<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="localize_resources_from_mo_filename">zh_CN.mo</string>
    <string name="app_description">任务驱动型的幻想RPG</string>
    <string name="exit_to_menu">返回菜单</string>
    <string name="menu_settings">设定</string>
    <string name="menu_save">保存</string>
    <string name="menu_save_gamesaved">游戏已经保存至 存档 %1$d</string>
    <string name="menu_save_failed">游戏保存失败！确认存储卡正确安装并且可以写入？</string>
    <string name="loadsave_title_save">保存游戏</string>
    <string name="loadsave_title_load">载入游戏</string>
    <string name="loadsave_selectslot">选择存档</string>
    <string name="savegame_currenthero_displayinfo">等级 %1$d，%2$d 经验值，%3$d 金币</string>
    <string name="dialog_loading_message">正在载入资源…</string>
    <string name="dialog_loading_failed_title">载入失败</string>
    <string name="dialog_loading_failed_message">Andor\'s Trail 无法载入游戏存档。 
\n 
\n:( 
\n 
\n存档可能出现损坏或者不完整情况。</string>
    <string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。 
\n游戏存档由一个比现运行新的版本创建。</string>
    <string name="dialog_recenter">回到中心</string>
    <string name="dialog_close">关闭</string>
    <string name="dialog_more">更多</string>
    <string name="app_name">Andor的行迹</string>
    <string name="status_hp">生命(HP):</string>
    <string name="heroinfo_char">总览</string>
    <string name="heroinfo_skill">技能</string>
    <string name="heroinfo_levelup">升级</string>
    <string name="heroinfo_level">等级</string>
    <string name="heroinfo_totalexperience">总经验</string>
    <string name="dialog_monsterencounter_title">遭遇</string>
    <string name="dialog_monsterencounter_message">你想攻击吗？
\n难度:%1$s</string>
    <string name="dialog_monsterencounter_info">信息</string>
    <string name="dialog_monsterencounter_conditions">状态</string>
    <string name="status_ap">行动点数：</string>
    <string name="status_exp">经验值：</string>
    <string name="heroinfo_inv">物品</string>
    <string name="heroinfo_skill_categories">分类</string>
    <string name="heroinfo_skill_sort">排序</string>
    <string name="heroinfo_wornequipment">已穿戴装备</string>
    <string name="heroinfo_inventory">库存</string>
    <string name="heroinfo_inventory_categories">类别</string>
    <string name="heroinfo_inventory_sort">排序方式</string>
    <string name="heroinfo_gold">金币： %1$d</string>
    <string name="heroinfo_healthpoints">血量（HP）：</string>
    <string name="heroinfo_experiencepoints">经验值（XP）：</string>
    <string name="heroinfo_actionpoints">行动点（AP）：</string>
    <string name="heroinfo_quests">任务</string>
    <string name="combat_attack">攻击(%1$d AP）</string>
    <string name="combat_move">移动 (%1$d AP)</string>
    <string name="combat_use">使用物品</string>
    <string name="combat_endturn">回合结束</string>
    <string name="combat_flee">逃跑</string>
    <string name="combat_begin_flee">你现在可以点击你想要移动的方向来逃离战斗。</string>
    <string name="combat_flee_failed">逃跑失败！</string>
    <string name="combat_status_ap">行动点: %1$d</string>
    <string name="combat_monsterhealth">血量：</string>
    <string name="combat_monsteraction">%1$s 正在攻击。</string>
    <string name="combat_result_monstermiss">%1$s 没有打到！</string>
    <string name="combat_result_monsterhit">%1$s 命中了你，你损失 %1$s 点血！</string>
    <string name="combat_result_monsterhitcritical">%1$s 暴击！你损失了 %2$d 点血！</string>
    <string name="combat_result_heromiss">没有打到。</string>
    <string name="combat_result_herohit">中了！%1$s 失去 %2$d 点血。</string>
    <string name="combat_result_herohitcritical">暴击！%1$s 失去 %2$d 点血！</string>
    <string name="combat_result_herokillsmonster">%1$s 死了！</string>
    <string name="combat_not_enough_ap">这回合没有足够的行动点。</string>
    <string name="combat_hero_dies">你失去知觉，但幸运地醒了过来，不知所措，失去 %1$d 点经验值。</string>
    <string name="combat_miss_animation_message">闪避率</string>
    <string name="combat_taunt_monster">你嘲讽了 %1$s!</string>
    <string name="combat_condition_player_apply">你受到了%1$s!的影响。</string>
    <string name="combat_condition_player_clear">你摆脱了 %1$s 的影响。</string>
    <string name="combat_condition_player_immune">你现在对 %1$s 免疫。</string>
    <string name="combat_condition_monster_apply">%1$s 受到了 %2$s 的影响。</string>
    <string name="combat_condition_monster_clear">%1$s 摆脱了 %2$s 的影响。</string>
    <string name="shop_buy">买</string>
    <string name="shop_sell">卖</string>
    <string name="about_button1">帮助</string>
    <string name="dialog_newversion_title">欢迎</string>
    <string name="questlog_queststatus_completed">做完了</string>
    <string name="menu_button_worldmap">地图</string>
    <string name="display_worldmap_title">地图</string>
    <string name="combat_condition_monster_immune">%1$s现在对 %2$s 免疫。</string>
    <string name="inventory_info">信息</string>
    <string name="dialog_groundloot_title">物品</string>
    <string name="conversation_leave">离开</string>
    <string name="shop_infoitem">信息</string>
    <string name="shop_item_sort">排序</string>
    <string name="dialog_rest_title">休息</string>
    <string name="dialog_rest_confirm_message">你想这里休息吗？</string>
    <string name="inventory_item_equipped">你用了%1$s。</string>
    <string name="levelup_title">升级</string>
    <string name="levelup_buttontext">升级</string>
    <string name="skill_title_regeneration">急速自愈</string>
    <string name="skillinfo_action_levelup">升级</string>
    <string name="skill_title_crit1">内出血</string>
    <string name="skill_title_crit2">骨折</string>
    <string name="skill_title_concussion">脑震荡</string>
    <string name="heroinfo_gamestats_name_and_qty">%1$s（%2$d）</string>
    <string name="inventory_equip">装备武器</string>
    <string name="inventory_unequip">卸下武器</string>
    <string name="inventory_use">使用</string>
    <string name="inventory_item_used">你使用了 %1$s.</string>
    <string name="dialog_loot_pickall">全部捡起</string>
    <string name="inventory_item_dropped">%1$s 被丢弃。</string>
    <string name="inventory_drop">丢弃</string>
    <string name="heroinfo_one_life">Permadeath（1生命）</string>
    <string name="heroinfo_limited_lives">有限的生命（还剩%1$d/%2$d）</string>
    <string name="heroinfo_unlimited_lives">无限生命，保存1次</string>
    <string name="heroinfo_unlimited_lives_and_saves">标准
\n（无限的生命和保存）</string>
    <string name="heroinfo_mode">模式</string>
    <string name="rip_startscreen">(RIP)</string>
    <string name="dialog_game_over_text">你屏住呼吸死了。</string>
    <string name="dialog_game_over_title">游戏结束</string>
    <string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载游戏存档文件。此游戏存档文件已经继续。</string>
    <string name="traitsinfo_attack_cost">攻击消耗(体力值):</string>
    <string name="actorinfo_currenttraits">战斗统计(当前)</string>
    <string name="actorinfo_movecost">移动消耗(体力值)</string>
    <string name="actorinfo_basetraits">基础战斗统计(不计装备及技能)</string>
    <string name="actorinfo_defense">防御力</string>
    <string name="actorinfo_attack">攻击力</string>
    <string name="actorinfo_health">生命值</string>
    <string name="actorinfo_difficulty">难度</string>
    <string name="actorinfo_class">职业</string>
    <string name="monster_difficulty_impossible">大师</string>
    <string name="monster_difficulty_veryhard">专家</string>
    <string name="monster_difficulty_hard">困难</string>
    <string name="monster_difficulty_normal">正常</string>
    <string name="monster_difficulty_easy">简单</string>
    <string name="monster_difficulty_veryeasy">新手难度</string>
    <string name="dialog_monsterloot_gainedexp">你获得了 %1$d 经验值</string>
    <string name="dialog_monsterloot_message">你在遭遇战中幸存了下来</string>
    <string name="dialog_monsterloot_title">胜利</string>
    <string name="dialog_groundloot_message">你发现了一些物品</string>
    <string name="dialog_loot_pickedupitems">"你捡起了 %1$d  物品"</string>
    <string name="dialog_loot_pickedupitem">你捡起了一个物品</string>
    <string name="dialog_loot_foundgold">你发现了 %1$d 金</string>
    <string name="preferences_combat_category">战斗</string>
    <string name="preferences_dialog_monsterloot_title">显示怪物掉落物品</string>
    <string name="preferences_dialog_confirmattack_title">攻击确认</string>
    <string name="preferences_dialog_confirmrest_title">休息确认</string>
    <string name="preferences_display_fullscreen">全屏显示。（需重启游戏）</string>
    <string name="preferences_display_category">显示</string>
    <string name="questlog_queststatus">状态: %1$s</string>
    <string name="questlog_includecompleted_includecompleted">包含已完成任务</string>
    <string name="questlog_includecompleted_prompt">选择显示的任务</string>
    <string name="dialog_permission_information_title">加载和保存游戏</string>
    <string name="dialog_newversion_permission_information">"
\n
\nAndor\'s Trail  将会向你申请储存设备的访问权限用于储存和加载游戏存档，并且不会用作他途。"</string>
    <string name="about_button2">制作组</string>
    <string name="traitsinfo_defense_chance">格挡机率：</string>
    <string name="dialog_rest_message">你已经休息，并回复了血量。</string>
    <string name="iteminfo_category">分类：</string>
    <string name="traitsinfo_criticalhit_skill">暴击等级：</string>
    <string name="levelup_add_blockchance_description">增加 %1$d 到你的基础格挡率。</string>
    <string name="levelup_add_blockchance">增加格挡机率 (+%1$d)</string>
    <string name="levelup_add_attackdamage_description">增加 %1$d 到你的基础攻击伤害。</string>
    <string name="levelup_add_attackdamage">增加攻击伤害 (+%1$d)</string>
    <string name="levelup_add_attackchance_description">增加 %1$d 到你的基础命中率。</string>
    <string name="levelup_add_attackchance">增加命中机率（+%1$d）</string>
    <string name="levelup_add_health_description">增加 %1$d 到你的最大血量。</string>
    <string name="levelup_add_health">增加血量（+%1$d HP）</string>
    <string name="shop_item_sold">买了 %1$ 。</string>
    <string name="shop_item_bought">买了 %1$s。</string>
    <string name="conversation_next">继续</string>
    <string name="iteminfo_action_equip_ap">装备 (%1$d AP)</string>
    <string name="traitsinfo_defense_damageresist">伤害减免:</string>
    <string name="traitsinfo_criticalhit_multiplier">暴击率:</string>
    <string name="traitsinfo_attack_chance">命中率:</string>
    <string name="levelup_description">恭喜升到 %1$d!</string>
    <string name="shop_yourgold">金钱: %1$d</string>
    <string name="shop_sellitem">卖(%1$d gold)</string>
    <string name="shop_buyitem">买(%1$d gold)</string>
    <string name="conversation_rewarditems">[你获得了 %1$d 样物品]</string>
    <string name="conversation_rewarditem">[你获得了一样物品]</string>
    <string name="conversation_lostgold">[你失去了 %1$d 金钱]</string>
    <string name="conversation_rewardgold">[你获得了 %1$d 金钱]</string>
    <string name="conversation_rewardexp">[你获得了 %1$d 经验值]</string>
    <string name="startscreen_mode_1_life">永久死亡(1条生命,单一存档)</string>
    <string name="startscreen_mode_3_lives">极难(3条生命,单一存档)</string>
    <string name="startscreen_mode_10_lives">很难(10条生命,单一存档)</string>
    <string name="startscreen_mode_50_lives">难(50条生命,单一存档)</string>
    <string name="startscreen_mode_unlimited_lives">中等(无限生命,单一存档)</string>
    <string name="startscreen_mode_unlimited_saves_and_lives">标准(无限生命和存档数量)</string>
    <string name="startscreen_attention_message_slot_gets_delete_on_load">加载此游戏将会删除它的存档，你需要在加载其它存档前再次存档。</string>
    <string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
    <string name="startscreen_error_loading_empty_slot">无法重空存档中加载游戏。</string>
    <string name="startscreen_error_loading_game">存档加载失败</string>
    <string name="startscreen_load_game_confirm">游戏未保存, 你将会失去当前存档。</string>
    <string name="startscreen_load_game">加载存档</string>
    <string name="startscreen_game_mode">模式</string>
    <string name="startscreen_load">加载</string>
    <string name="startscreen_enterheroname">输入角色名</string>
    <string name="startscreen_selectherosprite">选择角色</string>
    <string name="startscreen_about">关于/帮助</string>
    <string name="startscreen_newgame_confirm">确认删除当前存档，开启新游戏？</string>
    <string name="startscreen_newgame_start">开始游戏</string>
    <string name="startscreen_newgame">新游戏</string>
    <string name="startscreen_continue">继续当前游戏</string>
    <string name="iteminfo_action_use_ap">使用了 (%1$d AP)</string>
    <string name="iteminfo_action_unequip">卸下</string>
    <string name="iteminfo_action_equip">装备</string>
    <string name="iteminfo_action_use">使用</string>
    <string name="traitsinfo_attack_damage">攻击伤害:</string>
</resources>