package com.gpl.rpg.AndorsTrail.model.actor;

public class Skills {
	public static final int SKILL_WEAPON_CHANCE = 0;
	public static final int SKILL_WEAPON_DMG = 1;
	public static final int SKILL_BARTER = 2;
	public static final int SKILL_DODGE = 3;
	public static final int SKILL_BARKSKIN = 4;
	public static final int SKILL_MORE_CRITICALS = 5;
	public static final int SKILL_BETTER_CRITICALS = 6;
	public static final int SKILL_SPEED = 7;
	public static final int SKILL_COINFINDER = 8;
	public static final int SKILL_MORE_EXP = 9;
	public static final int SKILL_CLEAVE = 10;
	public static final int SKILL_EATER = 11; // +1hp per kill
	public static final int SKILL_BERSERKER = 12; // <=20%hp
	public static final int SKILL_FORTITUDE = 13; // +2hp /level
	
	public static final int NUM_SKILLS = 14;
}
