeky
2024-06-22 01:22:43 +02:00
parent 8f38308c10
commit 4f5561dfc1
2 changed files with 16 additions and 15 deletions

View File

@@ -83,10 +83,10 @@ internal class {Helpers.UiElementAttribute} : Attribute
, SymbolEqualityComparer.Default ) )
{
var classSymbol = group.Key;
// if (! Helpers.IsDerivedFrom( classSymbol , "AtVisualElement" ) )
// {
// continue;
// }
if (classSymbol is null || ! Helpers.IsDerivedFrom( classSymbol , "AtVisualElement" ) )
{
continue;
}
var classSource = ProcessClassUiElement( classSymbol , group , uiElementAttributeSymbol );
if ( classSource == null )
continue;
@@ -95,14 +95,10 @@ internal class {Helpers.UiElementAttribute} : Attribute
}
foreach ( var classSymbol in receiver.Classes )
{
if ( classSymbol is null )
if (classSymbol is null || ! Helpers.IsDerivedFrom( classSymbol , "AtVisualElement" ) )
{
continue;
}
// if (! Helpers.IsDerivedFrom( classSymbol , "AtVisualElement" ) )
// {
// continue;
// }
var classSource = ProcessClassUiComponent( classSymbol , atUiComponentAttributeSymbol );
if ( classSource == null )
continue;
@@ -167,7 +163,7 @@ internal class {Helpers.UiElementAttribute} : Attribute
using UnityEngine.UIElements;
namespace {classSymbol.ContainingNamespace}
{{
public partial class {classSymbol.Name} : AtVisualElement
public partial class {classSymbol.Name}
{{");
}
private static void AppendClassFrameEnd( StringBuilder source )