<?xml version="1.0" encoding="utf-8"?>

<resources>
	<string name="app_name">Andor\'s Trail</string>
	
	<string name="exit">Exit</string>
	<string name="exit_to_menu">Exit to menu</string>
	<string name="menu_pause">Pause</string>
	
	<string name="dialog_loading_message">Loading resources...</string>
	
	<string name="dialog_close">Close</string>
	
	<string name="dialog_confirmexit_title">Exit</string>
	<string name="dialog_confirmexit_message">Are you sure you want to exit?</string>
	
	<string name="dialog_paused_title">Paused</string>
	<string name="dialog_paused_message">Game is paused</string>
	<string name="dialog_paused_resume">Resume</string>

	<string name="dialog_monsterencounter_title">Encounter</string>
	<string name="dialog_monsterencounter_message">Do you want to attack?\nDifficulty: %s</string>
	<string name="dialog_monsterencounter_info">Info</string>

	<string name="status_hp">HP:</string>
	<string name="status_mp">MP:</string>
	<string name="status_ap">AP:</string>
	<string name="status_exp">Level:</string>

	<string name="heroinfo_char">Overview</string>
	<string name="heroinfo_inv">Inventory</string>
	<string name="heroinfo_wear">Equipped</string>
	<string name="heroinfo_skill">Skills</string>
	<string name="heroinfo_spell">Spells</string>
	<string name="heroinfo_levelup">Level up</string>
	<string name="heroinfo_level">Level</string>
	<string name="heroinfo_totalexperience">Total experience</string>	
	<string name="heroinfo_wornequipment">Worn equipment</string>
	<string name="heroinfo_inventory">Inventory</string>
	<string name="heroinfo_gold">Gold: %d</string>
	<string name="heroinfo_actionpoints">Action points (AP):</string>
	
	<string name="combat_attack">Attack (%d AP)</string>
	<string name="combat_move">Move (%d AP)</string>
	<string name="combat_use">Use item</string>
	<string name="combat_spell">Spell</string>
	<string name="combat_endturn">End turn</string>
	<string name="combat_endcombat">End combat</string>
	<string name="combat_status_ap">AP: %d</string>
	<string name="combat_monsterhealth">HP:</string>
	<string name="combat_monsteraction">%s is attacking.</string>
	<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters.</string>
	<string name="combat_result_monstermiss">%s misses!</string>
	<string name="combat_result_monsterhit">%s hits you for %d hp!</string>
	<string name="combat_result_monsterhitcritical">%s gets a critical hit for %d hp!</string>
	<string name="combat_result_heromiss">Your attack misses.</string>
	<string name="combat_result_herohit">You hit %s for %d hp!</string>
	<string name="combat_result_herohitcritical">You get a critical hit on %s for %d hp!</string>
	<string name="combat_result_herokillsmonster">%s dies!</string>
	<string name="combat_not_enough_ap">Not enough AP left this round.</string>
	<string name="combat_hero_dies">You fall unconscious but fortunately wake up alive. You lost %d experience.</string>
		
	<string name="inventory_info">Info</string>
	<string name="inventory_equip">Equip</string>
	<string name="inventory_unequip">Unequip</string>
	<string name="inventory_use">Use</string>
	<string name="inventory_drop">Drop</string>
	<string name="inventory_item_used">You used %s.</string>
	<string name="inventory_item_dropped">%s was dropped.</string>
	<string name="inventory_item_equipped">You equipped %s.</string>

	<string name="dialog_loot_pickall">Pick up all</string>
	<string name="dialog_loot_foundgold">You found %d gold. </string>
	<string name="dialog_groundloot_title">Items</string>
	<string name="dialog_groundloot_message">You found some items. </string>
	<string name="dialog_monsterloot_title">Victory</string>
	<string name="dialog_monsterloot_message">You survived the encounter. </string>
	<string name="dialog_monsterloot_gainedexp">You gained %d experience. </string>
    
    <string name="monster_difficulty_veryeasy">Very easy</string>
    <string name="monster_difficulty_easy">Easy</string>
    <string name="monster_difficulty_normal">Normal</string>
    <string name="monster_difficulty_hard">Hard</string>
    <string name="monster_difficulty_veryhard">Very hard</string>

    <string name="actorinfo_class">Class:</string>
    <string name="actorinfo_difficulty">Difficulty:</string>
    <string name="actorinfo_health">Health:</string>
    <string name="actorinfo_attacksperturn">Attacks/turn:</string>
    <string name="actorinfo_movesperturn">Movement/turn:</string>
    <string name="actorinfo_attack">Attack:</string>
    <string name="actorinfo_criticalhit">Critical hit:</string>
    <string name="actorinfo_defense">Defense:</string>
    <string name="actorinfo_movecost">Move cost (AP):</string>
    <string name="actorinfo_basetraits">Unequipped combat statistics (base)</string>
    <string name="actorinfo_currenttraits">Equipped combat statistics (current)</string>
    
    <string name="traitsinfo_attack_cost">Attack cost (AP):</string>
    <string name="traitsinfo_attack_chance">Attack chance:</string>
    <string name="traitsinfo_attack_damage">Attack damage:</string>
    <string name="traitsinfo_criticalhit_chance">Critical hit chance:</string>
    <string name="traitsinfo_criticalhit_multiplier">Critical multiplier:</string>
    <string name="traitsinfo_defense_chance">Block chance:</string>
    <string name="traitsinfo_defense_damageresist">Damage resistance:</string>
    
	<string name="key_required">A specific key is required to pass.</string>

	<string name="iteminfo_category">Category: </string>
	<string name="iteminfo_action_use">Use</string>
	<string name="iteminfo_action_equip">Equip</string>
	<string name="iteminfo_action_unequip">Unequip</string>
	<string name="iteminfo_action_use_ap">Use (%d AP)</string>
	<string name="iteminfo_action_equip_ap">Equip (%d AP)</string>
	<string name="iteminfo_action_unequip_ap">Unequip (%d AP)</string>
	<string name="iteminfo_effect_heal">Restores %s HP</string>	

	<string name="itemcategory_money">Money</string>
	<string name="itemcategory_weapon">Weapon</string>
	<string name="itemcategory_shield">Shield</string>
	<string name="itemcategory_wearable_head">Wearable (head)</string>
	<string name="itemcategory_wearable_body">Wearable (body)</string>
	<string name="itemcategory_wearable_hand">Wearable (hands)</string>
	<string name="itemcategory_wearable_feet">Wearable (feet)</string>
	<string name="itemcategory_wearable_neck">Wearable (neck)</string>
	<string name="itemcategory_wearable_ring">Wearable (ring)</string>
	<string name="itemcategory_potion">Potion</string>
	<string name="itemcategory_other">Other</string>
	
	<string name="startscreen_continue">Continue current game</string>
	<string name="startscreen_newgame">New game</string>
	<string name="startscreen_newgame_confirm">This will destroy the current game and your current character, are you sure you want to start a new game?</string>
	<string name="startscreen_about">About/help</string>
	<string name="startscreen_currenthero">%s, level %d</string>
	<string name="startscreen_enterheroname">Enter hero name</string>
	
	<string name="conversation_title">%s says</string>
	<string name="conversation_rewardexp"> [You gained %d experience]</string>
	<string name="conversation_rewardgold"> [You gained %d gold]</string>
	
	<string name="shop_buy">Buy</string>
	<string name="shop_sell">Sell</string>
	<string name="shop_infoitem">Info</string>
	<string name="shop_buyitem">Buy (%d gold)</string>
	<string name="shop_sellitem">Sell (%d gold)</string>
	<string name="shop_yourgold">Your gold: %d</string>
	<string name="shop_item_bought">%s bought.</string>
	<string name="shop_item_sold">%s sold.</string>
	
	<string name="levelup_title">Level up</string>
	<string name="levelup_description">Welcome to level %d!</string>
	<string name="levelup_buttontext">Level up</string>
	<string name="levelup_add_health">Increase health</string>
	<string name="levelup_add_health_description">Adds %d to your maximum health.</string>
	<string name="levelup_add_attackchance">Increase attack chance</string>
	<string name="levelup_add_attackchance_description">Adds %d\% to your base attack chance.</string>
	<string name="levelup_add_attackdamage">Increase attack damage</string>
	<string name="levelup_add_attackdamage_description">Adds %d\% to your base attack damage.</string>
	<string name="levelup_add_blockchance">Increase block chance</string>
	<string name="levelup_add_blockchance_description">Adds %d\% to your base block chance.</string>
	
	<string name="dialog_rest_title">Rest</string>
	<string name="dialog_rest_confirm_message">Do you want to rest here?</string>
	<string name="dialog_rest_message">You have rested and regained your full health.</string>

	<string name="about_button1">Help</string>
	<string name="about_button2">Authors</string>
	<string name="about_button3">License</string>
	<string name="about_contents1">
		Welcome to Andor\'s Trail, a roguelike RPG on Android.&lt;br /&gt;
		&lt;br /&gt;
		&lt;a href="http://code.google.com/p/andors-trail/"&gt;Project homepage on code.google.com&lt;/a&gt;&lt;br /&gt;
		&lt;br /&gt;
		I should really add some info here about how to play the game :)&lt;br /&gt;
	</string>
	<string name="about_contents2">
		Programming by Oskar Wiksten&lt;br /&gt;
		&lt;a href="http://telles0808.deviantart.com/art/RPG-Maker-VX-RTP-Tileset-159218223"&gt;Map tilesets graphics by telles0808&lt;/a&gt;&lt;br /&gt;
		&lt;a href="http://ails.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453"&gt;Item tilesets graphics by Ails&lt;/a&gt;&lt;br /&gt;
		&lt;a href="http://redknight91.deviantart.com/art/Arena-Game-Sprites-154661559"&gt;Hero graphics by RedKnight91&lt;/a&gt;&lt;br /&gt;
		&lt;a href="http://nacred.deviantart.com/art/Sprite-Sheet-171751308"&gt;Additional monster graphics by nacred&lt;/a&gt;&lt;br /&gt;
		&lt;a href="http://rltiles.sourceforge.net"&gt;Monster tileset graphics by rltiles.sourceforge.net&lt;/a&gt;&lt;br /&gt;
		Part of (or All) the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".
		Some of the tiles have been modified by Oskar Wiksten.
		You can find the original tileset at &lt;a href="http://rltiles.sf.net"&gt;http://rltiles.sf.net&lt;/a&gt;&lt;br /&gt;
	</string>
	<string name="about_contents3">
		Copyright (C) 2010 Oskar Wiksten&lt;br /&gt;
		&lt;br /&gt;
		This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.&lt;br /&gt;
		&lt;br /&gt;
		This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.&lt;br /&gt;
		&lt;br /&gt;
		You should have received a copy of the GNU General Public License along with this program; if not, see &lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
		&lt;br /&gt;
		For source code and feature requests, please visit the project page at &lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
	</string>
	
	<string name="dialog_newversion_title">Welcome</string>
	<string name="dialog_newversion_message">
		Thank you for downloading Andor\'s Trail!\n\n
		Please note that this version is the INITIAL RELEASE of Andor\'s Trail, which means that the maps are not yet complete.\n
		You are however of course free to explore Crossglen village as much as you like.\n
		This inital release is intended as a bug-hunt before we start adding content.\n
		Please visit the homepage to get more info or to contribute to the project (see "about").\n
	</string>
	
</resources>
