<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="localize_resources_from_mo_filename">zh_CN.mo</string>
    <string name="app_description">任务驱动型的幻想 RPG</string>
    <string name="exit_to_menu">返回菜单</string>
    <string name="menu_settings">设定</string>
    <string name="menu_save">保存</string>
    <string name="menu_save_gamesaved">游戏已经保存至存档%1$d</string>
    <string name="menu_save_failed">游戏保存失败！确认SD卡已挂载并且可以写入？</string>
    <string name="loadsave_title_save">保存游戏</string>
    <string name="loadsave_title_load">载入存档</string>
    <string name="loadsave_selectslot">选择存档</string>
    <string name="savegame_currenthero_displayinfo">等级%1$d，经验%2$d，金币%3$d</string>
    <string name="dialog_loading_message">正在载入资源…</string>
    <string name="dialog_loading_failed_title">载入失败</string>
    <string name="dialog_loading_failed_message">Andor\'s Trail无法加载此存档。
\n
\n:(
\n
\n此存档可能已损坏或不完整。</string>
    <string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。游戏存档是由一个更新的版本创建的。</string>
    <string name="dialog_recenter">回到中央</string>
    <string name="dialog_close">关闭</string>
    <string name="dialog_more">更多</string>
    <string name="app_name">安道尔的足迹</string>
    <string name="status_hp">体力：</string>
    <string name="heroinfo_char">总览</string>
    <string name="heroinfo_skill">技能</string>
    <string name="heroinfo_levelup">升级</string>
    <string name="heroinfo_level">等级</string>
    <string name="heroinfo_totalexperience">总经验值</string>
    <string name="dialog_monsterencounter_title">遭遇</string>
    <string name="dialog_monsterencounter_message">你想要攻击吗？
\n难度：%1$s</string>
    <string name="dialog_monsterencounter_info">信息</string>
    <string name="dialog_monsterencounter_conditions">状态</string>
    <string name="status_ap">行动点：</string>
    <string name="status_exp">经验：</string>
    <string name="heroinfo_inv">物品</string>
    <string name="heroinfo_skill_categories">类别</string>
    <string name="heroinfo_skill_sort">排序</string>
    <string name="heroinfo_wornequipment">当前装备</string>
    <string name="heroinfo_inventory">背包</string>
    <string name="heroinfo_inventory_categories">类别</string>
    <string name="heroinfo_inventory_sort">排序方式</string>
    <string name="heroinfo_gold">金币：%1$d</string>
    <string name="heroinfo_healthpoints">生命值（HP）：</string>
    <string name="heroinfo_experiencepoints">经验值（XP）：</string>
    <string name="heroinfo_actionpoints">行动点（AP）：</string>
    <string name="heroinfo_quests">任务</string>
    <string name="combat_attack">攻击（%1$dAP）</string>
    <string name="combat_move">移动（%1$dAP）</string>
    <string name="combat_use">使用物品</string>
    <string name="combat_endturn">结束回合</string>
    <string name="combat_flee">逃跑</string>
    <string name="combat_begin_flee">请点击你想要逃跑的方向。</string>
    <string name="combat_flee_failed">逃跑失败！</string>
    <string name="combat_status_ap">行动点：%1$d</string>
    <string name="combat_monsterhealth">生命值：</string>
    <string name="combat_monsteraction">%1$s正在攻击。</string>
    <string name="combat_result_monstermiss">%1$s未命中！</string>
    <string name="combat_result_monsterhit">%1$s命中了你，你失去%2$d点生命值！</string>
    <string name="combat_result_monsterhitcritical">%1$s暴击！你失去了%2$d点生命值！</string>
    <string name="combat_result_heromiss">你的攻击未命中。</string>
    <string name="combat_result_herohit">%1$s失去%2$d点生命值！</string>
    <string name="combat_result_herohitcritical">暴击！%1$s失去%2$d点生命值！</string>
    <string name="combat_result_herokillsmonster">%1$s被击败！</string>
    <string name="combat_not_enough_ap">剩余行动值不足。</string>
    <string name="combat_hero_dies">你昏迷了，但幸运的是活着醒来。你茫然无措，疲惫不堪。失去了%1$d经验值。</string>
    <string name="combat_miss_animation_message">未命中</string>
    <string name="combat_taunt_monster">你嘲讽了%1$s！</string>
    <string name="combat_condition_player_apply">你受到了%1$s的影响。</string>
    <string name="combat_condition_player_clear">你摆脱了%1$s的影响。</string>
    <string name="combat_condition_player_immune">你现在对%1$s免疫。</string>
    <string name="combat_condition_monster_apply">%1$s受到了%2$s的影响。</string>
    <string name="combat_condition_monster_clear">%1$s摆脱了%2$s的影响。</string>
    <string name="shop_buy">购买</string>
    <string name="shop_sell">卖出</string>
    <string name="about_button1">帮助</string>
    <string name="dialog_newversion_title">欢迎</string>
    <string name="questlog_queststatus_completed">已完成</string>
    <string name="menu_button_worldmap">地图</string>
    <string name="display_worldmap_title">地图</string>
    <string name="combat_condition_monster_immune">%1$s现在对%2$s免疫。</string>
    <string name="inventory_info">信息</string>
    <string name="dialog_groundloot_title">物品</string>
    <string name="conversation_leave">离开</string>
    <string name="shop_infoitem">详情</string>
    <string name="shop_item_sort">排序</string>
    <string name="dialog_rest_title">休息</string>
    <string name="dialog_rest_confirm_message">你想在这里休息吗？</string>
    <string name="inventory_item_equipped">%1$s已装备。</string>
    <string name="levelup_title">等级提升</string>
    <string name="levelup_buttontext">等级提升</string>
    <string name="skill_title_regeneration">再生</string>
    <string name="skillinfo_action_levelup">等级提升</string>
    <string name="skill_title_crit1">内出血</string>
    <string name="skill_title_crit2">骨折</string>
    <string name="skill_title_concussion">脑震荡</string>
    <string name="heroinfo_gamestats_name_and_qty">%1$s（%2$d）</string>
    <string name="inventory_equip">装备</string>
    <string name="inventory_unequip">卸下</string>
    <string name="inventory_use">使用</string>
    <string name="inventory_item_used">%1$s已使用。</string>
    <string name="dialog_loot_pickall">全部捡起</string>
    <string name="inventory_item_dropped">%1$s已被丢弃。</string>
    <string name="inventory_drop">丢弃</string>
    <string name="heroinfo_one_life">永久死亡（1生命）</string>
    <string name="heroinfo_limited_lives">有限复活（%1$d/%2$d剩余）</string>
    <string name="heroinfo_unlimited_lives">无限复活，1个存档</string>
    <string name="heroinfo_unlimited_lives_and_saves">标准
\n（无限复活 无限存档）</string>
    <string name="heroinfo_mode">模式</string>
    <string name="rip_startscreen">（安息）</string>
    <string name="dialog_game_over_text">你咽下了最后一口气。</string>
    <string name="dialog_game_over_title">游戏结束</string>
    <string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载此存档。此存档已在使用。</string>
    <string name="traitsinfo_attack_cost">攻击消耗（AP）：</string>
    <string name="actorinfo_currenttraits">战斗状态（当前）</string>
    <string name="actorinfo_movecost">移动消耗（AP）：</string>
    <string name="actorinfo_basetraits">基础战斗状态（不计装备及技能）</string>
    <string name="actorinfo_defense">防御力：</string>
    <string name="actorinfo_attack">攻击力：</string>
    <string name="actorinfo_health">生命值：</string>
    <string name="actorinfo_difficulty">难度：</string>
    <string name="actorinfo_class">职业：</string>
    <string name="monster_difficulty_impossible">大师</string>
    <string name="monster_difficulty_veryhard">专家</string>
    <string name="monster_difficulty_hard">困难</string>
    <string name="monster_difficulty_normal">正常</string>
    <string name="monster_difficulty_easy">简单</string>
    <string name="monster_difficulty_veryeasy">新手</string>
    <string name="dialog_monsterloot_gainedexp">你获得了%1$d点经验。</string>
    <string name="dialog_monsterloot_message">你在战斗中幸存下来。</string>
    <string name="dialog_monsterloot_title">胜利</string>
    <string name="dialog_groundloot_message">你发现了一些物品。</string>
    <string name="dialog_loot_pickedupitems">你捡起了%1$d件物品。</string>
    <string name="dialog_loot_pickedupitem">你捡起了一件物品。</string>
    <string name="dialog_loot_foundgold">你发现了%1$d金币。</string>
    <string name="preferences_combat_category">战斗设置</string>
    <string name="preferences_dialog_monsterloot_title">显示掉落物品</string>
    <string name="preferences_dialog_confirmattack_title">攻击确认</string>
    <string name="preferences_dialog_confirmrest_title">休息确认</string>
    <string name="preferences_display_fullscreen">全屏显示。（需重启游戏）</string>
    <string name="preferences_display_category">显示设置</string>
    <string name="questlog_queststatus">状态：%1$s</string>
    <string name="questlog_includecompleted_includecompleted">所有任务</string>
    <string name="questlog_includecompleted_prompt">选择要显示的任务</string>
    <string name="dialog_permission_information_title">加载和保存游戏</string>
    <string name="dialog_newversion_permission_information">"
\n
\nAndor\'s Trail将会向你申请储存设备的访问权限用于储存和加载游戏存档，不会用作他途。"</string>
    <string name="about_button2">制作组</string>
    <string name="traitsinfo_defense_chance">格挡率：</string>
    <string name="dialog_rest_message">你已经休息，并恢复了生命值。</string>
    <string name="iteminfo_category">分类：</string>
    <string name="traitsinfo_criticalhit_skill">暴击率：</string>
    <string name="levelup_add_blockchance_description">增加基础格挡率%1$d。</string>
    <string name="levelup_add_blockchance">增加格挡率（+%1$d）</string>
    <string name="levelup_add_attackdamage_description">增加基础攻击伤害%1$d。</string>
    <string name="levelup_add_attackdamage">增加攻击伤害（+%1$d）</string>
    <string name="levelup_add_attackchance_description">增加基础命中率%1$d。</string>
    <string name="levelup_add_attackchance">增加命中率（+%1$d）</string>
    <string name="levelup_add_health_description">增加生命值上限%1$d。</string>
    <string name="levelup_add_health">增加生命值（+%1$dHP）</string>
    <string name="shop_item_sold">卖了%1$s。</string>
    <string name="shop_item_bought">买了%1$s。</string>
    <string name="conversation_next">继续</string>
    <string name="iteminfo_action_equip_ap">装备（消耗 %1$d AP)</string>
    <string name="traitsinfo_defense_damageresist">伤害减免：</string>
    <string name="traitsinfo_criticalhit_multiplier">暴击倍率：</string>
    <string name="traitsinfo_attack_chance">命中率：</string>
    <string name="levelup_description">恭喜升到%1$d级！</string>
    <string name="shop_yourgold">现有金币：%1$d</string>
    <string name="shop_sellitem">卖出（%1$d金币）</string>
    <string name="shop_buyitem">购买（%1$d金币）</string>
    <string name="conversation_rewarditems">【你获得%1$d件物品】</string>
    <string name="conversation_rewarditem">【你获得一件物品】</string>
    <string name="conversation_lostgold">【你失去 %1$d 金币】</string>
    <string name="conversation_rewardgold">【你得到 %1$d 金币】</string>
    <string name="conversation_rewardexp">【你获得 %1$d 点经验值】</string>
    <string name="startscreen_mode_1_life">永久死亡（1次复活,单一存档）</string>
    <string name="startscreen_mode_3_lives">极限（3次复活,单一存档）</string>
    <string name="startscreen_mode_10_lives">很难（10次复活,单一存档）</string>
    <string name="startscreen_mode_50_lives">困难（50次复活,单一存档）</string>
    <string name="startscreen_mode_unlimited_lives">中等（无限复活,单一存档）</string>
    <string name="startscreen_mode_unlimited_saves_and_lives">标准（无限复活 无限存档）</string>
    <string name="startscreen_attention_message_slot_gets_delete_on_load">加载此存档将会删除它。在切换角色前你需要再次存档。</string>
    <string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
    <string name="startscreen_error_loading_empty_slot">无法从空存档中加载游戏。</string>
    <string name="startscreen_error_loading_game">存档加载失败</string>
    <string name="startscreen_load_game_confirm">当前游戏没有保存，你将失去你的角色。</string>
    <string name="startscreen_load_game">加载存档</string>
    <string name="startscreen_game_mode">模式</string>
    <string name="startscreen_load">加载</string>
    <string name="startscreen_enterheroname">输入英雄的名字</string>
    <string name="startscreen_selectherosprite">选择英雄</string>
    <string name="startscreen_about">关于/帮助</string>
    <string name="startscreen_newgame_confirm">你将失去当前角色与游戏进度，确认要新建游戏吗？</string>
    <string name="startscreen_newgame_start">开始游戏</string>
    <string name="startscreen_newgame">新游戏</string>
    <string name="startscreen_continue">继续当前游戏</string>
    <string name="iteminfo_action_use_ap">使用（消耗%1$d AP)</string>
    <string name="iteminfo_action_unequip">卸下</string>
    <string name="iteminfo_action_equip">装备</string>
    <string name="iteminfo_action_use">使用</string>
    <string name="traitsinfo_attack_damage">攻击伤害:</string>
    <string name="about_button3">许可证</string>
    <string name="iteminfo_action_unequip_ap">卸下（消耗 %1$d AP)</string>
    <string name="storage_permissions_mandatory">Andor\'s Trail必须具有存储访问权限，才能处理游戏存档和世界地图。正在关闭Andor\'s Trail。</string>
    <string name="change_theme_requires_restart">更改主题需要重新启动。Andor\'s Trail已退出。</string>
    <string name="conversation_reward_quest_finished">【任务完成：\"%1$s\"】</string>
    <string name="combat_log_noentries">尚无记录。</string>
    <string name="combat_log_title">战斗记录</string>
    <string name="combat_result_monstermoved">%1$s移动。</string>
    <string name="heroinfo_useitem_cost">使用物品消耗（AP）：</string>
    <string name="heroinfo_reequip_cost">重新装备消耗（AP）：</string>
    <string name="preferences_dialog_overwrite_savegame">在保存到已包含存档的存档槽时, 询问是否要覆盖。</string>
    <string name="preferences_dialog_overwrite_savegame_title">覆盖存档确认</string>
    <string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示确认对话框</string>
    <string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在玩家名不同时显示</string>
    <string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示</string>
    <string name="dialog_newversion_message">感谢你下载Andor\'s Trail！
\n
\n请注意这个版本的Andor\'s Trail还在<b>开发中</b>，意味着地图还没有全部完成。
\n请到我们的论坛一起讨论游戏，帮助我们做得更好（查看关于）。
\n
\n感谢大家的反馈！</string>
    <string name="skill_title_eater">食尸者</string>
    <string name="skill_title_cleave">坚持</string>
    <string name="skill_title_more_exp">快速学习</string>
    <string name="skill_title_coinfinder">宝藏猎人</string>
    <string name="skill_title_speed">战斗速度</string>
    <string name="skill_title_better_criticals">增强暴击</string>
    <string name="skill_title_more_criticals">更多暴击</string>
    <string name="skill_title_barkskin">硬化皮肤</string>
    <string name="skill_title_dodge">闪避</string>
    <string name="skill_title_barter">商人</string>
    <string name="skill_title_weapon_dmg">重击</string>
    <string name="bulkselection_sell_confirmation">你确认要卖出%1$s吗？这个物品是%2$s的，你可能不会再次获得。</string>
    <string name="skill_title_weapon_chance">武器精度</string>
    <string name="bulkselection_sell_confirmation_title">确定吗？</string>
    <string name="bulkselection_select_all">全部</string>
    <string name="bulkselection_totalcost_sell">总计需要：%1$d 金币</string>
    <string name="bulkselection_totalcost_buy">总计需要：%1$d 金币</string>
    <string name="actorconditioninfo_effect_every_full_round">每完整回合</string>
    <string name="actorconditioninfo_effect_every_round">每回合</string>
    <string name="actorconditioninfo_constant_effect">持续效果</string>
    <string name="preferences_movement_dpad_positions_center_top">正上方</string>
    <string name="preferences_movement_dpad_positions_upper_right">右上方</string>
    <string name="preferences_movement_dpad_positions_upper_left">左上方</string>
    <string name="preferences_movement_dpad_positions_center_right">正右方</string>
    <string name="preferences_movement_dpad_positions_center_left">正左方</string>
    <string name="preferences_movement_dpad_positions_center_bottom">正下方</string>
    <string name="preferences_movement_dpad_positions_lower_left">左下方</string>
    <string name="preferences_movement_dpad_positions_lower_right">右下方</string>
    <string name="preferences_movement_dpad_positions_disabled">禁用</string>
    <string name="preferences_movement_dpad_minimizeable">启用虚拟方向键时，这项设置允许点按虚拟方向键的中心来最小化。</string>
    <string name="preferences_movement_dpad_minimizeable_title">可最小化的虚拟方向键</string>
    <string name="preferences_movement_dpad_position">启用虚拟方向键。</string>
    <string name="preferences_movement_dpad_position_title">虚拟方向键</string>
    <string name="inventory_unassign">取消分配到快捷栏</string>
    <string name="inventory_assign_slot3">快捷栏3</string>
    <string name="inventory_assign_slot2">快捷栏2</string>
    <string name="inventory_assign_slot1">快捷栏1</string>
    <string name="inventory_selectitem">选择要分配的物品</string>
    <string name="inventory_assign">分配到快捷栏</string>
    <string name="preferences_language_description">选择语言，如果系统语言不可用或内容未翻译，则使用英语。（需要重启游戏）</string>
    <string name="preferences_language">语言</string>
    <string name="preferences_language_default">系统语言</string>
    <string name="preferences_display_scaling_factor_double">200% 大小</string>
    <string name="preferences_display_scaling_factor_50_percent_larger">150% 大小</string>
    <string name="preferences_display_scaling_factor_normal">正常大小</string>
    <string name="preferences_display_scaling_factor_75_percent">75% 大小</string>
    <string name="preferences_display_scaling_factor_50_percent">50% 大小</string>
    <string name="preferences_display_scaling_factor">让游戏界面变大或变小。</string>
    <string name="preferences_display_scaling_factor_title">缩放比例</string>
    <string name="iteminfo_effect_decrease_movecost">降低移动消耗%1$dAP</string>
    <string name="iteminfo_effect_increase_movecost">增加移动消耗%1$dAP</string>
    <string name="iteminfo_effect_increase_max_ap">增加%1$d点AP上限</string>
    <string name="iteminfo_effect_decrease_max_ap">降低%1$d点AP上限</string>
    <string name="iteminfo_effect_increase_max_hp">增加%1$d点HP上限</string>
    <string name="iteminfo_effect_decrease_max_hp">降低%1$d点HP上限</string>
    <string name="iteminfo_effect_increase_current_ap">恢复%1$sAP</string>
    <string name="iteminfo_effect_decrease_current_ap">消耗%1$sAP</string>
    <string name="iteminfo_effect_increase_current_hp">恢复%1$sHP</string>
    <string name="iteminfo_effect_decrease_current_hp">失去%1$sHP</string>
    <string name="iteminfo_effect_works_when_killed_by_attacker">当被攻击者击杀时</string>
    <string name="iteminfo_effect_works_when_hit_by_attacker">当被攻击者命中时</string>
    <string name="iteminfo_effect_works_when_equipped">当装备时</string>
    <string name="iteminfo_effect_works_when_used">当使用时</string>
    <string name="iteminfo_effect_works_when_killing_target">每次击杀</string>
    <string name="iteminfo_effect_works_when_hitting_target">当命中目标时</string>
    <string name="iteminfo_effect_works_on_attacker">对攻击者</string>
    <string name="iteminfo_effect_works_on_target">对目标</string>
    <string name="iteminfo_effect_works_on_source">来源</string>
    <string name="iteminfo_effect_duration">（%1$d回合）</string>
    <string name="iteminfo_effect_chance_of">%1$s%2$s的几率</string>
    <string name="actorcondition_info_immunity">免疫%1$s</string>
    <string name="actorcondition_info_removes_all">移除所有%1$s</string>
    <string name="actorinfo_currentconditions">当前状态</string>
    <string name="preferences_movementmethods_avoid">避开障碍物</string>
    <string name="preferences_movementmethods_straight">直线（默认）</string>
    <string name="preferences_movementmethod">移动模式和如何处理障碍物。</string>
    <string name="preferences_movementmethod_title">移动模式</string>
    <string name="preferences_movement_category">移动设置</string>
    <string name="preferences_attackspeed_slow">缓慢</string>
    <string name="preferences_attackspeed_normal">正常</string>
    <string name="preferences_attackspeed_fast">快速</string>
    <string name="preferences_attackspeed_instant">即时（没有动画）</string>
    <string name="preferences_display_loot_never">不显示</string>
    <string name="preferences_display_loot_toast_on_items">仅在获得物品时显示通知</string>
    <string name="preferences_display_loot_toast">显示简短通知</string>
    <string name="preferences_display_loot_dialog_on_items_or_toast">获得物品时显示对话框，否则显示通知</string>
    <string name="preferences_display_loot_dialog_on_items">获得物品时显示对话框</string>
    <string name="preferences_display_loot_dialog">总是显示对话框</string>
    <string name="preferences_combat_speed">决定怪物进攻的速度显示。</string>
    <string name="preferences_combat_speed_title">战斗速度</string>
    <string name="preferences_dialog_monsterloot">选择显示战斗结果（金币，经验，物品）。</string>
    <string name="preferences_dialog_confirmattack">攻击怪物时，显示“你是否要攻击..？”对话框。</string>
    <string name="preferences_dialog_confirmrest">进入床铺时，确认是否需要休息。否则，进入床铺时将自动休息。</string>
    <string name="preferences_dialog_category">确认对话框设置</string>
    <string name="preferences_display_fullscreen_title">全屏</string>
    <string name="questlog_queststatus_inprogress">进行中</string>
    <string name="questlog_includecompleted_onlycompleted">已完成的任务</string>
    <string name="questlog_includecompleted_hidecompleted">进行中的任务</string>
    <string name="about_contents1">欢迎来到 Andor\'s Trail，一个安卓平台上的开源地牢型RPG。 &lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;你可以到我们的游戏论坛 andorstrail.com，提出问题和游玩的意见。 &lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href=http://andorstrail.com/wiki&gt;我们也有 wiki，提供你有关 Andor\'s Trail 的世界、任务、地图...等资讯。 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt; &lt;a href=https://github.com/Zukero/andors-trail/&gt;若你是开发者，可在 github.com 上查看项目的源代码。 &lt;/a&gt;&lt;br /&gt; &lt;br /&gt;欢迎你到论坛上和其他玩家共同讨论。 &lt;br /&gt;</string>
    <string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备，一个在主手，另一个副手时，获得额外增益。
\n
\n如果没有这个技能，当武器装备在副手时，只有%1$d%%的数据可以使用。数据包括命中率、暴击等级、伤害和格挡率。没有这个技能，攻击时AP消耗就是主手武器和副手武器的AP消耗之和。伤害则是两者的较低值。
\n
\n技能等级1时，可使用%2$d%%副手武器的数据，攻击时AP消耗是装备的两个武器中的较高值加上%3$d%%的较低值。伤害是两者的平均值。
\n
\n技能等级2时，可使用%4$d%%副手武器的数据，攻击时AP消耗等于两个武器中的最高值。伤害是两者的较高值。</string>
    <string name="skill_longdescription_armor_prof_heavy">每个技能等级，增加重甲的格挡率%1$d%%，减少重甲的移动消耗%2$d%%，减少重甲的攻击速度惩罚%3$d%%。重甲包括金属盔甲、链甲和板甲。</string>
    <string name="preferences_display_theme_charcoal">黑曜石</string>
    <string name="preferences_display_theme_green">孔雀石</string>
    <string name="preferences_display_theme_blue">钴蓝色</string>
    <string name="preferences_display_theme_title">主题</string>
    <string name="skill_sort_unlocked">已解锁</string>
    <string name="skill_sort_points">点</string>
    <string name="skill_sort_name">名称</string>
    <string name="skill_sort_unsorted">未分类</string>
    <string name="skill_category_proficiency">精通</string>
    <string name="skill_category_speciality">专长</string>
    <string name="skill_category_utility">通用</string>
    <string name="skill_category_immunity">免疫</string>
    <string name="skill_category_criticals">暴击</string>
    <string name="skill_category_defense">防御</string>
    <string name="skill_category_offense">攻击</string>
    <string name="skill_category_all">全部</string>
    <string name="shoplist_sort_type">类别</string>
    <string name="shoplist_sort_rarity">稀有度</string>
    <string name="shoplist_sort_quantity">数量</string>
    <string name="shoplist_sort_price">价格</string>
    <string name="shoplist_sort_name">名称</string>
    <string name="shoplist_sort_custom">默认</string>
    <string name="inventory_sort_type">类别</string>
    <string name="inventory_sort_rarity">稀有度</string>
    <string name="inventory_sort_quantity">数量</string>
    <string name="inventory_sort_price">价格</string>
    <string name="inventory_sort_name">名称</string>
    <string name="inventory_sort_custom">默认</string>
    <string name="inventory_category_other">其它</string>
    <string name="inventory_category_quest">任务物品</string>
    <string name="inventory_category_usable">消耗品</string>
    <string name="inventory_category_armor">盔甲</string>
    <string name="inventory_category_weapons">武器</string>
    <string name="inventory_category_favorites">最爱</string>
    <string name="inventory_category_all">全部</string>
    <string name="change_locale_requires_restart">更改语言需要重新启动。Andor\'s Trail已退出。</string>
    <string name="preferences_ui_use_localized_resources">在可用的地方使用界面和内容的翻译。（需要重启游戏）</string>
    <string name="preferences_ui_use_localized_resources_title">使用本地化资源</string>
    <string name="heroinfo_gamestats">游戏统计数据</string>
    <string name="preferences_ui_show_quickslots_when_toolbox_is_visible">打开工具箱后立即显示快捷栏</string>
    <string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">打开工具箱时显示快捷栏</string>
    <string name="preferences_quickslots_placements_vertical_bottom_right">右下, 沿右边界</string>
    <string name="preferences_quickslots_placements_horizontal_bottom_right">右下，沿下边界</string>
    <string name="preferences_quickslots_placements_horizontal_bottom_left">左下，沿下边界</string>
    <string name="preferences_quickslots_placements_vertical_bottom_left">左下，沿左边界</string>
    <string name="preferences_quickslots_placements_vertical_center_right">正右</string>
    <string name="preferences_quickslots_placements_vertical_center_left">正左</string>
    <string name="preferences_quickslots_placements_horizontal_center_bottom">正下</string>
    <string name="preferences_quickslots_placement_summary">在哪里放置快捷栏</string>
    <string name="preferences_quickslots_placement">快捷栏位置</string>
    <string name="skill_longdescription_weapon_prof_pole">当使用长柄武器时，每个技能等级提升%1$d%%装备的基础命中率，提升%2$d%%装备基础格挡率，提升%3$d%%装备的基础暴击等级。</string>
    <string name="skill_longdescription_specialization_weapon_shield">增加主手武器的命中率和伤害。增加原始命中率%1$d%%，增加原始伤害%2$d%%。</string>
    <string name="skill_longdescription_specialization_2hand">在战斗风格技能的基础上，增加双手武器的原始伤害%1$d%%。增加双持武器的原始命中率%2$d%%。</string>
    <string name="skill_longdescription_specialization_dualwield">在战斗风格技能的基础上，增加双持武器的原始命中率%1$d%%。增加双持武器的原始格挡率%2$d%%。</string>
    <string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何盔甲且没有使用武器或盾牌的情况下战斗，每个技能等级命中率增加%1$d，格挡率增加%2$d，伤害减免增加%3$d，最大伤害增加%4$d。该技能还提供了1+0.%5$d*技能等级的暴击倍率。
\n
\n由布制成的装备不被认为是盔甲。</string>
    <string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器，副手装备盾牌或格挡武器时将获得额外增益。
\n
\n每个技能等级增加主手武器原始命中率%1$d%%，增加盾牌或格挡武器原始格挡率%2$d%%。</string>
    <string name="skill_longdescription_fightstyle_2hand">当使用双手武器时，比如双手剑、巨斧或巨锤时，获得额外增益。
\n
\n每个技能等级增加双手武器的原始伤害%1$d%%。</string>
    <string name="skill_longdescription_armor_prof_light">每个技能等级，增加轻甲的格挡率%1$d%%。轻甲包括皮革、 轻金属和隐藏盔甲。</string>
    <string name="skill_longdescription_armor_prof_unarmored">在没有装备盔甲的情况下战斗时，每个技能等级增加格挡率%1$d。用布做的物品不被认为是盔甲。</string>
    <string name="skill_longdescription_armor_prof_shield">装备盾牌时，每个技能等级增加伤害减免%1$d。</string>
    <string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时，每个技能等级提升%1$d命中率，%2$d伤害和%3$d格挡率。</string>
    <string name="skill_longdescription_weapon_prof_blunt">当使用钝器时，每个技能等级提升%1$d%%装备的基础命中率，提升%2$d%%装备基础格挡率，提升%3$d%%装备的基础暴击等级。包括棍、长棍、狼牙棒、权杖、鞭子、战锤和巨锤。</string>
    <string name="skill_longdescription_weapon_prof_axe">当使用斧子和巨斧时，每个技能等级提升%1$d%%装备的基础命中率，提升%2$d%%装备基础格挡率，提升%3$d%%装备的基础暴击等级。</string>
    <string name="skill_longdescription_weapon_prof_2hsword">当使用双手剑时，每个技能等级提升%1$d%%装备的基础命中率，提升%2$d%%装备基础格挡率，提升%3$d%%装备的基础暴击等级。</string>
    <string name="skill_longdescription_weapon_prof_1hsword">当使用刺剑、长剑、阔剑时，每个技能等级提升%1$d%%装备的基础命中率，提升%2$d%%装备基础格挡率，提升%3$d%%装备的基础暴击等级。</string>
    <string name="skill_longdescription_weapon_prof_dagger">当使用匕首和短剑时，每个技能等级提升%1$d%%装备的基础命中率，提升%2$d%%装备基础命中率，提升%3$d%%装备的基础暴击等级。</string>
    <string name="skill_shortdescription_weapon_prof_pole">更擅长用长柄武器作战</string>
    <string name="skill_shortdescription_specialization_weapon_shield">武器与盾牌专家</string>
    <string name="skill_shortdescription_specialization_2hand">双手武器专家</string>
    <string name="skill_shortdescription_specialization_dualwield">双持专家</string>
    <string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无盔甲的战斗</string>
    <string name="skill_shortdescription_fightstyle_weapon_shield">更擅长用武器和盾牌作战</string>
    <string name="skill_shortdescription_fightstyle_2hand">更擅长使用需要双手的武器</string>
    <string name="skill_shortdescription_fightstyle_dualwield">同时使用两种武器</string>
    <string name="skill_shortdescription_armor_prof_heavy">更擅长使用重型盔甲</string>
    <string name="skill_shortdescription_armor_prof_light">更擅长使用轻型盔甲</string>
    <string name="skill_shortdescription_armor_prof_unarmored">更擅长不穿盔甲作战</string>
    <string name="skill_shortdescription_armor_prof_shield">更擅长使用盾牌和格挡武器</string>
    <string name="skill_shortdescription_weapon_prof_unarmed">更擅长徒手作战</string>
    <string name="skill_shortdescription_weapon_prof_blunt">更擅长用钝器作战</string>
    <string name="skill_shortdescription_weapon_prof_axe">更擅长用斧子作战</string>
    <string name="skill_shortdescription_weapon_prof_2hsword">更擅长用双手剑作战</string>
    <string name="skill_shortdescription_weapon_prof_1hsword">更擅长用单手剑作战</string>
    <string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首作战</string>
    <string name="skill_title_weapon_prof_pole">长柄类武器精通</string>
    <string name="skill_title_specialization_weapon_shield">专精：武器和盾牌</string>
    <string name="skill_title_specialization_2hand">专精：双手武器</string>
    <string name="skill_title_specialization_dualwield">专精：双持</string>
    <string name="skill_title_fightstyle_unarmed_unarmored">战斗风格：武僧之路</string>
    <string name="skill_title_fightstyle_weapon_shield">战斗风格：武器与盾牌</string>
    <string name="skill_title_fightstyle_2hand">战斗风格：双手武器</string>
    <string name="skill_title_fightstyle_dualwield">战斗风格：双持</string>
    <string name="skill_title_armor_prof_heavy">重甲精通</string>
    <string name="skill_title_armor_prof_light">轻甲精通</string>
    <string name="skill_title_armor_prof_unarmored">无装甲战斗</string>
    <string name="skill_title_armor_prof_shield">盾牌精通</string>
    <string name="skill_title_weapon_prof_unarmed">徒手战斗</string>
    <string name="skill_title_weapon_prof_blunt">钝器精通</string>
    <string name="skill_title_weapon_prof_axe">斧类精通</string>
    <string name="skill_title_weapon_prof_2hsword">双手剑精通</string>
    <string name="skill_title_weapon_prof_1hsword">单手剑精通</string>
    <string name="skill_title_weapon_prof_dagger">匕首精通</string>
    <string name="conversation_reward_quest_updated">【任务更新：\"%1$s\"】</string>
    <string name="loadsave_empty_slot">%1$d.&lt;空白&gt;</string>
    <string name="iteminfo_effect_weapon_attack_damage">攻击伤害：%1$d</string>
    <string name="iteminfo_effect_decrease_attack_chance">降低命中率%1$d</string>
    <string name="iteminfo_effect_increase_attack_chance">增加命中率%1$d</string>
    <string name="iteminfo_effect_weapon_attack_chance">命中率：%1$d</string>
    <string name="iteminfo_effect_decrease_attack_cost">降低攻击消耗%1$dAP</string>
    <string name="iteminfo_effect_increase_attack_cost">增加攻击消耗%1$dAP</string>
    <string name="iteminfo_effect_weapon_attack_cost">攻击消耗：%1$dAP</string>
    <string name="inventory_equip_offhand">装备（副手）</string>
    <string name="preferences_ui_enable_animations">显示各种界面元素（如战斗栏）的动画。</string>
    <string name="preferences_ui_enable_animations_title">启用动画</string>
    <string name="preferences_ui_category">界面设置</string>
    <string name="about_button4">关于</string>
    <string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时，有%2$d%%概率对敌人造成脑震荡。脑震荡会严重降低目标的进攻作战能力，使目标无法成功地发动攻击。</string>
    <string name="skill_shortdescription_concussion">脑震荡的几率</string>
    <string name="skill_longdescription_taunt">攻击没有命中时，攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的近战攻击。</string>
    <string name="skill_shortdescription_taunt">攻击者在未命中时失去AP</string>
    <string name="skill_title_taunt">嘲讽</string>
    <string name="skill_longdescription_rejuvenation">每回合（6秒），有%1$d%%几率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型；精神状态如头晕，物理状态如疲劳，血液状态如中毒。</string>
    <string name="skill_shortdescription_rejuvenation">移除负面状态的几率</string>
    <string name="skill_title_rejuvenation">恢复活力</string>
    <string name="skill_longdescription_crit2">每一次成功暴击，都会有%1$d %% 几率在目标上造成骨折状态。这将严重降低目标的防御战斗能力，使其在随后的攻击中防御能力下降。</string>
    <string name="skill_shortdescription_crit2">骨折的几率</string>
    <string name="skill_longdescription_crit1">每一次成功暴击，都会有%1$d%%概率对目标造成内出血状态。内出血严重降低攻击性作战能力，使目标无法成功发动攻击。</string>
    <string name="skill_shortdescription_crit1">内出血的概率</string>
    <string name="loadsave_save_overwrite_confirmation_title">覆盖存档？</string>
    <string name="loadsave_save_to_new_slot">创建新的存档槽</string>
    <string name="traitsinfo_criticalhit_effectivechance">有效暴击率：</string>
    <string name="actorinfo_immune_criticals">免疫暴击</string>
    <string name="inventory_movebottom">移至底部</string>
    <string name="inventory_movetop">移到顶部</string>
    <string name="skill_longdescription_shadow_bless">降低受所有负面状态影响的概率%1$d%%。这包括怪物攻击造成的所有类型的状态, 如中毒、眩晕或疲劳。</string>
    <string name="skill_shortdescription_shadow_bless">抵抗所有类型的负面状态</string>
    <string name="skill_title_shadow_bless">暗影的黑暗祝福</string>
    <string name="preferences_high_quality_filters">如果你在滤色地图上遇到性能问题（例如在暗洞中），请禁用此功能。启用此功能将使游戏使用高级滤色器，而不是纯色叠加。</string>
    <string name="preferences_high_quality_filters_title">高品质滤色</string>
    <string name="preferences_optimized_drawing">如果图形异常，请禁用此项。启用此选项将使游戏在每帧中只重绘的屏幕上更改的部分。</string>
    <string name="preferences_optimized_drawing_title">优化绘图</string>
    <string name="menu_save_switch_character">保存游戏允许你切换到另一个角色，并在稍后继续当前的游戏。是否保存并退出当前游戏\?</string>
    <string name="menu_save_switch_character_title">切换角色</string>
    <string name="menu_save_saving_not_allowed_in_combat">无法在战斗中保存游戏。</string>
    <string name="traitsinfo_base_max_ap">AP上限：</string>
    <string name="traitsinfo_base_max_hp">HP上限：</string>
    <string name="actorcondition_categories_blood">血液</string>
    <string name="actorcondition_categories_physical">物理</string>
    <string name="actorcondition_categories_mental">精神</string>
    <string name="actorcondition_categories_spiritual">精神</string>
    <string name="actorconditioninfo_category">状态类别：%1$s</string>
    <string name="iteminfo_displaytypes_rare">稀有</string>
    <string name="iteminfo_displaytypes_extraordinary">非凡</string>
    <string name="iteminfo_displaytypes_legendary">传奇</string>
    <string name="iteminfo_displaytypes_quest">任务物品</string>
    <string name="iteminfo_displaytypes_ordinary">普通</string>
    <string name="loadsave_save_overwrite_confirmation">此存档的英雄名（%1$s）与当前（%2$s）不同。确实要覆盖此存档吗？</string>
    <string name="levelup_adds_new_skillpoint">这次升级会给你一个新的技能点！</string>
    <string name="skill_number_of_increases_several">你可以选择升级%1$d项技能。</string>
    <string name="skill_number_of_increases_one">你可以选择升级一项技能。</string>
    <string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d%2$s（基础值）。</string>
    <string name="skill_prerequisite_level">要升级这个技能，你需要至少达到%1$d级。</string>
    <string name="skill_prerequisite_other_skill">要升级这个技能，你至少需要%1$d级的%2$s技能。</string>
    <string name="skill_current_level_with_maximum">当前等级：%1$d/%2$d</string>
    <string name="skill_current_level">当前等级：%1$d</string>
    <string name="skill_longdescription_resistance_blood_disorder">每一技能等级降低受血液负面状态影响的概率%1$d%%，直至最高%2$d%%。包括怪物攻击造成的状态, 如中毒、流血。</string>
    <string name="skill_longdescription_resistance_physical_capacity">每一技能等级降低受物理负面状态影响的概率%1$d%%，直至最高%2$d%%。包括怪物攻击造成的状态, 如疲劳。</string>
    <string name="skill_longdescription_resistance_mental">每一技能等级降低受精神负面状态影响的概率%1$d%%，直至最高%2$d%%。包括怪物攻击造成的状态, 如眩晕、武器虚弱。</string>
    <string name="skill_longdescription_magicfinder">每一技能等级增加发现非普通物品的概率%1$d%%。</string>
    <string name="skill_longdescription_lower_exploss">每个技能等级，减少%1$d%%由死亡造成的经验损失。%2$d级将消除因死亡造成的所有经验损失。</string>
    <string name="skill_longdescription_regeneration">每一技能等级，当没有怪物直接相邻时，每回合增加HP%1$d点。</string>
    <string name="skill_longdescription_evasion">每一技能等级，减少逃跑失败的概率%1$d%%，减少相邻怪物的攻击概率%2$d%%。</string>
    <string name="skill_longdescription_fortitude">每一次人物等级提升，最大HP按技能等级增加%1$d。技能等级提升之前的HP不会变化，只有后续升级时才会增加。</string>
    <string name="skill_longdescription_eater">每一技能等级增加%1$d击杀后获得的HP点。</string>
    <string name="skill_longdescription_cleave">每一技能等级增加%1$d击杀后获得的AP点。</string>
    <string name="skill_longdescription_more_exp">每一技能等级增加%1$d%%战斗获得的经验值。</string>
    <string name="skill_longdescription_coinfinder">每一技能等级增加掉落金币概率%1$d%%，金币量%2$d%%。</string>
    <string name="skill_longdescription_speed">每一技能等级增加%1$dAP上限。</string>
    <string name="skill_longdescription_better_criticals">每一技能等级增加%1$d装备赋予的暴击伤害倍率。</string>
    <string name="skill_longdescription_more_criticals">每一技能等级增加 %1$d%%装备赋予的暴击率。</string>
    <string name="skill_longdescription_barkskin">每一技能等级增加%1$d伤害抗性。</string>
    <string name="skill_longdescription_dodge">每一技能等级增加%1$d格挡率。</string>
    <string name="skill_longdescription_barter">每一技能等级，买入和卖出的金币按%1$d百分比递减和递增。</string>
    <string name="skill_longdescription_weapon_dmg">每一技能等级增加%1$d最大伤害。</string>
    <string name="skill_longdescription_weapon_chance">每一技能等级增加%1$d命中率。</string>
    <string name="skill_shortdescription_resistance_blood_disorder">抵抗血液类负面状态</string>
    <string name="skill_shortdescription_resistance_physical_capacity">抵抗物理类负面状态</string>
    <string name="skill_shortdescription_resistance_mental">抵抗精神类负面状态</string>
    <string name="skill_shortdescription_magicfinder">增加找到魔法物品的几率</string>
    <string name="skill_shortdescription_lower_exploss">减少死亡时经验值损失</string>
    <string name="skill_shortdescription_regeneration">每回合恢复生命值</string>
    <string name="skill_shortdescription_evasion">增加逃跑几率</string>
    <string name="skill_shortdescription_fortitude">每次等级提升后增加更多生命值</string>
    <string name="skill_shortdescription_eater">每次击杀敌人后恢复HP</string>
    <string name="skill_shortdescription_cleave">每次击杀敌人后恢复AP</string>
    <string name="skill_shortdescription_more_exp">击杀敌人获得更多经验值</string>
    <string name="skill_shortdescription_coinfinder">增加金币发现率</string>
    <string name="skill_shortdescription_speed">增加AP上限</string>
    <string name="skill_shortdescription_better_criticals">增加暴击伤害</string>
    <string name="skill_shortdescription_more_criticals">增加暴击等级</string>
    <string name="skill_shortdescription_barkskin">伤害减免</string>
    <string name="skill_shortdescription_dodge">增加格挡率</string>
    <string name="skill_shortdescription_barter">伶牙俐齿</string>
    <string name="skill_shortdescription_weapon_dmg">增加攻击伤害</string>
    <string name="skill_shortdescription_weapon_chance">增加命中率</string>
    <string name="skill_title_resistance_blood_disorder">血统纯净</string>
    <string name="skill_title_resistance_physical_capacity">身强力壮</string>
    <string name="skill_title_resistance_mental">修心养性</string>
    <string name="skill_title_magicfinder">魔法探测器</string>
    <string name="skill_title_lower_exploss">吸取教训</string>
    <string name="skill_title_evasion">逃跑</string>
    <string name="about_interface">&lt;div&gt;&lt;b&gt;游戏设置&lt;/b&gt;可通过按下设备的菜单按钮找到。&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;界面图标&lt;/h1&gt; &lt;div&gt;&lt;b&gt;宝箱&lt;/b&gt;&lt;img alt=chest src=chest.png /&gt;&lt;/div&gt; &lt;p&gt;快捷栏 【长按快捷栏槽可分配快捷栏内容】&lt;/p&gt; &lt;div&gt;&lt;b&gt;英雄&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div&gt; &lt;p&gt;菜单 【总览，任务，技能，背包 *】&lt;/p&gt; &lt;p&gt;* （在背包界面，点击物品可以看到信息，长按有更多选项）&lt;/p&gt; &lt;div&gt;&lt;b&gt;敌人&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt; &lt;p&gt;信息 【仅在战斗中出现】&lt;/p&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;战斗&lt;/h1&gt; &lt;p&gt;战斗时进行操作会消耗 AP...&lt;/p&gt; &lt;div&gt;&lt;b&gt;攻击&lt;/b&gt; - 【3AP】 *&lt;/div&gt; &lt;img alt=attacking src=doubleattackexample.png /&gt; &lt;p&gt;* （装备或使用消耗品会影响AP上限或消耗的AP）&lt;/p&gt; &lt;div&gt;&lt;b&gt;使用物品&lt;/b&gt; - [5AP]&lt;/div&gt; &lt;div&gt;&lt;b&gt;逃跑&lt;/b&gt; - [6AP]&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;高级战斗&lt;/h1&gt; &lt;div&gt;在战斗中，长按英雄附近的方块...&lt;/div&gt; &lt;div&gt;&lt;b&gt;来逃跑&lt;/b&gt;&lt;/div&gt; &lt;p&gt;（选中的方块会高亮，攻击按钮会变成移动）&lt;/p&gt; &lt;img alt=flee src=flee_example.png /&gt; &lt;p&gt;【逃跑模式启动- 长按敌人重新进入战斗】&lt;/p&gt; &lt;div&gt;&lt;b&gt;来改变目标&lt;/b&gt;&lt;/div&gt; &lt;p&gt;（红色高亮表示你选中的敌人）&lt;/p&gt; &lt;p&gt;【目标已改变】&lt;/p&gt;</string>
    <string name="heroinfo_gamestats_bonemeals">使用骨粉药剂</string>
    <string name="heroinfo_gamestats_spent_gold">商店消费金币</string>
    <string name="heroinfo_gamestats_deaths">死亡次数</string>
    <string name="heroinfo_gamestats_quests">完成任务</string>
    <string name="heroinfo_gamestats_fav_item">最常使用的物品</string>
    <string name="heroinfo_gamestats_visited_maps">地图到访</string>
    <string name="heroinfo_gamestats_num_used_items">物品使用数量</string>
    <string name="heroinfo_gamestats_fav_monsters">击杀最多的怪物</string>
    <string name="heroinfo_gamestats_top_boss">击杀最强的怪物</string>
    <string name="heroinfo_gamestats_num_killed_monsters">击杀怪物的数量</string>
    <string name="display_worldmap_not_available">此位置无法显示地图。</string>
    <string name="menu_button_worldmap_failed">无法显示地图。</string>
    <string name="loadsave_save_overwrite_confirmation_slot">（槽位%1$d）</string>
    <string name="loadsave_save_overwrite_confirmation_all">确实要覆盖此存档吗？</string>
    <string name="iteminfo_effect_decrease_reequip_cost">减少在战斗中装备物品消耗的AP%1$d点</string>
    <string name="iteminfo_effect_increase_reequip_cost">增加在战斗中装备物品消耗的AP%1$d点</string>
    <string name="iteminfo_effect_decrease_use_cost">减少在战斗中使用物品消耗的AP%1$d点</string>
    <string name="iteminfo_effect_increase_use_cost">增加在战斗中使用物品消耗的AP%1$d点</string>
    <string name="iteminfo_effect_increase_damage_resistance">增加伤害减免%1$d</string>
    <string name="iteminfo_effect_decrease_block_chance">降低格挡率%1$d</string>
    <string name="iteminfo_effect_increase_block_chance">增加格挡率%1$d</string>
    <string name="iteminfo_effect_critical_multiplier">暴击倍数x%1$.1f</string>
    <string name="iteminfo_effect_decrease_critical_skill">降低暴击等级%1$d</string>
    <string name="iteminfo_effect_increase_critical_skill">增加暴击等级%1$d</string>
    <string name="iteminfo_effect_decrease_attack_damage_minmax">降低攻击伤害%1$d-%2$d</string>
    <string name="iteminfo_effect_decrease_attack_damage">降低攻击伤害%1$d</string>
    <string name="iteminfo_effect_increase_attack_damage_minmax">增加攻击伤害%1$d-%2$d</string>
    <string name="iteminfo_effect_set_damage_modifier">伤害修正：%1$d%%</string>
    <string name="iteminfo_effect_increase_attack_damage">增加攻击伤害%1$d</string>
    <string name="iteminfo_effect_weapon_attack_damage_minmax">攻击伤害：%1$d-%2$d</string>
    <string name="iteminfo_effect_decrease_damage_resistance">降低伤害减免%1$d</string>
    <string name="startscreen_non_release_version">这是Andor\'s Trail的预发布版本。这个版本的游戏存档与正式版不兼容。</string>
    <string name="startscreen_incompatible_savegames">这是Andor\'s Trail的开发版本。这个版本的游戏存档与正式版不兼容。</string>
    <string name="skill_title_fortitude">增加坚韧</string>
    <string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的内部存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
\n
\nAndor\'s Trail不使用访问您的设备用于任何其他目的，也不访问互联网。Andor’s Trail是开源的；源代码可以在github上找到。</string>
    <string name="about_contents3">本程序为自由软件，在自由软件基金会发布的GNU通用公共许可协议的约束下，你可以对其进行再发布及修改。协议版本为第二版或（任意）更新的版本。&lt;br /&gt; &lt;br /&gt; 我们希望发布的这款程序有用，但&lt;b&gt;不保证&lt;/b&gt;，甚至不保证它有&lt;b&gt;经济价值&lt;/b&gt;和&lt;b&gt;适合特定用途&lt;/b&gt;。详情参见GNU通用公共许可协议。&lt;br /&gt; &lt;br /&gt; 你理当已收到一份GNU通用公共许可协议的副本，如果没有，请见 &lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 有关源代码和功能请求，请访问项目页面 &lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;https://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;&lt;br /&gt;</string>
    <string name="preferences_display_theme">主题（需要重启游戏）</string>
    <string name="preferences_movement_dpad_transparency_70_pct">70%</string>
    <string name="preferences_movement_dpad_transparency_60_pct">60%</string>
    <string name="preferences_movement_dpad_transparency_50_pct">50%</string>
    <string name="preferences_movement_dpad_transparency_40_pct">40%</string>
    <string name="preferences_movement_dpad_transparency_30_pct">30%</string>
    <string name="preferences_movement_dpad_transparency">如果启用虚拟 d-pad，则这个选项会决定其透明度。</string>
    <string name="preferences_movement_dpad_transparency_title">D-pad 透明度</string>
    <string name="skill_longdescription_spore_immunity">永久免疫怪物攻击造成的孢子中毒状态。</string>
    <string name="skill_shortdescription_spore_immunity">完全免疫孢子中毒</string>
    <string name="skill_title_spore_immunity">孢子中毒免疫</string>
    <string name="inventory_category_food">食物</string>
    <string name="inventory_category_potion">药剂</string>
    <string name="inventory_category_jewelry">饰品</string>
    <string name="combat_log_item_plural">你找到了%1$d个物品：</string>
    <string name="combat_log_item_single">你找到了一个东西：</string>
    <string name="startscreen_migration_title">数据转移</string>
    <string name="startscreen_migration_text">转移savegame数据.</string>
    <string name="startscreen_migration_failure">转移savegame数据失败.</string>
    <string name="loadsave_export">导出存档游戏</string>
    <string name="loadsave_export_successfull">导出成功</string>
    <string name="loadsave_export_unsuccessfull">导出失败</string>
    <string name="loadsave_export_overwrite_confirmation_title">是否覆盖现有文件？</string>
    <string name="loadsave_export_overwrite_confirmation">目标文件夹包含与应导出的某些文件同名的现有文件。是否确实要覆盖这些文件？</string>
    <string name="loadsave_import_save">导入存档游戏</string>
    <string name="loadsave_import_save_successfull">导入成功</string>
    <string name="loadsave_import_save_unsuccessfull">导入失败</string>
    <string name="loadsave_import_save_error_unknown">导入时发生未知错误。</string>
    <string name="loadsave_import_option_keep_existing">保留现有存档</string>
    <string name="loadsave_import_option_keep_imported">保留导入的保存</string>
    <string name="loadsave_import_option_add_as_new">添加为新的保存</string>
    <string name="loadsave_import_existing_description">现有保存： 插槽： %1$s：
\n\t%2$s</string>
    <string name="loadsave_import_imported_description">导入存档：槽位：%1$s：
\n%2$s</string>
    <string name="loadsave_import_worldmap">导入世界地图</string>
    <string name="loadsave_import_worldmap_successfull">世界地图导入成功</string>
    <string name="loadsave_import_worldmap_unsuccessfull">世界地图导入成功</string>
    <string name="loadsave_import_worldmap_wrong_directory">你确定这个文件夹里有一个世界地图吗？请在你的导出位置里面选择名为\'worldmap\'的文件夹。</string>
    <string name="monsterinfo_killcount">历史杀戮</string>
    <string name="loadsave_import_file_exists_question">在目标槽中已经有一个保存游戏。你想保留现有的保存，用导入的保存覆盖它，还是把保存导入到一个插槽中？
\n
\n%1$s
\n
\n%2$s</string>
    <string name="loadsave_import_overwrite_confirmation_title">是否覆盖现有插槽？</string>
    <string name="loadsave_import_error_unknown">导入时发生未知错误。</string>
    <string name="loadsave_import_worldmap_info">请选择世界地图压缩文件。</string>
    <string name="loadsave_import_worldmap_wrong_file">您确定选择了世界地图吗？请选择导出到导出位置的名为“worldmap.zip”的 zip 文件。</string>
    <string name="loadsave_export_info">请选择要将所有文件导出到的目录。</string>
    <string name="loadsave_exporting_savegames">导出保存游戏</string>
    <string name="loadsave_exporting_worldmap">导出世界地图</string>
    <string name="loadsave_export_error_unknown">导入时发生未知错误。</string>
    <string name="loadsave_import_save_info">请选择您要导入的所有保存游戏。</string>
    <string name="loadsave_importing_savegames">导入存档</string>
    <string name="loadsave_importing_worldmap">导入世界地图</string>
</resources>