[
    {
        "id":"ratdom_mikhail",
        "name":"More rats!",
        "showInLog":1,
        "stages":[
            {
                "progress":10,
                "logText":"A huge rat called Gruiik told you that they drove all the people out of this village."
            },
            {
                "progress":20,
                "logText":"Some two-legs were running around in the garden again. You should kill them."
            },
            {
                "progress":30,
                "logText":"You killed Mara."
            },
            {
                "progress":32,
                "logText":"You killed Tharal."
            },
            {
                "progress":52,
                "logText":"You told Gruiik that you killed Mara and Tharal.",
                "rewardExperience":500
            },
            {
                "progress":54,
                "logText":"You lied to Gruiik that you killed Mara and Tharal.",
                "rewardExperience":500
            },
            {
                "progress":70,
                "logText":"Gruiik was hungry and asked to bring him bread."
            },
            {
                "progress":72,
                "logText":"You found a bread in a bag hanging at the door of the Crossglen town hall."
            },
            {
                "progress":74,
                "logText":"You gave a bread to Gruiik.",
                "rewardExperience":200
            },
            {
                "progress":90,
                "logText":"The huge rat ignores you after he has the bread.",
                "finishesQuest":1
            }
        ]
    },
    {
        "id":"ratdom_quest",
        "name":"Yellow is it",
        "showInLog":1,
        "stages":[
            {
                "progress":10,
                "logText":"You woke up when you felt that something had bitten your your toe. Apparently you had a nightmare - there were rats everywhere! Anyway, you were not even slightly recovered."
            },
            {
                "progress":30,
                "logText":"An ancient meditating man rewarded you with a rat skull for a wise discussion."
            },
            {
                "progress":31,
                "logText":"You took a leg bone of a rat from a gold hunter."
            },
            {
                "progress":32,
                "logText":"You stole a leg bone of a rat from the instrument maker."
            },
            {
                "progress":33,
                "logText":"In the center of a labyrinth you found a leg bone of a rat."
            },
            {
                "progress":34,
                "logText":"You took a leg bone of a rat from the dancing but vengeful and unforgiving skeletons."
            },
            {
                "progress":35,
                "logText":"You found the tail bones of a dead rat on a platform in a lake."
            },
            {
                "progress":36,
                "logText":"In a library you found the back bone of a big rat."
            },
            {
                "progress":37,
                "logText":"You got some rib bones of a rat from the skeleton leader."
            },
            {
                "progress":50,
                "logText":"A small, naughty rat called Clevred claimed that he could help you get out of here. In return, he required you to help to find a yellow, round artifact."
            },
            {
                "progress":52,
                "logText":"I should look around in the rat cave. Clevred probably meant the Crossglen's supply cave."
            },
            {
                "progress":60,
                "logText":"In the depth of the supply cave you found a new statue, that resembles to your brother Andor."
            },
            {
                "progress":70,
                "logText":"The rats had erected the statue in honor of Andor for never killing rats. You should begin your search behind this statue."
            },
            {
                "progress":80,
                "logText":"You would need a pickaxe to tear down the statue."
            },
            {
                "progress":82,
                "logText":"Audir, the smith of Crossglen, sold you an old, sturdy pickaxe."
            },
            {
                "progress":90,
                "logText":"You tore down the statue of Andor. Behind it in the wall you found a hole in the shape of a bone."
            },
            {
                "progress":100,
                "logText":"You put a bone into the hole, and the wall crumbled to dust.",
                "rewardExperience":200
            },
            {
                "progress":110,
                "logText":"A torch could help you to see in the dark. Unfortunately, the torch is so heavy, that you have to lift it with both hands."
            },
            {
                "progress":120,
                "logText":"You found a platform from which you have a good view over Crossglen. Andor seemed to have been here many times."
            },
            {
                "progress":130,
                "logText":"You found Andor's hideout.",
                "rewardExperience":200
            },
            {
                "progress":200,
                "logText":"You found an exit from the caves to the surface. Cold icy wind was swirling up here on the Black Water mountain top. \nAstonishingly you are not alone here - Whootibarfag, a very old hermit seemed to have been waiting for you.",
                "rewardExperience":500
            },
            {
                "progress":210,
                "logText":"Whootibarfag was delighted with my help in rescuing Rat King Rah's skeleton. As a thank you, he let me in on the secret of the rat escape. This increased my ability to flee."
            },
            {
                "progress":310,
                "logText":"Wart, the warden to the halls of memory told me, that the access would be closed, until the rat memorial is restored. I should seek the bones of King Rah's skeleton."
            },
            {
                "progress":320,
                "logText":"Wart told you that he needed the head, the ribs and the back bone, 4 legs and the tail."
            },
            {
                "progress":321,
                "logText":"Wart said that you just have to find the skull."
            },
            {
                "progress":322,
                "logText":"Wart said that you just have to find the back bone."
            },
            {
                "progress":323,
                "logText":"Wart said that just have to find the rib bones."
            },
            {
                "progress":324,
                "logText":"Wart said that you just have to find the tail."
            },
            {
                "progress":325,
                "logText":"Wart said that you just have to find the fourth leg."
            },
            {
                "progress":380,
                "logText":"You donated King Rah's sword to the memory hall.",
                "rewardExperience":5000
            },
            {
                "progress":381,
                "logText":"You sold King Rah's sword to the memory hall."
            },
            {
                "progress":390,
                "logText":"Wart was glad to have his rat memorial restored. He granted access to the memory hall now.",
                "rewardExperience":1000
            },
            {
                "progress":392,
                "logText":"Wart told you that Fraedro was captured."
            },
            {
                "progress":395,
                "logText":"Wart allowed you to go deeper into the cave and have a word with Fraedro."
            },
            {
                "progress":398,
                "logText":"You believed in Fraedro's innocence and released him."
            },
            {
                "progress":399,
                "logText":"You attacked Fraedro to avenge the theft of King Rah."
            },
            {
                "progress":400,
                "logText":"You tried Fraedro's tiny golden key in a hole of the cavewall near to his prison. Immediatly the wall gave way to another passage."
            },
            {
                "progress":900,
                "logText":"You finally found the yellow artifact: It was a big round and smelly cheese! Golden yellow and so large that it would provide almost unlimited food. Clevred was overjoyed!"
            },
            {
                "progress":940,
                "logText":"You told Clevred you couldn't help him further with the search. He then left you to search on his own.",
                "finishesQuest":1
            },
            {
                "progress":942,
                "logText":"Although you had told Clevred you couldn't help him further with the search and he then left you, you meet him in the caves again. You have decided to start the search again."
            },
            {
                "progress":948,
                "logText":"The big yellow cheese now weighs heavily in your bag. Small consolation for the loss of a friend, though.",
                "rewardExperience":20000,
                "finishesQuest":1
            },
            {
                "progress":950,
                "logText":"You fought your way through the roundlings. But Clevred was seriously wounded in the fight. He was just able to give you his beloved artifact. \nWith a last breath he thanked you for your company and died in your arms.",
                "rewardExperience":1000
            },
            {
                "progress":960,
                "logText":"You persuaded Clevred to leave the artifact behind. Clevred obeyed disappointedly, but he left you on the spot.",
                "rewardExperience":10
            },
            {
                "progress":999,
                "logText":"You fell asleep just in front of your bed. After long hours of deep and dreamless sleep you woke up - all the rats were gone! Was it only a dream?",
                "rewardExperience":20000,
                "finishesQuest":1
            }
        ]
    },
    {
        "id":"ratdom_skeleton",
        "name":"Skeleton brothers",
        "showInLog":1,
        "stages":[
            {
                "progress":41,
                "logText":"Roskelt, the leader of a gang of skeletons, claimed to be king of the caves. He demanded that you would seek out his brother and bring him a message: if he came and surrendered, then he would have the grace of a quick, almost painless death."
            },
            {
                "progress":42,
                "logText":"Bloskelt, the leader of a gang of skeletons, claimed to be king of the caves. He demanded that you would seek out his brother and bring him a message: if he came and surrendered, then he would have the grace of a quick, almost painless death."
            },
            {
                "progress":51,
                "logText":"Bloskelt, a leader of another gang of skeletons, also claimed to be king of the caves. You delivered Roskelt's message, but earned nothing but laughter."
            },
            {
                "progress":52,
                "logText":"Roskelt, a leader of another gang of skeletons, also claimed to be king of the caves. You delivered Bloskelt's message, but earned nothing but laughter."
            },
            {
                "progress":61,
                "logText":"Roskelt asked you to kill his brother."
            },
            {
                "progress":62,
                "logText":"Bloskelt asked you to kill his brother."
            },
            {
                "progress":71,
                "logText":"You have killed Bloskelt."
            },
            {
                "progress":72,
                "logText":"You have killed Roskelt."
            },
            {
                "progress":90,
                "logText":"For your effort, you got a pretty poor reward.",
                "rewardExperience":1000,
                "finishesQuest":1
            }
        ]
    },
    {
        "id":"ratdom_nondisplay",
        "name":"ratdom_nondisplay",
        "showInLog":0,
        "stages":[
            {
                "progress":1,
                "logText":"1=Ratdom active"
            },
            {
                "progress":2,
                "logText":"2=Rat statue act."
            },
            {
                "progress":3,
                "logText":"3=Maze entry open"
            },
            {
                "progress":4,
                "logText":"4"
            },
            {
                "progress":5,
                "logText":"5"
            },
            {
                "progress":6,
                "logText":"6"
            },
            {
                "progress":7,
                "logText":"7"
            },
            {
                "progress":8,
                "logText":"8"
            },
            {
                "progress":9,
                "logText":"9"
            },
            {
                "progress":10,
                "logText":"10=Clevred company"
            },
            {
                "progress":11,
                "logText":"11=Clevred got artifact"
            },
            {
                "progress":12,
                "logText":"12=Artifact brought back"
            },
            {
                "progress":13,
                "logText":"13=Clevred dead/gone"
            },
            {
                "progress":21,
                "logText":"21=Rat final_1"
            },
            {
                "progress":22,
                "logText":"22=Rat final_2"
            },
            {
                "progress":23,
                "logText":"23=Rat final_3"
            },
            {
                "progress":30,
                "logText":"30=Lantern-0 init"
            },
            {
                "progress":31,
                "logText":"31=Lantern-1 init"
            },
            {
                "progress":32,
                "logText":"32=Lantern-2 init"
            },
            {
                "progress":33,
                "logText":"33=Lantern-3 init"
            },
            {
                "progress":34,
                "logText":"34=Lantern-4 init"
            },
            {
                "progress":35,
                "logText":"35=Lantern-5 init"
            },
            {
                "progress":36,
                "logText":"36=Lantern-6 init"
            },
            {
                "progress":37,
                "logText":"37=Lantern-7 init"
            },
            {
                "progress":40,
                "logText":"40=Lantern-0 on"
            },
            {
                "progress":41,
                "logText":"41=Lantern-1 on"
            },
            {
                "progress":42,
                "logText":"42=Lantern-2 on"
            },
            {
                "progress":43,
                "logText":"43=Lantern-3 on"
            },
            {
                "progress":44,
                "logText":"44=Lantern-4 on"
            },
            {
                "progress":45,
                "logText":"45=Lantern-5 on"
            },
            {
                "progress":46,
                "logText":"46=Lantern-6 on"
            },
            {
                "progress":47,
                "logText":"47=Lantern-7 on"
            },
            {
                "progress":48,
                "logText":"48=Lantern carry"
            },
            {
                "progress":49,
                "logText":"49=Wise3 active"
            },
            {
                "progress":50,
                "logText":"50=talked to Wise3"
            },
            {
                "progress":51,
                "logText":"51=Wells cheat"
            },
            {
                "progress":60,
                "logText":"60=Water: Flag reached"
            },
            {
                "progress":61,
                "logText":"61=Use ladder"
            },
            {
                "progress":70,
                "logText":"70=GoldHunter above door open"
            },
            {
                "progress":71,
                "logText":"71=GoldHunter bridge active"
            },
            {
                "progress":72,
                "logText":"72=GoldHunter talked to"
            },
            {
                "progress":73,
                "logText":"73=GoldHunter bridge burnt"
            },
            {
                "progress":74,
                "logText":"74=Troll bridge thrown"
            },
            {
                "progress":75,
                "logText":"75=Troll bridge active"
            },
            {
                "progress":76,
                "logText":"76=Hint Gold hunter"
            },
            {
                "progress":81,
                "logText":"81=Ghost-1 active"
            },
            {
                "progress":82,
                "logText":"82=Ghost-1 active"
            },
            {
                "progress":83,
                "logText":"83=Ghost-1 active"
            },
            {
                "progress":84,
                "logText":"84=Ghost-1 active"
            },
            {
                "progress":90,
                "logText":"90=Entered mole's cage"
            },
            {
                "progress":91,
                "logText":"91=531_sw open"
            },
            {
                "progress":92,
                "logText":"92=646 statues seen"
            },
            {
                "progress":93,
                "logText":"93=Librarian went away"
            },
            {
                "progress":94,
                "logText":"94=Hint Library"
            },
            {
                "progress":95,
                "logText":"95=Librarian reading"
            },
            {
                "progress":100,
                "logText":"100=clock active"
            },
            {
                "progress":101,
                "logText":"101=Lute_1 active"
            },
            {
                "progress":102,
                "logText":"102=Horn_1 active"
            },
            {
                "progress":103,
                "logText":"103=Drum_1 active"
            },
            {
                "progress":104,
                "logText":"104=Cymb_1 active"
            },
            {
                "progress":105,
                "logText":"105=Color_1 active"
            },
            {
                "progress":106,
                "logText":"106=Color_2 active"
            },
            {
                "progress":107,
                "logText":"107=Color_3 active"
            },
            {
                "progress":108,
                "logText":"108=Color_4 active"
            },
            {
                "progress":109,
                "logText":"109=Color_5 active"
            },
            {
                "progress":120,
                "logText":"120=Leg Bone taken"
            },
            {
                "progress":121,
                "logText":"121=Met instrument maker"
            },
            {
                "progress":130,
                "logText":"130=Rah in museum."
            },
            {
                "progress":140,
                "logText":"140=Flora warning."
            },
            {
                "progress":150,
                "logText":"150=Empty chest seen"
            },
            {
                "progress":162,
                "logText":"162=Troll_2 spawned"
            },
            {
                "progress":163,
                "logText":"163=Troll_3 spawned"
            },
            {
                "progress":164,
                "logText":"162=Troll_4 spawned"
            },
            {
                "progress":165,
                "logText":"162=Troll_5 spawned"
            },
            {
                "progress":166,
                "logText":"162=Troll_6 spawned"
            },
            {
                "progress":169,
                "logText":"169=Troll_9 spawned"
            },
            {
                "progress":170,
                "logText":"170=Troll door 1 open"
            },
            {
                "progress":171,
                "logText":"171=Troll door 2 open"
            },
            {
                "progress":172,
                "logText":"172=Door 533 open"
            },
            {
                "progress":173,
                "logText":"173=Door 412 open"
            },
            {
                "progress":174,
                "logText":"174=Door 412 from south"
            },
            {
                "progress":180,
                "logText":"180=Veni"
            },
            {
                "progress":181,
                "logText":"181=Store door 1 open"
            },
            {
                "progress":182,
                "logText":"182=Store door 2 open"
            },
            {
                "progress":183,
                "logText":"183=Venit"
            },
            {
                "progress":184,
                "logText":"184=Donation"
            },
            {
                "progress":191,
                "logText":"191=blue compass given"
            },
            {
                "progress":192,
                "logText":"192=orange compass given"
            }
        ]
    },
    {
        "id":"ratdom_maze",
        "name":"Ratdom_maze",
        "showInLog":0,
        "stages":[
            {
                "progress":1,
                "logText":"Light-1"
            },
            {
                "progress":2,
                "logText":"Light-2"
            },
            {
                "progress":3,
                "logText":"Light-3"
            },
            {
                "progress":4,
                "logText":"Light-4"
            },
            {
                "progress":5,
                "logText":"Light-5"
            },
            {
                "progress":6,
                "logText":"Light-6"
            },
            {
                "progress":7,
                "logText":"Light-7"
            },
            {
                "progress":8,
                "logText":"Light-8"
            },
            {
                "progress":9,
                "logText":"Light-9"
            },
            {
                "progress":10,
                "logText":"Light off"
            },
            {
                "progress":21,
                "logText":"Rpl_568-1"
            },
            {
                "progress":22,
                "logText":"Rpl_568-2"
            },
            {
                "progress":23,
                "logText":"Rpl_568-3"
            },
            {
                "progress":24,
                "logText":"Rpl_568-4"
            },
            {
                "progress":25,
                "logText":"Rpl_568-5"
            },
            {
                "progress":26,
                "logText":"Rpl_568-6"
            },
            {
                "progress":27,
                "logText":"Rpl_568-7"
            },
            {
                "progress":30,
                "logText":"compass off"
            },
            {
                "progress":31,
                "logText":"compass BWM"
            },
            {
                "progress":32,
                "logText":"compass Tour"
            },
            {
                "progress":33,
                "logText":"compass 3"
            },
            {
                "progress":34,
                "logText":"compass 4"
            },
            {
                "progress":35,
                "logText":"compass 5"
            },
            {
                "progress":131,
                "logText":"Rec compass BWM"
            },
            {
                "progress":132,
                "logText":"Rec compass Tour"
            }
        ]
    }
]